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Noman Husbandry Messages in this topic - RSS

RandomWalker
RandomWalker
Posts: 948

1/6/2015
So, does anyone know if anyone is going to try and get their Noman to live through to the end of the festival this year?

For the uninitiated,
[spoiler]
the cost of the noman goes up every week. Once you have purchased one, it starts out with 100 Noman's Friend. This decays each week by a highly variable amount, that increases considerably once the wicket closes. When it reaches 0, the noman melts. Without aid, the noman will normally die within two to three weeks. The decay can be offset by giving the Noman the taste of lacre, pails of snow, or tears of the bazaar. The only farmable one of those items are tears of the bazaar, and I very much doubt anyone has enough pails or taste to keep the noman alive long enough with just those items.

If you turn cards semi-regularly, you should have no problem feeding a noman with your quirks until it pops out some lore and an elemental secret (312.5 eachoes), without having to spend a tear, pail, or taste.

At the end of the Feast of the Exceptional Rose (in February), there was an option to get a tattoo. If you had a living noman, you could get a noman tattoo, and some lore. I don't believe anyone who contributes to the forums or IRQ managed to get a noman to live long enough to learn the lore. From what I dimly recall from last year, I'd estimate that you'd need about 16-20 tears of the bazaar to get a noman to live that long (5000 - 6250 echoes' worth). This estimate may be wildly inaccurate.
[/spoiler]

I have 27 tears at the moment, so unless I'm particularly unlucky, or the decay ramps up considerably over the feast, I should be able to keep the noman alive long enough. The thing is, I don't want a noman tattoo, so is there anyone else who is willing to do it and has the materials?
edited by RandomWalker on 1/6/2015
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NiteBrite
NiteBrite
Posts: 1019

2/20/2015
[spoiler]I did the thing[/spoiler]

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NiteBrite
NiteBrite
Posts: 1019

2/21/2015
No way! First off you start out with a free 100 points. So you only need to increase your nomans friend by like 160. Next, only ten noman's friend for a bottle of tears?? That's ridiculously inefficient! I had 666 friend on ~24 tears (or was it 26? thereabouts) and a similar amount of buckets. So about 1/3 of that should do. I was thinking like 5 to 8 tears (and a similar amount of buckets) would get you there. Here's why:

[spoiler]1. Use your monocle on the lacre bucket to get your first 3 points of taste.
2. Huff tears until you get to taste 11. Its like a 1 in 4 chance to use up the tears, but I got like an average of like 7 taste per tears over 24 bottles. 7 taste is roughly 21 noman's friend per tears.
3. When you hit 11 taste, cash it in on the noman card to get 33 noman's friend (its 3 points per point of taste).
4. Repeat steps 1-3 until your noman's friend is as high as desired. If you were aiming for 100+162, at my average huff success rate you would need to do this process about 5 times (265 friend). That would need (11-3)/7*5 tears which calculates out to be about 6 tears total. And 5 buckets, one for each cycle.

I waited until the end of winter to create my noman so I didn't lose a lot of friend. TTH took only about 52 a week roughly but it could have been worse (I've seen it as high as 70). So arguably possible at 6 tears 5 buckets, and all but guaranteed at 70*5 =350; 350-100 = 250, 250/33 = 7.5 = ~8. (11-3)/7*8 = 9, so 8 buckets and 9 tears.

If you have 8 buckets and 9 tears you can beat time the healer almost guaranteed assuming you start near the very end of winter and you don't get terrible luck and lose all your tears on the first huff.[/spoiler]
Also I could have started one week later, but that would have been a risky maneuver. I was really really worried that either the wicket would close before I made the noman, or that my buckets would melt before I could use them all. So I jumped the gun a little and had to survive 5 weeks instead of 4. But the noman card is, I think, ubiquitous so its not actually hard to feed it all of your buckets in a timely manner.

Edit 1: You could make my method even cheaper by using more buckets per cycle. Buckets are way cheaper, and nightwhispers from the fidgeting writer is way easy. The only issue is the urchin card isn't super frequent - thus I had to use more tears. But the basic idea is still the same. Increase friend using taste rather than using the item directly.

