The clockwork sun is amazing, especially all the frozen buildings facing it, there’s a clear implication there, of what i’m not certain yet, but it’s a striking visual.
The sun itself is a beauty to behold, though i fear it spins too quickly to take in the details, i made another thread about that
http://community.failbettergames.com/topic25959-the-clockwork-sun-is-too-fast.aspx
I have noticed one oddity so far. Azimuth. There’s a storylet about a building by that name, sundial shaped. but i can’t visually see any such thing in the region around it. Which is most confusing. Perhaps you guys just didn’t make graphics for it? But it is a bit odd for port storylets to talk about things that we can’t actually see there.
At least, it’s odd for this game, perhaps i’ve been spoiled by the high degree of visual representation so far. Add in graphics for azimuth maybe?
The sun shattered dome is odd. I of course understand the desire to have dungeons to explore, but it feels a bit contrived. A hall full of priceless relics? Why does it contain such relics, why hasn’t anyone just wandered over and taken them? With traitor’s Wood for example (the only other example i can think of, of a dungeon in sunless skies) it’s obvious why it hasn’t been explored, that place is unspeakably vast, you could hide whole cities in there
The dome in question though is just a building, you can circle around the whole thing in under a minute, it can’t take that long to search it. It feels contrived and artificial as a dungeon. Perhaps make it a lot bigger, and harder to access somehow to justify the lack of prior exploration
This whole region has a worlds’ fair feel about it. But also abandoned and forgotten. Like that simpsons episode about a worlds fair that nobody cared about. Not sure if that’s the intention, but it’s a perspective i don’t really agree with. I’m quite fond of - at least the image of - Victoria’s Great Exhibition Great Exhibition - Wikipedia
With it’s glass halls full of invention and wonder, dragging civilisation into a new era, its clearly an inspiration, shalimar is the big clue :P The whole area around the clockwork sun feels inspired by that, but also seems like a mockery of it, rather than a homage to it. Portraying everything as failed, forgotten and depressing.
I’m a little miffed that there’s no option to tell the sequencer - and his well intentioned package - to bugger off. As the MP for Brabazon workworld, i’m certainly not going to deliver mind-controlling stellar propaganda to my constituents, and i resent that i’m forced to carry this crate and to purposefully ignore the option to deliver it
Also one very small issue to end this post on, why does everything insist on using "Sun" and not "Star" ? I feel like "Clockwork Star" has a nicer ring to it, and would perhaps be more technically correct. I suspect there’s a lore or thematic reason behind this, and that it’s a deliberate choice, but i’m missing something
edited by Nanako on 4/4/2018
edited by Nanako on 4/4/2018
edited by Nanako on 4/4/2018