 Ben M Posts: 17
9/19/2012
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Hello all. I've been told to start a play-testing or announcement thread on this here forum. So I am. Because, obviously, I do whatever I am told. Perhaps that is a lie. But the point stands, and this thread now exists (thanks to a bit of prodding).
So, if you want to, I would be ever so grateful if you would do a bit of play-testing in my world, "The Hour." Currently, it is rather small, and not particularly developed. There is a card that I don't quite know what to do with, and there are myriad issues I'm trying to untangle. This is, of course, just the beginning. You can find it at >>http://thehour.storynexus.com<<, predictably. (Also, it's in first person. Hope this doesn't throw you off.)
This is the part where I was going to put a preview. Then I decided to let you experience it for yourself. I will tell you this: it centers around a one-hour period which the protagonist is forced to repeat over and over and over again. During this time, the protagonist can do basically whatever he/she wants, but only some things will uncover the truth. Well, actually, that depends--there are many possible truths, the question is simply which truth the protagonist will choose to fulfill. What would you do if you only had one hour to live... forever?
Also! I am full of ideas. Lots of them, and I will almost certainly never finish them all by myself. If you want to see them put together in a nifty presentation form, go to http://prezi.com/xqfjposgkixe/storynexus/. It's a Prezi, meaning it's supercool and will give you motion sickness if you stare at it too hard. So, if you want to collaborate on one of these, let me know. Please, please, please ask me first if you want to use something from here. Please. Thieves are cool, but not thieves of intellectual property.
To end this rambling post, I will let you know that, seeing as I am at school, I will be very busy, too busy to be working on The Hour or any other project all-too-frequently. This is not to say that I will not take your comments into account. It'll just take some time.
Thanks! edited by SomePerson on 9/19/2012 edited by SomePerson on 9/20/2012 edited by SomePerson on 9/21/2012
-- http://thehour.storynexus.com/ http://heartless.storynexus.com/
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 Kitsune Posts: 220
9/23/2012
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Your welcome and I do look forward to your expansion and seeing what you do with the story. I apologize about choosing the word beaten, it really is impossible on a personality test, but what I mean when I say that is, as a psych major, I know what results your choices are going to give. So, as much as I try not to, it breaks away from a "true" representation of my personality to picking and choosing the qualities I want, which is what you are saying is the goal anyways so no worries. I just tend to avoid all types of quizzes because I tend to know how to pick and choose my answers, even if I don't want to. edited by Kitsune on 9/23/2012
-- http://fallenlondon.storynexus.com/Profile/Mikhail~DuRall
My Lovely World: http://et.storynexus.com
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 Ben M Posts: 17
10/24/2012
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Many thanks for the monetization! Much appreciated.
Without further ado. I would like to thank everyone who playtested--if you haven't heard, The Hour made it to an honorable mention spot in WOTS, something I was extremely excited about. Thank you all for your help and feedback! You may notice some changes going on in The Hour. Now that this season's competition is over, I can resume building where I left off. But first, I need to take into account all the wonderful feedback from the WOTS judges, and from all of you. So, there are going to be some changes. Less time will be spent in "The Room," and there will be a bit more explication, though not much. The first-person narrative will return (to an extent) for the remainder of the First Dream (after leaving The Room). The first section of the journey over the Plain (what now exists) will be shortened, and the access-code removed (I thought it a bit gimmicky, not worth the kink that results from clicking it). Once these edits are complete, the journey across the Plain will continue with a set of three new storylets, then come to a partial conclusion once the destination is reached. Then, the real fun will begin.
Just wanted to give you all a heads-up for what to expect in the next couple of weeks. Thanks again for all your help, and please, please keep playing.
Thanks! --Ben edited by SomePerson on 10/24/2012
-- http://thehour.storynexus.com/ http://heartless.storynexus.com/
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 vrie Posts: 2
10/24/2012
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I just started and I'm really enjoying it! The story is well-written and intriguing. I also like the feeling of general confusion - keeps the mystery alive and all.
My only complaint is that most of the "Feeling" choices appear irrational, aside from the article-editing which simply focused on preference. Perhaps I read the murder wrong, but if you're convicting someone with little proof, it's still a possible "feeling" choice to wait for more evidence, as you could be wrongfully condemning them. I think it'd make more sense to have options like: -Wait for more evidence. There isn't enough to go on. [Thinking, No] -Wait for more evidence. You could be wrongfully condemning them. [Feeling, No] -Proclaim them guilty. You don't have time for this. [Thinking, Yes] -Proclaim them guilty. The family needs closure. [Feeling, Yes] Obviously, that's just an example - my point is that thinking and feeling are the reasoning behind decisions, but don't necessarily color what those decisions would be.
But, this is just me being nitpicky as a MBTI dork. (: Seriously, great concept! I love the game so far.
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