[color=#ff00cc]Mask of the Rose is a game about love – and one of the first things you can define about your character is whether you’re looking for long-term romance, shorter connections, friendship, or found family.
So why write a game about love and then let the player opt out of romancing anyone? Read more about love in Mask of the Rose in our latest Kickstarter update.
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One thing I’ve always disliked in some romantic games is when you’re locked out of seeing a satisfying end to a character’s arc simply because you chose not to romance them. It feels like a sort of emotional blackmail: "Date this person or they won’t get a happy ending." Which is… not a sound foundation for any relationship.