This responce is… not quite as informative, or remedial, as I had hoped.
So, allow me to voice some thoughs and follow-up questions in regards to the explanation given:
I have no doubt that whatever gameplay changes you planned are going to be exciting but, things being as they are, changes you’ve made beg two simple questions:
[ol][li]If you plan some new content around those new features, why enforce this feature on a content that was not planned aroud it, making said content significantly more inconvenient, i.e. worse?[/li][li]If you plan those gameplay challenges some time in the future, why implement outfit lock now, at a time, where no new content depends on it?
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[color=rgb(194, 178, 128)][quote=Flyte][color=rgb(194, 178, 128)]
Second, we think the long term benefits of these restrictions are not yet obvious, because we can’t overhaul all of Fallen London to take advantage of the new gameplay possibilities with our limited resources. Right now, we’re a team of 15 people split across four projects (Fallen London, the Sunless Skies Sovereign Edition, and two Secret Things). When we add functionality to enable new design possibilities, it takes time for us to create new stories that take full advantage of it, or to rework older ones.
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Again, now that you have that functionality working and load-tested, why not turn it off till you can take full advantage of it without disadvantaging players?
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[color=rgb(194, 178, 128)][quote=Flyte][color=rgb(194, 178, 128)]
First, this style of play is not as widespread as it might sometimes seem from discussion in our community spaces.
We’ve consistently found that people play and enjoy Fallen London in a wide variety of ways, and that those who’re particularly invested in optimisation are more likely to participate frequently in forum (and now Discord) discussions.
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While I understand that giving in to vocal minority is what led us to SJW tyranny, suicides in industry, renaming Glassman to Silverer and having Abby in TLoU2, silent majority fallacy is also a thing, and the fact that people do not complain, does not indicate that change they do not complain against is positive. Sometimes a cigar is just a bad design decision, as Freud would (probably not) say. After all people who do complain, do not complain that it is immoral, just that it is chafing and inconvenient.
While I’m not a developer, as an affected party (the lock already feels really, really irritating), I humbly suggest a better (or at least a lot more convenient for average player) way of handling of the situation:
[ol][li]For now add all zones to the "can change outfit in" list.
[/li][li]During the next few weeks gradually add zones you absolutely sure need this change to the "can’t change outfit in" list, while communicating to players, why this particular zone goes in. Even "we plan awesome new content here later on" will do, just not generic "better narrative" argument.
[/li][/ol]Also, the one thing the answer post does not explain, is that locking outfit change reduces utility of additional outfits you introduced. If you can’t change outfits mid-story, utility of changing outfits is greatly reduced, so, profit-wise, is seems a bit like shooting oneself in the foot. You don’t need additional outfits, if you have to go everywhere in your "average best’ to be prepared for every occasion at once. Wouldn’t it be better, if the lock applied to changing items inside outfits only, but allowed for changing outfits? That way, players would think strategically, what options we would want to have on hand, but will not be locked out of particular check for a quality they treasure most due to being unprepared.
[quote=Flyte][color=rgb(194, 178, 128)]
It’s also possible that we’ll add more free outfits, either for everyone or as things unlocked in the course of play. We’d expect to make a decision on this after we’ve scaled back the outfit changing restrictions and seen how they affect the game for a wide range of players.
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That would actually be awesome, adding an outfit or two at key transition points of the game (becoming PoSI and finishing ambition, maybe?) would make the whole "more outfits" update much more wholesome. After all, a lot of people asked for that change for a long time.
edited by Sagrim-Ur on 7/31/2020
edited by Sagrim-Ur on 7/31/2020