Please note that Ms Gebrandt’s tonic will have a somewhat reduced effect on a PoSI.[/quote]
And for that reason it is worth stocking up on half bottles before you become POSI.
Things I recommend for someone who is not yet POSI -
When you get to 100 at any stat you will receive an Opportunity to become POSI accept it and leave it in your lodgings until you are ready to move on. Otherwise you just keep getting the card(s). Also once you get to POSI you will get cards for clubs and spouses, play them and they will appear as storylets in the Bazaar Sidestreets.
Don’t go onto/finish the second stage at the University until you have a boat. You just shut down a profitable and menace reducing (first stage only) area and there is very little you can do until you can go to Zee.
Make sure you have a large stockpile of the necessary components to create the items you need as POSI.
What I mean is… if the game just displayed all my stats in terms of CPs gained/lost… would it work any differently?
Situation A: I gain a wound, heal a wound, gain a wound, repeat ten times.
Situation B: gain a wound twenty times in a row, then heal a wound ten times in a row.
Any difference in outcome?
(In the real world there are definitely “diminishing returns” situations. Pumping more and more air pressure into a tire, for example.)
Darn it - if the second stage of University, refers to starting a department, and thus no more of the sedate campus life option, then I’ve already turned that corner. Well, I have unlocked some dramatic storyline content, so it’s not a total loss.
That’s the second stage. Until you make the final decision you can still access that but once you do you have very limited things that you can do at the University.
Fortunately here are other ways to heal wounds and nightmares, but the quiet life on campus was definitely beneficial to my health earlier in the game.
[quote=Riley37]What I mean is… if the game just displayed all my stats in terms of CPs gained/lost… would it work any differently?
Situation A: I gain a wound, heal a wound, gain a wound, repeat ten times.
Situation B: gain a wound twenty times in a row, then heal a wound ten times in a row.
Any difference in outcome?
(In the real world there are definitely "diminishing returns" situations. Pumping more and more air pressure into a tire, for example.)[/quote]
Nope, no difference - 1CP stays 1 CP. You only need to be careful about low Menaces - if for example you have just 1 CP of a Menace and you use an action that heals 2, the second CP is lost.
Just for confirmation: if I grind up my Bohemian connection, enough to call in favors at Court for honey; if I do so up to 15 and call in favors for 120 honey, then repeat this cycle ten times for a total of 1200 honey - or if I raise Bohemian well past 15, and then call in favors ten times in a row for 1200 honey - is the total number of actions the same in both cases? (And is there a handy calculator, for how much Connected: Bohemian, would enable 10 consecutive honey favors?)[li] edited by Riley37 on 10/9/2013
1 CP is always worth 1 CP, you don’t see diminishing returns no matter how high the associated quality, connection, menace, &c… goes.[li]
So it doesn’t matter what order you do your grinding and exchanging in. Connected: Bohemians at 15 is 120 CP worth of connections ([15*16]/2 = 120), and you’ll get 1 Honey/CP. If you got 1200 CP of connections (Or a displayed Connected: Bohemian of about 48.5), you could make ten exchanges and you’ll still get 1 Honey/CP.[/li][li] edited by Sackville on 10/9/2013
Thanks!
Any advice on advantageous methods of collecting favors for my Connected: Duchess quality? I see rewards for many other factions, but not for her.
Ooh, this is all quite useful! If I may ask a question…
I’ve been trying to get recurring dreams, lately. I used to get a lot of them when I first started playing, but now that my stats are up and I’ve accidentally entangled myself in a bunch of storylines (several of which I don’t want to be in and don’t know how to leave), I find dreams cropping up less and less, buried under faction vs. faction cards, or cheesemonger assignments, playing with broken toys, et cetera.
I’ve managed to cut down the available cards a little by carrying a Talkative Rattus Faber around when I draw opportunity cards (my stats are also unbalanced enough to prevent me from getting some of the new-player opportunity cards), but that only helps a bit. Does anyone else have any more tips for seeking dreams?[li] edited by Laluzi on 10/16/2013
If there are some opportunity cards which interest you more than others, simply discard the ones you don’t want, let them go unplayed, and keep dealing cards until you get the ones you DO want.
If you can only hold two face-up cards at a time, then upgrade lodgings for three at a time. Your location can influence which cards you draw, but I don’t know which locations yield which recurrent-dream opportunity cards.
So far as I can tell, none of the recurrent dream sequences deliver any resolution, nor concrete rewards, any time soon. Even if you make them your top priority, you might still be wondering where the storylines lead when your stats reach 100 and you’re considering whether to pursue PoSI.
