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A game of survival, trade and exploration in the universe of Fallen London

Armaments need re-balancing Messages in this topic - RSS

SouthSea Rutherby
SouthSea Rutherby
Posts: 224

12/22/2014
A few things I've noticed lately:

  • 1) Guns appear to do almost the same damage in some instances -- even against crabs and bat swarms, I am doing between 19 and 24 damage per hit *With any weapon* no matter which ones I equip (and I'm recording the damage per hit, not relying on the damage tables provided in stats).
  • 2) Right now, there appears to be almost no difference between harpoons and cannon. I know in previous versions harpoons were a little too powerful (and the effects cannon and torpedoes were debatable) but in their current state the difference is not noticeable.
  • 3) Iron appears to have little effect on damage at all. Right now, my character does 19-24 damage with no crew whatsoever, but does the same with his iron stats boosted optimally (at least an additional 30 points with the right armaments and crew).



  • My suggestions? Lower the damage inflicted by harpoons to ships significantly (or at least noticeably) but make their damage to crew more significant -- almost enough to be feasible for seizing occassional ships. Right now, seizing them seems almost impossible, even though others with game-editing tools say it is in the coding.
    Also, raise the damage by torpedoes, but make the damage to crew zero so that they can't be used to seize ships. Cannon should be the same, but should have more feasibility towards sea creatures or vice versa.

    Thoughts?
    edited by SouthSea Rutherby on 12/23/2014

    --
    Now the proud captain of Mr. Eaten's Revenge
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