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A game of survival, trade and exploration in the universe of Fallen London

Frigate hold capacity Messages in this topic - RSS

Fretling
Fretling
Posts: 529

1/11/2015
....did this get changed to 70 on purpose? I swear it wasn't 70 earlier today.
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Marcus of the Mangrove College
Marcus of the Mangrove College
Posts: 157

1/11/2015
Probably. The Merchant one was increased by twenty to 120.

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Fretling
Fretling
Posts: 529

1/11/2015
I JUST now made it back to London and checked out the shipyard. Hull and hold rebalances ahoy! Reckon the Corvette and the Cutter are any more use now? Corvette now has same hold capacity as the default steamer, and Cutter went up to 30 hold at the cost of becoming even more fragile at 50 hull.

edit: actually, the Corvette is beefier too now, 200 hull. Huh!
edited by Fretling on 1/11/2015
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Owen Wulf
Owen Wulf
Posts: 715

1/11/2015
Interesting, I have found that the Caligo Merchant Vessel and the Eschatologue Dreadnought have been nerfed in their respective way since the last few patches. The Maenad Frigate now appears to be the most optimal ship for captains who seek quick and unecumbered transportation with some military prowess. The Dreadnought is still the best for captains who prize large holds and strong hulls but it is now a much slower vessel. The Caligo lacks a forward gun and relies on deck guns and maybe aft guns (the latter of which I find useless) so it is a far less appealing vessel for captains bent on fighting the likes of Mt. Nomad.


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edited by Owen Wulf on 1/11/2015

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Spithas
Spithas
Posts: 8

1/11/2015
Corvette best value for money by far now. Stick Memento Mori on it, invest in veils and you can face of anything.
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Fretling
Fretling
Posts: 529

1/11/2015
Wait, in what way is the Dreadnought now slower? The ship weight doesn't seem to have changed? Or it did and I misread? Or maybe now ship weight is actually being implemented as something that affects speed?

Corvette definitely seems not bad, though you still can't finish the Venturer's Venture with it.
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Owen Wulf
Owen Wulf
Posts: 715

1/11/2015
Fretling wrote:
Wait, in what way is the Dreadnought now slower? The ship weight doesn't seem to have changed? Or it did and I misread? Or maybe now ship weight is actually being implemented as something that affects speed?

Corvette definitely seems not bad, though you still can't finish the Venturer's Venture with it.


I think they might have tweaked the amount ship weight affects speed, yes. That could just be me imagining things though.

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edited by Owen Wulf on 1/11/2015

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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/11/2015
Ship weight does appear to affect speed now, which was a long overdue thing to resolve, hadn't noticed the hold difference though, will go look at that. Frigate has been the optimal choice for me for some time, the only reason I wanted the dread was because the sphinxstone was unlimited at the time. smile

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Bardigan
Bardigan
Posts: 70

1/11/2015
Confirming that my Steam Yacht has had her cargo space buffed to 70 (instead of the previous 60). Thank you Failbetter!
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CaptainClaw
CaptainClaw
Posts: 59

1/11/2015
In the re-balances, the price of the merchant ship has also been increased to 8000. I remember it being 7k when I bought one.

One thing I do not understand is why the re-sale value of any of the ships apart from the Dreadnought, the starting ship and the yacht are 0. The re-sale value of ships should be at least 1/5 of their original price. What are your opinions on this Zee-Captains?
edited by CaptainClaw on 1/11/2015
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/11/2015
The merchant ship was always 8000, but you got a grand cashback when you bought it from having the basic steamer.

I still go with the options for having space on the dock for more than one ship and paying for it on a day by day basis, but if you're giving it up, then it should be between half the value and downwards, depending on how many times you've had to repair the ship (or how much damage it's taken over the time).

But I would rather have the extra dock space and pay for it smile

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Fretling
Fretling
Posts: 529

1/11/2015
I agree that a little more flexibility in ships would be nice, whether it comes in the form of being able to pay for dock space or simply giving some sellback/trade-in value to all ships.
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Nocculi
Nocculi
Posts: 22

1/11/2015
I'd been driving the Corvette around, and first noticed the expanded hold when I pulled into the Iron Republic to refuel. I...may have spent a good couple of minutes treating the extra space with suspicion.
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CaptainClaw
CaptainClaw
Posts: 59

1/11/2015
I agree with RHJ that having extra space on the dock for at least 1 other ship would be ideal. If I need more hold space on my ship, I can use my merchant ship and if I am going on a mission where I would need more guns, I would leave the merchant ship docked and take the frigate/cutter. If not then at least give the player some money back for a 8k ship.

Rocket Heeled Jack wrote:
The merchant ship was always 8000, but you got a grand cashback when you bought it from having the basic steamer.

I still go with the options for having space on the dock for more than one ship and paying for it on a day by day basis, but if you're giving it up, then it should be between half the value and downwards, depending on how many times you've had to repair the ship (or how much damage it's taken over the time).

But I would rather have the extra dock space and pay for it smile
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Nenjin
Nenjin
Posts: 171

1/11/2015
I imagine we don't have extra ships for the same reason we don't have external storage, that it's a tricky issue to figure out.

I mean imagine what the game will have to do with a) different slots on ships b) different hold sizes c) different crew capacities. It's all well and good think everything should just get dumped in your hold and then dumped to external storage if you're full. But it's probably not that simple.
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Silver
Silver
Posts: 7

1/11/2015
While we're at it, why not make the player ship something that a specific legacy will allow you to inherit?

Seems like a fairly obvious legacy option that is missing.
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Nenjin
Nenjin
Posts: 171

1/11/2015
Probably because a ship is the key metric of progression in the game, and they're unwilling to let players start a new character effectively at the midgame. The combined cost of the ship, the engine, all the weapons and the gameplay those represent...they probably felt like it would be giving away the farm.
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Silver
Silver
Posts: 7

1/11/2015
But the option to pass on all those things via the existing legacy options (though a lot of echoes/heirlooms) is already there...

Is passing down a Merchant cruiser any different from passing down 15000 echoes?
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/12/2015
Silver wrote:
But the option to pass on all those things via the existing legacy options (though a lot of echoes/heirlooms) is already there...

Is passing down a Merchant cruiser any different from passing down 15000 echoes?



If you're getting the ship and everything on it, absolutely, and if you have things on that ship (Icarus in Black, Serpentine) that take you all manner of questing to get, then it's a massive bonus and worth far more than almost anything.

If you were to get the ship as it would be having been brought in by salvagers, stripped of all gear and with a basic engine, then maybe...

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SouthSea Rutherby
SouthSea Rutherby
Posts: 224

1/12/2015
Nenjin wrote:
I imagine we don't have extra ships for the same reason we don't have external storage, that it's a tricky issue to figure out.


If that is the case, why not simply give the ships higher trade-in costs? That would give the player more flexibility with ships without nearly as much programming needed.
edited by SouthSea Rutherby on 1/12/2015

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