I really don’t understand the thrust of the narrative at all.
Not the plot - I get that.
What I don’t get is why it was presented as if it was one kind of story (a mystery) and it turned out to be… nothing at all.
The gathering at a party in a house full of artifacts and mirrors that lead to dreamworlds. A missing host. A seemingly sinister Assistant. A seance. A mysterious warning. Violence being done to the guests.
And in the end… it really was just a game of Hide and Seek with, apparently, an over-eager Seeker. It’s like someone thought it would be clever to flip the genre on its head or something.
To top it off, though, the closing narrative keeps presenting choices that seem to encourage the PC to interfere with the project. There’s a certain writing style in Fallen London where you have a “default” choice, and then you have a “be a wild card” choice, where the former is worded “do something” while the latter is worded “do something destructive. Maybe you don’t trust them, or maybe you’re just feeling evil today”.
The choice to sabotage things is written as if it’s the “default” and the choice to let things proceed without interfering is written as if it’s the “Maybe you just feel nice today” choice; as if it’s the alternative that most people would not or should not choose.
Likewise, the opportunities to further sabotage the event by convincing everyone to leave - Even as a newish player with moderate persuasive stats, all of my opportunities were 100% success. There was no question at all whether my choice to sabotage the host’s goals would lead to everyone leaving.
The only question was - why do it? Especially since, despite the Assistant dragging them into the temple bound like prisoners and with a sour look on her face at my having got there before her, it turned out that nothing sinister was actually going on.
I guess, maybe, if I was strong on Connected To The Masters or something, maybe; but otherwise, I can’t see any reason why I’d choose to blow up the whole shebang except for the sheer joy of being chaotic.
In the end, it feels like the writers played a joke on me - “Look, you thought you were getting one kind of story and in the end it’s just a big prank! Surprise!”