What the community and third parties are building in StoryNexus
Play Testing: Pistols at Dusk MAJOR UPDATE SEPT 28
 playwithdinos Posts: 16
9/20/2012
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Pistols at Dusk ( http://pistolsatdusk.storynexus.com/ ) will be a Wild West story in a world quite unlike our own, where opposing factions pull at the seams - science marches on as inventors race to outperform the limits of the human body, rail road barons have abandoned their tracks in favour of mining the mysterious things that come from the earth, and something ancient and wild gathers lost souls and lives, quite comfortably, in the dark corners of this new society.
September 30th will see the completion of four distinct prologue routes, where the player chooses an inclination and aligns themselves with a faction or its rival. Optimistically I would like to do more, but searching for paying jobs almost full-time has to take priority. As it stands, three of the prologue routes are up, you should get through them easy on one set of refreshes. Once you're done the prologue of one route, the "progress to the rest of the story" option erases and resets your character, allowing you to start over and try one of the other unique prologue story lines. All four prologue paths contain completely unique text from one another, with unique menaces, connections and items to obtain.
EDIT SEPT 28: All four story lines are now live til the end of each respective prologue.
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Anyway that's the super serious pitch. I think I've worked out most of the kinks, if you'd like to let me know anything that stands out, I'd be really happy. Thanks team! edited by playwithdinos on 9/29/2012
-- Pistols at Dusk: Play Dev Discuss
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