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A game of survival, trade and exploration in the universe of Fallen London

IMBACORE' Let's Play Sunless Sea Messages in this topic - RSS

IMBACORE
IMBACORE
Posts: 10

12/13/2014
[January 2, 2015 UPDATE: Modified the original post to include my most recent installments---Parts 6 and 7---to the series.]

[UPDATE: Modified the original post to include my most recent installments to the series and the reasons why I bought this game.]

I read Lovecraft's Shadow over Innsmouth early this year and since then I've been trying to find video games that can recreate that palpable atmosphere that HP successfully wove in that novella. There's Call of Cthulhu but I've heard it crashes big time and that the save system is abysmal.

I'm also a fan of the 2.5D space trading game Transcendence so imagine my glee when I found this gem of a game. I decided to make a Let's Play and wasn't disappointed. Cracking stuff!

And oh did I mention I used to be a Ravenloft player too? I swear to the gods of gaming, the atmosphere in this game parallels the in-game graphics option I've set it to: it's sublime.

Here's my series:

(Click here for the entire Let's Play Sunless Sea series: https://www.youtube.com/playlist?list=PL8z5KevvdJP2wWRFctwy-pKsIC2GE_VqT)


Part 1: Starting Out. Zeeward ho!!

https://www.youtube.com/watch?v=295Gkbc9rlE

Part 1 - Where we've dropped anchor at Wolfstack Docks and scrutinize the game's manifold tabs and study what game mechanics the game has to offer. We then weigh anchor and go "zeeward."


Part 2: A Secluded Keep. Ravenous Bats. An Effulgent Monstrosity.

https://www.youtube.com/watch?v=pltwPnlcGT8

Part 2 - Where we enjoy (?) the hospitality of three reclusive sisters who live in a keep dominating an island, kill swarms of bats, do battle with a "auroral megalops"---a luminescent crab of titanic proportions, and limp home to Fallen London to tell the tale.


Part 3: An Audience with the Mummified First Curator of Venderbight's Tomb-Colony

https://www.youtube.com/watch?v=55egkKIufMQ

Part 3 - Where we hunt bat swarms in a desperate bid to bring sustenance for our starving zailors. Here we also drop anchor at the tomb colony of Venderbight and bask in the unsettling presence of the ailing and mummified First Curator, who sets us "silk-skins" off on a quest for "colors."


Part 4 - Fuel and Supplies Run Out! The Headsman's Axe Falls. Fate's Tides Come Sweeping In

https://www.youtube.com/watch?v=sRq9lUh2auo

Part 4 - Where this particular run ends. We run out of supplies, Sethra Bruhn resorts to ordering her crew to cannibalize the ranks and on top of all that, we run out of fuel.

So goes Sethra Bhrun, poet and captain extraordinaire. May the sapphire-hued depths of Fallen London grant her the peace that was so lacking in her brief existence traversing the vast expanse of the Unterzee. May Salt gather her shade's vessel in his arms as gently as the waters had lapped over and claimed her ship; bridge, forecastle, bowsprit and all.


Part 5: Cat-and-Mouse Naval Skirmishes!

https://www.youtube.com/watch?v=UMG7jleSQrc

Part 5 - Where we start another playthrough, play cat-and-mouse with the inhabitants of the Unterzee, and nearly run out of fuel, docking at a friendly port with 0 fuel left!


Part 6 - Our Fortunes Turn. Fate Scowls. A Maiden Smiles.

https://www.youtube.com/watch?v=_0vUG65Z-lg

Part 6 - Where things start to look up! We nearly died at sea the last time, our ship drifting the last few kilometers---its tanks devoid of fuel---to make landfall at a port where we manged to buy several casks of the precious liquid. In this video, we also finally manage to find Gaider's Mourn, gain an audience with the admiral at Fallen London, nearly lose to a pinnace crewed by crack pirates, and hire a handsome woman to be the chief engineer of our vessel.


Part 7 - Lost Once Again!

https://www.youtube.com/watch?v=yEGxaK7-Uv4

Part 7 - Where we get lost once again but find the Salt Lions, two titanic monuments made of basalt that's being taken down by a swarm of workers. Also, our first encounter with a Jillyfleur! We take down the monster but not before it eats up eight of our vessel's hit points!


Part 8 - Diamond Update!

https://www.youtube.com/watch?v=byxar-RiDX0

Part 8 - Massive update! Here, we start anew to try out "Your Father's Bones," one of the major story arcs in Sunless Sea!


Part 9: A Cannoneer Lends Us His Services, a Tomb-Colonist Gives Us Her Head

https://www.youtube.com/watch?v=jsAO918-Q1Q

Part 9 - Where we further explore the Diamond update, witness a bizarre decapitation, and hire the services of an irrepressible cannoneer!


Let's Play Sunless Sea Part 10 - Sunless Sea Tutorial

https://www.youtube.com/watch?v=66TAIocw_1Y

Part 10 - Where we start a new game to check out the new Sunless Sea tutorial.