If you pursue recurring dreams, then Nightmare management will be an issue. There’s several ways. You might spend many of your actions trading nightmare relief with another player, or wound relief if you use laudanum; or perhaps many actions resting at your Lodgings; or other methods.
I love the dreams! I always play the dream cards; a number of them actually lower nightmares, so it’s not as much of a pain as you’d think. And the storylines are so wonderfully bizarre!
I do have a three-card lodging, and I hold two unwanted and common cards in my hand for management.
Yes, it’s true - nightmares are always my highest menace. But I do love the dream cards - they’re so creepy and wonderful to imagine. And I want to seek a certain truth through one of the storylines.
First a basic principle: The more cards you have available, the lower your chance to draw a specific card.
To limit your opp. cards:
Get rid of qualities which grant unwanted cards.
Draw cards from locations with few location-specific opp. cards, cause there are no loc.specific dreams cards afaik.
Have unwanted, common cards in your deck to prevent them from appearing.
Thank you! That location-specific card thing is just what I needed. I’d been trying to draw cards at my lodgings, which is probably a good idea to continue with, given the only card I can get from there specifically (winsome urchin) is very useful to me.
Now, another question… Is there a way, near the beginning/middle of s storyline, to get rid of In Search of a Stiff Drink, working for the Cheesemonger, the thing with the Secular Missionary*, and especially, Playing with Broken Toys? I’m not interested in these storylines at the moment, and they’re taking up a lot of cards. I have some others that I do quite like, such as taking care of my rather interesting plant, but I never meant to pick up any of those others and they’re choking out the cards I want.
*This storyline in particular irritates me somewhat, as the character I’m playing has absolutely no interest in love whatsoever, and every opportunity available has me trying to pursue a romantic relationship. Normally, I’d be absolutely fine with this being the case in a romance - romance is, after all, romance - but I picked the line up as a detective quest, intent on helping her find her husband, and now I’m stuck with trying to court her in a way that ultimately seems like taking advantage of her emotional state.
The Stiff Drink will always be one card in your deck until you complete it, so that isn’t a big deal. Cheesemonger and Broken Toys, however, will be a huge nuisance until you’ve progressed sufficiently in those storylines.
Hm…the Secular Missionary has an interesting conclusion, but getting to that requires you to completely break character. Unfortunately I don’t think you can drop that storyline.
Yes but once you have completed the Cheesemonger and Broken Toys stories you only get one card for each.
The Secular Missionary does open up a very interesting place further into the game.
[quote=Laluzi]Thank you! That location-specific card thing is just what I needed. I’d been trying to draw cards at my lodgings, which is probably a good idea to continue with, given the only card I can get from there specifically (winsome urchin) is very useful to me.
Now, another question… Is there a way, near the beginning/middle of s storyline, to get rid of In Search of a Stiff Drink, working for the Cheesemonger, the thing with the Secular Missionary*, and especially, Playing with Broken Toys? I’m not interested in these storylines at the moment, and they’re taking up a lot of cards. I have some others that I do quite like, such as taking care of my rather interesting plant, but I never meant to pick up any of those others and they’re choking out the cards I want.
*This storyline in particular irritates me somewhat, as the character I’m playing has absolutely no interest in love whatsoever, and every opportunity available has me trying to pursue a romantic relationship. Normally, I’d be absolutely fine with this being the case in a romance - romance is, after all, romance - but I picked the line up as a detective quest, intent on helping her find her husband, and now I’m stuck with trying to court her in a way that ultimately seems like taking advantage of her emotional state.[/quote]
Well, for the Missionary at least you can interpret it as your character sincerely wanting to relieve her stress, without secondary goals. It is much harder to do with the Revolutionary Firebrand, wich will require you to actually seduce him - but trust the advice, court them both. It is well worth it.
Well, you have to get the Firebrand’s attention. There is no in-game text specifying “mushy stuff”. It’s a Victorian London game; the language is suitable for sweeping certain topics under the rug, or perhaps denying that the rug even exists.
It’s not so much that I’m averse to mushiness; it’s that my character has zero interest in relationships at all, and finding myself shoehorned into pursuing one is a bit grating. He’s terrible at that. Heh, it’s a strain of character when I have him act friendly to people. Or do anything Persuasive whatsoever. He’s a complete misanthrope with all the social skills of a pile of gravel.
Does anyone know if there’s a comprehensive list of opportunity cards - like, the circumstances one will obtain them, frequency, et cetera? I rather doubt so, but it can’t hurt to ask.