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A game of survival, trade and exploration in the universe of Fallen London

Why does a permadeath game have landmines? Messages in this topic - RSS

rbwl1234
rbwl1234
Posts: 1

12/11/2014
if you don't know, landmines are things in games that are fairly unavoidable, that you only realize after it happens, with devastating consequences for the player that ends or alters the game play dramatically

I'll try to avoid spoilers as best I can, but here is an example of what the landmines in this game feel like

>they are serving the rubbery lumps at the inn. Try some?

-yes

>little did you know, you are allergic to lumps. very, very allergic. You perish rapidly

see why this is annoying?

>a seedy looking man pokes his head out of an alleyway and motions you to come closer. Do you enter the dark alleyway alone at night even though you are a young women in the middle of gaiders mourn

- no way

>An unseen horse and buggy strikes you dead. You should have entered that alley way. It also killed your husband and child. Boo friking hoo.

look at all the learning opportunities here.



Now imagine this in another game. Something like FTL

-the federation fleet is in view.

>"Hello this is brigadier Armstrong, state your ID"

-attempt to use your radio to communicate

>"The federation fleet turns you into mush"
>"game over"

I've already spent hours on this game. I shouldn't feel like I constantly have to worry about getting sucker punched by something coming out of the blue.
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friendshipranger
friendshipranger
Posts: 274

12/11/2014
Seriously. I think it's just philosophical differences. I adore FTL. But 2 hours into FTL, 1 character burned to death, I accidentally blew up a ship full of slaves trying to disable it and then spiders ate another crew member on a routine repair mission. Then the rebels caught me and took me down in a single hit. (Although, in my hubris, I was playing on Normal, not Easy).

Comparatively, Sunless Sea has rarely nuked me for a reason that feels unfair. Saddening, certainly. But this build actually has decreased the number of times I howl at the RNG per playthrough. That said, the Lumps thing is new to me, I haven't stopped at Mutton Island in ages. Usually I perhaps not out if I don't get the storylet that gives you a judgement egg.
edited by friendshipranger on 12/11/2014

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http://fallenlondon.storynexus.com/Profile/J.L.%20Moriarty
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Fretling
Fretling
Posts: 529

12/31/2014
I have to say, some vague/subtle warning against returning home would have been nice in the case of Salt's curse. A sense of foreboding. Anything.
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