Regarding Ambitions: Wait, Ambitions are not completable? That… kinda sucks. I mean, sure, the writers are continually expanding the game, yay, but I got the impression, from the intro, that it was a track I could pursue to its end, a fully written thing.
I’m the kind of person who waits for a written-in-installments story, to be fully finished, and then start from the beginning. I understand that many stories are serial, including what we now know as the Dickens novels… but I wish that FBG had a way to mark "things you could theoretically do today if you spent unlimited Nex" vs. works that don’t yet have any ending written. edited by Riley37 on 9/21/2013
Regarding early Professions: there is a profession for each of the four basic stats, and I got the idea that one might move through those four professions until all stats were 70+, and then move on to a more advanced profession. So I started with the Watchful profession, got to base 70, and switched to the base Dangerous profession.
Today I got my professional reward, opened it… and got no stats on the grounds that my Dangerous was over 70. Well, the adjusted Dangerous is over 70, since I was equipped for Wolfstack - but would I have received stat points, if I hadn’t been wearing any Dangerous equipment? Could I have a base Dangerous of 70+, and still get stat points from my Profession if I equipped all my -Dangerous gear just before opening the Professional Rewards?
I don’t know if the difference between getting weekly Profession stat rewards, and not getting them, counts as an expensive mistake, but I’d rather not make it again. edited by Riley37 on 9/21/2013
The same thing happened to me, only with Shadowy. I assumed that I’d have got the points if I hadn’t been equipped over 70. I won’t make that mistake again next week!
Don’t think there’s any ambitions you don’t need Posi for.
For starting professions - it’s based on your equipped stats rather than your actual stats. Get a rat and do it till the 90s!
I sold the Magnificent Diamond early. My character started with nothing, only by selling that gem I could get some Echoes. But then I also have few valuable stuff. A couple hundred of candles worth I think it was 0.01 each, means a whole bunch is worth 1 Echo. Did I do wrong to sell that diamond?
I sold the Magnificent Diamond early. My character started with nothing, only by selling that gem I could get some Echoes. But then I also have few valuable stuff. A couple hundred of candles worth I think it was 0.01 each, means a whole bunch is worth 1 Echo. Did I do wrong to sell that diamond?[/quote]
You will be able to get more at a (much) later opportunity, and it’s got no current uses if I remember correctly.
The candles are worth keeping for an exchange with a vicar, I believe.
I would bet that the designers put the Magnificent Diamond early in the game, with the intent that you can buy items at Bazaar. Whether to buy stat-boost items, or bottled cures for your wounds or nightmares, or buy moon-pearls to trade for Carnival tickets, is all up to each player’s preferences. Or heck, buy a whole pack of lucky weasels, if you like.
[quote=Aximillio]Don’t think there’s any ambitions you don’t need Posi for.
For starting professions - it’s based on your equipped stats rather than your actual stats. Get a rat and do it till the 90s![/quote]
Like to ask about this Rat in the quoted reply. So this Rat is a good thing for all players? Where can I get it?
Till now my character is still nearly broke. I have been collecting rewards, and using them as Storylets require. FL is so far I must say a different experience. My closest brush so far with money is 2 surface currency. Everything else seem to be in secrets, oddities, scandals, etc. The inhabitants in downunder seem to be so bored they do not have much of a life except trying to uncover more gossip. Right now I am helping the detective, seems he works for a tabloid newspaper, the Neath Eye, sheesh!
[li]
talkative rattus faber, quite useful in various circumstances, and very cheap. at the bazaar pet shop.[/li][li] edited by empirimancer on 9/24/2013
The Rat is useful if you want your stats lowered, either to access stories which stop appearing when your stats rise, or to do challenges at lower success rate and higher stat gain, or to keep getting Profession rewards with a base stat 70+. Any other sorts of uses?
For Amilio, this makes sense, assuming that Aximilio can buy Talkative Rat and also buy a basic set of stat-boosting items and still afford a few doses of laudanum or wound-cure. Blessed is living in an attic room, wearing workman’s clothes and has 20 Honey, so if buying a Rat means not buying immediately useful items - then defer Rat for later!
I have many, many weeks of play to go, before my four stats are all over 70. I would have to actively reduce my Watchful in order to receive the stat gain from the basic Watchful profession. I can probably get the bonus from Enforcer for another week or two, as long as I swap gear just before accepting the reward package. When I have a base Dangerous stat which is difficult to lower below 70, only then will I switch to the starting profession for Persuasive or Shadowy. I look forward to an excellent item from one of the advanced professions, but I’ll live without that for now. (If any of the veterans think this is an unwise approach, do speak up.)
I would definitely say it is worth keeping your stats as balanced as possible. So take advantage of the training professions until all of them are above 70.
It costs, in connections, to move onto the next tier and you might want to change your second tier profession in order to get different rewards. Some of the things you can get are used to pay for things at POSI and it might be worth getting them as weekly payments not the other ways.
Question about stats and CP:
It takes more and more CP to change the displayed level of a trait such as a stat, a connection or a menace. Is there actually a differential in the effectiveness of those CP? For example, if I spend ten doses of laudanum, getting -10 CP of Nightmare and +10 CP of Wounds, and use 10 doses of elixir to cure the Wounds, is there any difference between doing so at lower or higher levels of Nightmares and/or of Wounds?
Question about POSI:
Certainly it is a big milestone, and there are several things I look forward to, such as applying to Dilmun. Are there any things which become much harder (or impossible) to do after becoming a PoSI, which you recommend doing pre-PoSI? (Assuming one has the stats for PoSI, and is merely choosing whether or not to take the actions which specifically lead to PoSI status.)
[quote=Riley37]Question about stats and CP:
It takes more and more CP to change the displayed level of a trait such as a stat, a connection or a menace. Is there actually a differential in the effectiveness of those CP? For example, if I spend ten doses of laudanum, getting -10 CP of Nightmare and +10 CP of Wounds, and use 10 doses of elixir to cure the Wounds, is there any difference between doing so at lower or higher levels of Nightmares and/or of Wounds?[/quote]
CP works on Menaces like they work on most any other incremental stat - every Menace level is mad of as many CPs as itself. So, losing 10 CPs when you’re at level 7 Menace would take you to 5.3 - the first 7 Cps take you from 7 to 6, the three more take you nearer to 5. If you’re exactly at level 4 or lower you should lose the Menace altogether (if you’re at 4.1 or higher, you’ll retain some leftover CPs). Please note that Ms Gebrandt’s tonic will have a somewhat reduced effect on a PoSI.