Edit 2: Total cost of 8 tears (2500 echos) and 9 buckets (562.5 echos of nightwhipsers, 787.5 echos - Storm-Threnody, 495 cp urchins) is 3850 echos of materials plus 495 urchins cp. Very affordable. Compare to Bjorn's method of 53 tears used directly (16562.5 echos). My method would have saved you almost 13k echos :v
edited by NiteBrite on 2/21/2015

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NiteBrite
NiteBrite
Posts: 1019

2/11/2015
I've probably got another 7 weeks of life left in my no man at the current rate of loss. When I was planning this out, I assumed losses increase an average +10 cap per week so I may have been overly conservative in my preparation if tth never takes more than 70 health a week. I'm also assuming the noman won't automelt at some point like the lacre buckets. But assuming it all goes to plan I should definitely make it. I did put on roughly an overgoat's worth of tears and buckets for this so I'd hope it works. If not, I don't even know what you would have to do.
edited by NiteBrite on 2/11/2015

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

1/31/2015
I've discovered that the pro strategy detailed a couple pages back won't actually work. Failbetter accounted for that manipulation of mechanics.

[spoiler][/spoiler]

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Asclepius Unbound
Asclepius Unbound
Posts: 389

1/8/2015
I think it's more that the story is uniquely personal, and a lot of it it conveyed through the gameplay effects.

For example, to give my Noman some of my best qualities - things like Magnanimous, Steadfast, Melancholy - I have to sacrifice something that can never be regained, because those quirks are past the new cap.

That's amazing, and I love it.

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Toran
Toran
Posts: 193

1/9/2015
The Noman storyline is the most moving in the entire game to me. I did it last year after having a serious debate with myself over whether it was ethical to even create such a short-lived being. I then only gave Alan my best personality traits and helped him immortalize himself repeatedly on the skin of the Bazaar. I was sad to not be able to get a tattoo of him.

It is a truly heartbreaking story and I'm glad that Fail Better created it. I'm surprised to find that some of the text this year still gives me feels.

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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

2/19/2015
Well, NiteBrite's Noman could probably survive until next year's Feast of the Rose... Whaaaaa?

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NiteBrite
NiteBrite
Posts: 1019

2/25/2015
Oh ouch. Minus 173 noman's friend this week. Time really isn't messing around with the end of winter.

[spoiler][/spoiler]

Apologies for the double post.

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NiteBrite
NiteBrite
Posts: 1019

3/11/2015
[spoiler]Apologies for the thread necromancy, but I just wanted to let you all know, my second pro-strategy mentioned earlier in this thread "card-camping" totally works. You can play the ptpt option on the noman card even after you hit 0 noman's friend so long as you are inside the noman's progress card before time the healer hits. This means you get one freebie week, effectively cheating death and the laws of physics, so long as you wait for time while inside the card. Something to consider for those of you planning to do the noman grind next year (assuming it doesn't get patched... it'd be pretty easy to patch).[/spoiler]

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bjorntfh
bjorntfh
Posts: 216

2/20/2015
Yeah, my Noman survived as well, so I'll have to get a Noman tattoo (otherwise I'm wasting my time, because really, why else did I keep it alive this long?).

Also, don't think about things like that cost. (It's 53 Tears. My wallet weeps).
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Toran
Toran
Posts: 193

1/23/2015
The Urchins are no longer selling buckets of snow.

Truly Christmas is over now.

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RandomWalker
RandomWalker
Posts: 948

1/13/2015
I got mine fairly high last year, but I don't recall the exact number. There were no new options when I did so.

As far as I understand the mechanics of StoryNexus, you cannot have a hidden variable, so the types of quirks you feed your Noman, and the types of lacre, make no difference to its growth.
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NiteBrite
NiteBrite
Posts: 1019

1/15/2015
Here is the pro-est strategy for keeping a noman alive until FoTER:

Warning spoilers and game mechanics exploitation
[spoiler]
Step 1. Get 15 ptpt lacre.
Step 2. Go to the Wicket.
Step 3. Stay in the Wicket and touch nothing... for like a month.
Step 4. Since the wicket is inside a storylet and nothing specifically kicks you out of it, you can stay there until the end of FoTER (or longer!).
Step 5. Make your Noman on the day that it is needed for FoTER. Congrats, you have successfully avoided any melting at all.[/spoiler]
I got this idea while worrying that the Wicket might unexpectedly close while I have an epic stare down with time the healer attempting to minimize melting by making the Noman at the last second possible. (Its not at 15 ptpt cost yet so I am going to continue to wait.)
edited by NiteBrite on 1/15/2015

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Anathema Dewitt
Anathema Dewitt
Posts: 12

1/29/2015
AUUUUUUUUUUUUUUUGH. I've been dilligently turning cards continuously since I got the thing. It had 33 noman's friend left before time the healer hit. I was ONE CHANGE POINT away from level 15 when TTH hit. I've spent literally every single action for the past three weeks building quirks for this thing. AUuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh.

