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What the community and third parties are building in StoryNexus

Zero Summer Discussion Thread Messages in this topic - RSS

Hierophant
Hierophant
Posts: 782

11/5/2013
Agaric: thanks for asking! Yes: we have a very good idea. But our caginess is deliberate. Take in hand the relevant bits of your horses. They'll have room to run soon.

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Head Writer
Zero Summer
zerosummer@outlook.com
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Professor Piggy
Professor Piggy
Posts: 1

11/15/2013
Hey, I just wanted to say that I love what you folks have done so far. You've created a really interesting setting and your writing is excellent. Thanks for the hard work, and the entertainment. smile
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Izziar
Izziar
Posts: 3

11/17/2013
BIG SPOILER.

Hi. First of all, I'm really enjoying Zero Summer. I've been playing the Fifty Miles South of Lexington part of the game, and I was a little confused about the dying/resurrection sequence in the dragon battle. Does the number of times you die impact on the story later one?
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Hierophant
Hierophant
Posts: 782

11/17/2013
@Professor Piggy: thanks much! We've really enjoyed this project. Glad you have too. There's more coming soon, so keep your oculars properly exposed.

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Head Writer
Zero Summer
zerosummer@outlook.com
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Hierophant
Hierophant
Posts: 782

11/17/2013
SPOILER

@Izziar: yes.

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Head Writer
Zero Summer
zerosummer@outlook.com
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DemonicWereFox
DemonicWereFox
Posts: 1

12/5/2013
As much as I recall liking this story back when I first played it, I can't really say if I do anymore since I can't seem to play! I get the "Version 1.1 -- The Well-Tipped Hat" prompt constantly, it keeps telling me to click through, then refuses to change, just asking me again and again. I wouldn't mind having to restart the game, I can't remember it that well anyway given the choice I plan to do just that, it doesn't really seem to matter since I can't access anything at the moment.
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Hierophant
Hierophant
Posts: 782

12/10/2013
Yoips! Sorry for the late reply -- we're in full churn mode over here. I'll direct our problem-fixer-upper to your vicinity for some fast-acting relief. Would you kindly email your particulars (character name and account name) to zerosummer@outlook.com ? Thanks for playing!

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Head Writer
Zero Summer
zerosummer@outlook.com
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Hierophant
Hierophant
Posts: 782

12/14/2013
"A black skein drifts on hot fast wind across the plummeting sun..."

Day 2/Evening is now available to beta testers! It'll be open to everyone else just as soon as we're sure all creases have been ironed and insects have been heeled. Enjoy!

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Head Writer
Zero Summer
zerosummer@outlook.com
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ladymadsci
ladymadsci
Posts: 105

1/11/2014
Hi! Tested the Evening and I have the results.

[1] ========
In the Impending Danger card for Platform #1, there are these pieces of text in the branch descriptions:

"This will increase your Impending Danger: Platform #1 quality by a random, small amount! Your current Impending Danger: Platform #1 quality is at [q:Impending Danger: Platform #1.]"

"This will reduce your Impending Danger: Platform #1 quality to 0, but increase your Passage of Time quality by a random amount of up to 5! Your Impending Danger: Platform #1 is [q:Impending Danger: Platform #1 and your Passage of Time is 5.]"

The bolded bits aren't quite right...

[2] ========
Also: For most Alarms cards, the 26+ Slow and Steady Branch doesn't disappear when you haven't gotten to 26+ yet, and the less-than-26 Slow and Steady branch doesn't disappear when you surpass that amount. They lock and unlock appropriately— they just don't disappear.

[3] ========
It might be useful to help people know what the upper limit on The Alarms of Amarillo and Passage of Time are [?? and 150], and how much Impending Danger you can accumulate until the #$#% hits the fan (this last is optional, though, as people will learn pretty quickly). Without that, everyone's stumbling around in the dark.

[4] ========
The Wounded Welkin... the Amateur Astronomer understandably did not show this evening. Is he available in the morning after?
edited by ladymadsci on 1/12/2014

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{quiet smile} behind you
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friendshipranger
friendshipranger
Posts: 274

8/13/2014
Hey, don't mean to be impatient, but its been a while since a (visible) update. Hope testing is going well. I see a lot of Key of Dreams stuff. I just can't get past Hunkering Down 5 and Bad Omens 7.
edited by friendshipranger on 8/13/2014

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http://fallenlondon.storynexus.com/Profile/J.L.%20Moriarty
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cyberpunkdreams
cyberpunkdreams
Posts: 527

8/13/2014
friendshipranger wrote:
Hey, don't mean to be impatient, but its been a while since a (visible) update. Hope testing is going well. I see a lot of Key of Dreams stuff. I just can't get past Hunkering Down 5 and Bad Omens 7.
edited by friendshipranger on 8/13/2014



According to their Facebook page, they've stopped development (although possibly temporarily).

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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Hierophant
Hierophant
Posts: 782

5/29/2015
Howdy folks! Long time, no talk. We've got a couple announcements today: one about Zero Summer and one about our upcoming tactical RPG, Sapphire Tactics.

***


First things first: all paid content in Zero Summer is now completely free! And so you can play to your heart's content, the action limit has been increased to 100!

We're also pleased to (publicly, officially, erumpently...) announce our next game: Sapphire Tactics, a 16-bit tactical RPG set in a desert world alight with intrigue and conflict.





It features:
  • A character-driven story: guide Sarai, a Gileadi soldier turned revolutionary, as she gathers allies and fights to end centuries of conflict

  • Challenging gameplay: a contemporary twist on the tactical RPG formula; 50+ battles and several barrelsful of replay value

  • ...and a challenging narrative: a branching story about nationalism and prejudice; a moral universe painted in multichromatic gray; the wordy writing you've come to love

  • 16-bit graphics; a soundtrack that evokes the game's cultural roots; a vast and customizable cast; the occasional demon and djinni

If that sounds up your alley -- and if you liked Zero Summer, I think it will be -- please Like us on Facebook or follow us on Twitter. You'll get a steady trickle of screenshots, concept art, loreblab, and other appealing wordyrambles as we march stolidly toward release.

--
Head Writer
Zero Summer
zerosummer@outlook.com
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