Agents: Honey-Dens and Dreaming

And with that, you’re in business. The honey-den business, technically, though your plans extend far beyond that. There’s a lot that can be done with several large mirrors, a copious supply of honey, and a pawn versed in the ways of Parabola.

Today we’re releasing new Agents for Fallen London, focused on honey-dens, glasswork, and Parabola!. Engage the Nectared Proprietor in a new round of dreamy and nightmarish plots as you further your business together. Perhaps you’ll even procure aid from the other side of the glass…

Agents are capable retainers who will gladly take care of business on your behalf. Engage agents of different types, with their own skills; equip them with your second best gear and send them on various Plots.

Once you’ve unlocked Agents, you can run a single Plot at a time, and unlock the ability to run a second through gameplay. Exceptional Friends can run a further Plot, provided they have enough Agents to assign.

Players who have attained ‘A Person of Some Importance’ at tier-two status, and who own their own Parabolan Base Camp, can start to refurbish the Proprietor’s ailing honey-den in ‘A Golden Opportunity’. Look for it in the Singing Mandrake.

One More Thing!

You can now sort your Agents via their defining abilities on the Agents screen, to make finding the right Agent for the task a little easier.

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Wasn’t expecting to discover new opportunities in less than 2 months since we put M.H. Chutt &c., Registered Actuaries back in business. A fine addition and the agents look they’re heading upwards! :smiley:

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Trying to equip my new agent has brought me to the conclusion that my spare persuasive equipment is decidedly mediocre in comparison to my other stats :sweat_smile:

I’m overflowing with agents! This is definitely achieving the intended effect of making me desperately want more duplicate equipment! Only problem is that each new agent gets progressively worse pickings, but I’m not sure I’m energetic enough to go back and try and redistribute more fairly.

What name did you give your new honey den?

That’s why duplicate items and companions from events are now important.

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Agreed—this is just the first time I’ve really felt an incentive to pick up items vs just appreciating a new lease on the many many spare items I already had

I went with “Garden of Earthly Delights” for my honey den (and my shipping company is Violant Voyagers, don’t remember if we got to pick a name for the spy operation?)

But you only ever need to have at most three agents equipped with items at any given time, and this has been the case since agents were first introduced…

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Yeah, but they put all the good gear on the early agents and they don’t want to go back and de-equip them!

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Why would they not want to go back and de-equip them when it is doing literally nothing for them and they have a better use for the gear?

Certainly the fiddly clicky reallocation of equipment among agents threatens to become a significant QoL hassle, and that is FBG’s problem to solve. But from a player’s perspective, the situation as it stands now is simply the situation as it stands now

Because it’s hassle! And sometimes you just want to stay where you are and not have to think about it, even though thinking about it is obviously the right thing to do.Same reason you just eat something out of the fridge instead of cooking a proper meal, or leave your laundry in the basket instead of putting it away.

Huh. The first Glasswork Plot is unrestricted. Meaning it can be done by a non-Silvered Agent, like the Luckless Captain.

I think this is by design, since it’s just mundane management of the den and not actual Parabolan operations.

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It is a bit of a hassle to be moving pieces around while you’re still in the “trying all the agents and plots” phase, but once I figured out which agents i was mostly not using I clicked the nice big “unequip” button to shunt all of that back into my inventory for use by my more-preferred agents

I do wish you could see the stats for agents currently on plots though—it would make planning easier

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Are we sure we have our numbers right here? Not that it’s all that relevant for T2 PosI, but still. That’s basically a Tsunami. Tzunami?

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That does seem like quite a lot of making waves! Which’d at least make maintaining a high notability while spending all your time in places other than London relatively trivial, but it feels excessive even for that!

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Looks like ~180 CP. I wish MW / Notability were more useful (or useful at all after certain point).

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Adding to the swapping around of gear between agents but it’s far more of a hassle than it should be simply because sometimes the game will take forever loading inbetween changes.

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Looks like there is some quest line involving Parabola Breadcrumbs.

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I think people are busy sending their agents to their woes for free menaces! :slight_smile:

Maybe in 2+ weeks we’ll see where the trail heads to.

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The update is pretty cool, but I do think that the amount of plots should scale as the new agents and opportunities for them roll out.
Because now that we have 3 diffrent categories - the original batch of plots, the intelligencer plots and now honey-induced plots - and you kinda don’t have enough active plots to do all the work.

1 new concurrent plot per theme would be ideal (or like, getting it to 3 for non-exceptional and 4 for exceptional players now and adding a possibility for a concurrent plot with each new plots drop) - that way everyone would be able to send 1 agents per theme: one is salvaging, the second it scheming and the third is operating the honey-den.

not really a complain, since what we have now is good and works, but would still be quite pleasant, especially given some of the plots lengths.

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