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A game of survival, trade and exploration in the universe of Fallen London

Enlivening London Messages in this topic - RSS

MrChapeau
MrChapeau
Posts: 31

1/3/2015
Sunless Sea is not about London, but its players spend more time there than at any other port.


  • Therefore it really makes sense to spend time trying to destroy the repetitive nature of starting over after death.

    I can think of five ideas off the top of my head --
    1. Tie some connections in London, and stories involved with them, to your character's past as an urchin, or a cleric, or what have you. These should be main London stories that pop up from time to time.
    2. Vary the portraits, personalities, and prose of the main necessary functionaries. More than one Venturer looks for interesting things, more than one academic is willing to pay, more than one bruiser can come to pummel you and your crew for your intransigence.
    3. Put little stories in that don't put the focus on London but do help to flesh it out and make it interesting to visit for the millionth time for those of us who are hungry for lore but can't deal with FL's particular business model.
    4. Add stories in London that stoke the mysteries involved with the player's chosen ambition. He might find that some in London know some things about his father that he wasn't privy to, if he looks in the right places. If he wants to retire wealthy he might find extra opportunities to make illicit profit.
    5. I saw Alex's thread on reddit. I think something like a den of thieves could add to SS when the player returns to London. The player could find himself advancing from smuggling to starting his own mob operations and getting involved with London organized crime. He could make people 'disappear' at sea since it is one of the only ways to do so in the 'neath.
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