Hey, I’m having some issues with the lighting in Sunless Sea-Zubmariner and I don’t really have any pictures from the Unity 5 engine to compare with in order to determine what’s a change from the previous engine and what’s a glitch. So could you zailors whose lighting is working perfectly be kind enough to post the following screen shots?
Sublime Quality Latest Zubmariner Build Surface Un-paused Ship Light On
Khan’s Glory
Khan’s Heart
Khan’s Shadow
Shepherd’s Island
Abbey Rock
Station III
Polythreme
Avid Horizon
Demeaux Island
Alas, I have none to provide. However, if obliging individuals are watching this thread - there is a certain piece of art that one can see at the end of the new Abysses quest chain, which I would like to preserve but have unfortunately forgotten to screenshot. Rather than redo the entire quest chain, I would much appreciate it if someone could message said image to me.
I don’t remember those island’s being so dark before. Plus, there are quite a few screen shots from the Unity 4 version that show them well lit up. Is it the same with everyone else?
More screen shots would help. I thought it was a graphics glitch particular to me, but it might be the Unity 5 engine drastically changed some of the light levels for the worse, aesthetically speaking.
It would also help if you post screen shots of above the water locations that are well lighted for comparison. edited by Anne Auclair on 10/18/2016
Are the dimly-lit islands registering on your map? I reported a bug a few weeks ago where the islands weren’t appearing on the map, and weren’t lighting up, as they were ‘undiscovered’. It was fixed, though, in a recent push. Could you post a screenshot of what you’re seeing?