What the community and third parties are building in StoryNexus
Playtesting: Samsara
 Erik Harrison Posts: 51
10/23/2012
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I'm adoring this. Structurally sound and really lovely writing and a world that feels immediately rich.
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 Aximillio Posts: 1251
10/23/2012
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Congratulations on the completely deserved award =)
-- Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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 Meg Jayanth Posts: 20
10/23/2012
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@Erik Thanks! So pleased you're enjoying it. 
@Aximillio Cheers - I'm excited to have won, especially against some absolutely wonderful, compelling competition!
-- -Samsara- Bengal, 1757: a game of dreams, war & courtly intrigue
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 Meg Jayanth Posts: 20
10/23/2012
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@Nigel Can I request monetisation to be turned on, please? Had a read of the documentation, and think I'm fairly in order, but let me know.
-- -Samsara- Bengal, 1757: a game of dreams, war & courtly intrigue
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 Nigel Evans Posts: 212
10/24/2012
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I'm very pleased to confirm that we've turned on monetization for Samsara. Splendid!
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 Jack Vaux-Harrowden Posts: 245
10/26/2012
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Samsara is *beautiful*--very well done, and congratulations on your win!
That said, there is at least one typo, under the Sometimes card Secret Texts of the Sa-ilu:
An odd sheet of pictograms
You never noticed this inked-vellum manuscript before, tucked between two weighter texts. Its colours are still rich and bright.
I presume that should have been weightier, not weighter?
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