Sorry, had to vent.
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deadcrystal
deadcrystal
Posts: 125

1/6/2015
If I recall correctly, (and I have no idea where in heck I got this info from, who even knows) precisely 2 players still had a living noman when lilac showed up, and had the opportunity to discuss it with her/get a tattoo of one. (Presumably they managed this with Zee shenanigans.)

However neither of them(whoever they might have been) chose the options, presumably either choosing other ones, or simply not logging in for the duration.

Perhaps this year someone will manage it.

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yetanotherone
yetanotherone
Posts: 135

1/7/2015
Humblest wrote:
Details on Tears farming would be appreciated




You can't really 'farm' them, but you can convert wines items (which you can farm via "Your crowd of admirers" in Veilgarden) all the way up to cellars of wine and, then wait for the portly sommelier card and trade them for airags->tears.

It's horribly slow, 'cause that card is rarer than hens teeth.

Otherwise, it's expeditions, and more RNG.

Also, the conversion of booze into various bodily fluids (wine->milk*->tears->blood) has some disturbing potential. Suffice to say, neither of my drunkards will actually be drinking anything that isn't made of good, honest mushrooms. Or maybe the absinthe, though who knows what's in that. And the stuff my aunt makes can be good too, when it works...



*a thing I would never have known about if not for Fallen London:
http://en.wikipedia.org/wiki/Airag
edited by yetanotherone on 1/7/2015

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Sara Hysaro
Sara Hysaro
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Posts: 4514

1/7/2015
It's a Universal Storylet, so it's available anywhere in London. Look for one up near the top labeled Penstock's Wicket.

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WormApotheote
WormApotheote
Posts: 725

1/7/2015
You need to have completed Mr. Sacks Day 12 to see it thouh.

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Spacemarine9
Spacemarine9
Posts: 2234

1/7/2015
It's actually 5 points per pail (but you can get 9 using a monocle to extract Taste instead); I think I forgot to correct that, though

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Aximillio
Aximillio
Posts: 1251

1/8/2015
Cecil Palmer wrote:
*Note: Anyone trying this might want to pay attention to the fact if you click on Pails of Snow in your inventory, they say they'll melt mid-January. It may also be worth considering that you can huff Tears of the Bazaar for taste, averaging 4.3 taste, or 13 Noman's friend per Tears that way (I think..?).

Buckets melting is disappointing because otherwise I had enough pails of snow, that even worse case scenario, I would be able to get my Noman through to the feast.



I think it's supposed to average 6 taste/tears, with a 1/5 chance to evaporate and 2 taste *if* it evaporates.

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Little The
Little The
Posts: 700

1/8/2015
I got one! Just reading its card actually made me cry, and I just got through the ending of Randiant Historia without shedding a single tear. How are you doing this to me, Failbetter? ;_;

I'm really hoping I can make it survive until the Feast, because I feel like "love is sacrifice" is the truest answer for me. But I "only" have 12 tears and 2 pails, and judging from the comments here that won't be enough. Ah well.

(I'm a bit disappointed that all anyone seems to talk about is the gameplay effects and not the story itself.)

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Gillsing
Gillsing
Posts: 1203

1/30/2015
Anathema Dewitt wrote:
If you're not a POSI and you still have a lot of cards cluttering up your deck, you'd better nuke 'em if you want a better chance of succeeding. All the guides said flipping cards should be enough, and the only time I let me deck fill up was when I was sleeping, but it was still not enough.
Flipping cards should have been enough, so I'd chalk it up to bad luck. Very bad luck. Or possibly sleeping for a lot longer than regular people, if that's the only time you let the deck fill up. I draw about 130-144 cards every day, and if I slept for 8 hours a day, that'd be about 16 hours of cards every day, plus the six cards in the deck when I wake up. That's 16 x 6 + 6 = 102 cards every day.