I wish more devs would be as ballsy as you guys are in pushing out innovative games that really does put the control in the player's hand (even with minimalistic, non-3D graphics that still do not take away from the atmosphere yet in some surreal away, even add to the almost tangible ambience of the game).




edited by IMBACORE on 1/2/2015
edited by IMBACORE on 1/9/2015


edited by IMBACORE on 1/12/2015


edited by IMBACORE on 1/29/2015
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IMBACORE
IMBACORE
Posts: 10

12/22/2014
Made another runthrough. I logged into the game again and was met with this (I posted this on the Steam forums someone has yet to reply to it):


"An update has moved your port"?
I took a screenshot of it and posted it on my Facebook page for my YouTube page:

http://goo.gl/l1lBAH

What is that?

Also when I pressed "Yes" the screen re-centered on where my ship was but this time around the "Shops" tab is grayed out.

What gives?
edited by IMBACORE on 12/22/2014
edited by IMBACORE on 12/22/2014
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lady ciel
lady ciel
Posts: 2545

12/22/2014
It happens when Failbetter make slight adjustments to the map, wherever you are you get relocated to the Dawn Machine. When you press yes to go to London you are not docked so need to dock.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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IMBACORE
IMBACORE
Posts: 10

12/23/2014
lady ciel wrote:
It happens when Failbetter make slight adjustments to the map, wherever you are you get relocated to the Dawn Machine. When you press yes to go to London you are not docked so need to dock.


Ah. Thanks! I didn't spot the "Dock" button. I automatically assumed the vessel was.

Added Part 5 by the way, that's the video just before the Dawn Machine "glitch."
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IMBACORE
IMBACORE
Posts: 10

1/2/2015
Added Parts 6 and 7.

What I don't like the game at the moment is the fuel mechanic. It forces you to follow an "optimal path" just so you can get through the early phases of the game. It kind of defeats the open world exploration feature, which is one of the greatest strengths of any trading (Freelancer-ish/Elite-ish) game.

I hope the developers will modify this a bit. Maybe introduce a randomly generating map? I think that will entail too much work though.

Aside from this entire "you've to follow an optimal path due to the fuel mechanic" bit, I'm enjoying the game. Thumbs up!
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/2/2015
I have no problem with the fuel mechanic, it makes for a realistic start to the game and teaches the proper way for a captain to ration their fuel and think about what they should be doing, rather than taking off off full ahead no matter what. Compared to how things were in the beginning, I think the various methods of measuring food, fuel, and terror are reasonably well balanced now.

--
http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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Fretling
Fretling
Posts: 529

1/2/2015
I don't have too much of a problem with the fuel mechanic itself either, though I'd like to know the actual numbers for ship weight vs. engine power vs. speed and fuel consumption. I've had to tweak routes to avoid Terror more than I've had to tweak routes to avoid fuel costs, really. (Then again I'm still refusing to upgrade from starter ship and... the Illyrian, I think?)
edited by Fretling on 1/2/2015
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/3/2015
In so far as I can tell, there's no real difference between the speeds of the engines no matter what ship you've got them on, which is one of the things that I like about it, if you started amending the weight of the ship to reflect a fully loaded dreadnought, you'd have to do what they do in real life, and that's fit something nuclear to keep it running, in this setting, you'd be out on the ocean with nothing but fuel and supplies to keep the ship running, which wouldn't make for very much fun at all.

--
http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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Fretling
Fretling
Posts: 529

1/3/2015
Wait, so the "ship weight" number you can see in the shipyard has no independent impact on gameplay? Is this deliberate/intended to be permanent, or might it suddenly be changed in an update?
edited by Fretling on 1/3/2015
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

1/3/2015
Fretling wrote:
Wait, so the "ship weight" number you can see in the shipyard has no independent impact on gameplay? Is this deliberate/intended to be permanent, or might it suddenly be changed in an update?
edited by Fretling on 1/3/2015



Don't know if it's deliberate or might be changed in an update, but at present, the speed a dread moves with an engine is the same speed as the starter ship, which makes for interesting interactions on surprise attacks under full power.

I'd be very happy if it never changed, as far as mechanics to monitor go, on the one hand it makes the game more realistic, and I'm usually all for that, but the second I have to start actually plotting course and weighing cargo, I do think that making the game too realistic might be a problem in that instance.

--
http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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IMBACORE
IMBACORE
Posts: 10

1/9/2015
Added Part 8

Rocket Heeled Jack wrote:
I have no problem with the fuel mechanic, it makes for a realistic start to the game and teaches the proper way for a captain to ration their fuel and think about what they should be doing, rather than taking off off full ahead no matter what. Compared to how things were in the beginning, I think the various methods of measuring food, fuel, and terror are reasonably well balanced now.


This got solved in the Steam forums. Somebody said the game "shuffles" the map every time you play a new game. I launched Part 8 because of that claim. I'll try to see in Part 9 if the game really does rearrange the map.

Thanks man.
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IMBACORE
IMBACORE
Posts: 10

1/12/2015
Added Part 9

EDIT: By the way in the last minute of Part 9, I bought a flare. How do I use that?

In the latest patch, it says:

"Both weapons and usable items now have hotkeys (1-9)"

But how do I know which hotkey uses what consumable? The toolbar at the middle bottom of the screen is awfully short and contains only a few buttons.

Help?
edited by IMBACORE on 1/12/2015
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IMBACORE
IMBACORE
Posts: 10

1/29/2015
Added Part 10.
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IMBACORE
IMBACORE
Posts: 10

2/10/2015
A viewer purchased the game because of my video --- makes it all worth the effort. smile

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