Poor Alexis has come down with a winter fever. I’ve had those and they’re not fun.
There’s some new information here in that the release of the Beta is scheduled for Friday. In the meantime, brace yourself for slightly fewer books.
Anyway, Alexis’s illness got me thinking a little bit about disease in Cultist Simulator.
‘An Illness’ is the only menace card in the Alpha that doesn’t have an Hour or Principle attached to it. Wounds are sacred to the Mother of Ants, the Grail comes when you are Starving, your mind is full of Light when you’re Fascinated, and Insomnia puts you on Edge. This is in line with the metaphysical rule of "That which is below cannot escape that which is above" - i.e., the components of the material world are but a pale reflection/expression of higher divine ideas/powers. So it seems pretty safe to assume that the Illness card will also have some connection to a higher power. Based on Parsival’s account, I suspect Illnesses will be an expression of the Crowned Growth, which is outright likened to an infectious disease:
What’s interesting is that the Growth is Hour 27 - which seems to indicate that the secret, non-ruling Hours have a major influence upon the world, even when they are actively opposed by many older and presumably more powerful Hours.
It’s also worth noting that in the Alpha Illness is the most dangerous of the menace events, striking ferociously and without warning, compounding the dangers of poverty and underground activities. If you’re not careful with your health and funds, or just particularly unlucky, Illness will kill you outright. Alternatively, it will put you in a no-win situation where you have to choose between dying of sickness or starving to death/going to jail. Every time I’ve either died or failed, Illness was somehow involved. It seems the providence of a particularly hostile and malevolent power, doesn’t it?