I think Abundant frequency is supposed to be about four times as common as Standard frequency, and I get most Standard frequency cards about three times per day. So that would make an Abundant card show up 4 x 3 = 12 times per day, on average. 12 x 21 = 252 times in three weeks. Or 252 x 102 / 144 = ~178 times for someone who sleeps 8 hours every day. That should be plenty of cards to draw the 40-60 cards needed to get the 120 CPs it takes to get to level 15. Even with ordinary bad luck. But with all the players in Fallen London, there's always some exceptionally bad luck waiting out there for someone. My condolences.
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Ewan C.
Ewan C.
Posts: 675

1/30/2015
Yeah - sorry. I was no more diligent than usual in drawing cards, and got to 15 without issue. The only 'trick' I used was to make sure to only have one card gap at a time - in some cases I drew the Noman thrice in succession.
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An Individual
An Individual
Posts: 589

1/30/2015
What option on the Noman card were you picking? Different options provide different amounts of Noman Knows. In total, it takes 120 CP to get to complete the cycle. I did it in almost exactly one week by giving it my Subtle and then raising it back up with hunting dangerous game in the docks. This option gives +3 CP so I had to draw the card 41 times to finish off my Noman. However, many of the other options provide only +2 CP (61 cards required) and I think the ambition Nemesis option only gives +1 CP (121 cards required).

I had my deck pretty thinned out at the time and was drawing cards fairly aggressively but the given than you had 2 extra weeks the difference might be which options you were picking. Or maybe the RNG just really hates you. Or maybe it just really likes me. Tis a strange and fickle creature.

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Gillsing
Gillsing
Posts: 1203

1/30/2015
Anathema Dewitt wrote:
To be fair, I have the stupid devils clogging up my deck because I don't want to sell my soul and don't know how to get rid of them, and I have all the connections still …
Only way to get rid of them without selling your soul is to either succeed with so many 90% luck checks that your An Intimate of Devils goes up to 19 (or possibly less), or completely get rid of Connected to: Hell. But if you just keep rejecting them you'll eventually lower your An Intimate of Devils to zero, in which case you only get the first card. I also have all of the faction conflict cards in my deck, and a few useless pet cards that aren't that frequent. I try to make sure to keep the most frequent of the unwanted cards on hand to prevent me from drawing them, but I don't know how much that really affects things.

If you're not yet a PoSI you might suffer from drawing cards from more tiers than necessary. The ordinary opportunity cards are all organised in tiers depending on how high your stats are, and these tiers overlap. To clean out some cards you might want to wear equipment to stay out of as many tiers as possible.

The tiers go like this: <21, 21-51, 33-63, 45-75, 57-87, 69-106, 81-118, 105+

So if you have 45-51 or 57-63 or 69-75 or 81-87 or 105-106 in a stat, then you're drawing cards from three different tiers at the same time for that stat. To avoid that, you'd want to fine tune all your stats so that each one is only in two tiers at the most. And I'm not entirely certain, but perhaps lower tiers have more cards? If so, you'd want to avoid them in favour of higher tiers.
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

1/15/2015
[spoiler]Watch Failbetter remove that option on the storylet to foil your plans. On a related note - could you also do the same with the Noman card?[/spoiler]

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RandomWalker
RandomWalker
Posts: 948

1/21/2015
The urchins were still selling pails this morning, I think.

As for the Noman question, no-one has found any benefit getting Noman Knows above 15, and some people have gotten it quite high, and you want the sense of an ending if you want the big reward. Waiting for it to melt will just end in various flavours of disappointment.
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Sara Hysaro
Sara Hysaro
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Posts: 4514

1/21/2015
Oh, I don't bother waiting for emails. Time the Healer will always show in my Messages tab - way more convenient.

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Ewan C.
Ewan C.
Posts: 675

1/24/2015
Noman down. No quirks burned - just recharged Subtle to 4 each time it was used - and no excessive flipping; took about 10 days to get to 15.
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RandomWalker
RandomWalker
Posts: 948

2/19/2015
Well, congratulations anyone who still has a Noman! If you head to the Forgotten Quarter (and have previously done the Clethermont storyline) Millicent will see you now. And you don't even need to lose your previous tattoo! Yay!
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NiteBrite
NiteBrite
Posts: 1019

2/20/2015
I started with 666 and ended on 404 so 262 lost.

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