First of all, i really like Iron combat system.
However, I find that the damage inflicted by my weapons is not random enough for my taste.
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There is not enough variability in each shot (for example, my harpoons deal 59 to 63 damage.)
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There is no difference enough between hull and life damage. (For me, about 2 points in average)
If possible, i would prefer to have damage more randomized.
Problem 1)
As it stands, if my damage has only 4 points of variability, i will know quite precisely how many shots will i need to kill most enemies, and there will be quite no difference, for me, in having damage A) 59-63 or B) 70-74. (unless fighting fluke cores)
That is :
They have 50 health or less - 1 shot for both.
They have 75 or 100 health - 2 shots for both
They have 125 health - for B, 2 shots; for A 3 shots (unless i’m really lucky, that is about 2.81 shots).
They have 150 health - 3 shots for both.
They have 200 health - 3 shots for B, 4 shots for A.
They have 500 health - 7 shots for B (unless i’m really unlucky), 8-9 shots for A.
As you can see, there is difference only in 3 cases - even if there are 11 points of difference (which i thnk to be about 20-30 point of Irons)!
If the damage is more "randomized", instead, i’ll NOT know in advance the number of "hits" needed for killing a particular creature, but the curve of "how many shots do i need to kill it?" will smoothen out impressively.
(If someone whishes, here we keep some space for the calculations and examples.)
Problem 2)
It is linked to the problem above - since there is not a lot of randomization, nor a lot of difference between life damage and hull damage inflicted by the various weapons, i do not feel to be armed as "a monster hunter" instead than "a pirate/marine officier". Pretty much, i do not feel any difference in having harpoons or cannons.
It would be nicer to have a little bit more of average difference, like + or - 5 instead of + or - 1.