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Is there anything I need to know about The Nadir? Messages in this topic - RSS

Kylestien
Kylestien
Posts: 749

11/30/2014
So, when or if I get a eyeless skull and enough supplies, I can finally go and try and find The Nadir. My question is what do I need to know about it first? I have heard both good and ill.

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I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

Persuasive patron. You want a lesson, send me a message asking for one.
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Diptych
Diptych
Administrator
Posts: 3493

11/30/2014
Every action in the Nadir saturates you with more and more Irrigo. The more Irrigo you're hit with, the more stats you lose when you leave. If you get as high as 10, you'll panic and have to leave immediately, and the stat penalty will be double. Oh, and some actions give you more Irrigo than others, so you'll want to be selective.

(Oh, and also: the first time you visit, you'll be drawing cards related to your companions. I think you have to play all of those before you leave, or their story won't trigger when you get out and you won't get that part of your reward. I'm not 100% on that because I haven't quite been able to figure out which options are counted as being friendly toward them and which as hostile - I find it a bit confusing, honestly!)
edited by Sir Frederick Tanah-Chook on 11/30/2014

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Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Gillsing
Gillsing
Posts: 1203

11/30/2014
Sir Frederick Tanah-Chook wrote:
If you get as high as 10, you'll panic and have to leave immediately, and the stat penalty will be double.
More specifically, you'll lose 50 CP in every stat while 'struggling for the exit', and then you lose 5 CP for every level of irrigo when you actually leave, which comes to a total of 100 CP at irrigo 10. But since you can play a card at irrigo 9, and get +2 irrigo from that card, you can easily end up at irrigo 11, which is a total loss of 105 CP to every stat and not quite double, which would've been 110 CP.

And already at irrigo 6 you start losing 5 CP instead of 1 CP per level of irrigo, so unless you're stat-capped I would suggest making sure to not go over 5 irrigo, unless the last card you draw is one of the two cards that give you a 62.50 Echo item. Which cards are those? Well, the safest way to play the Game of Nadir is to read the wiki. One of those two cards works best if you have plenty of Confident Smiles to burn, particularly if you have low Persuasive. The other only works if you have at least three second chances of the same type to spend. So be sure to have some when you enter the cave.
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Rackenhammer
Rackenhammer
Posts: 354

11/30/2014
I only needed to play one of the Missionary/Firebrand cards in order to complete that storyline; there may be more than one that one can play, but I never encountered more than one in my first visit.

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"DO NOT TRUST HAPPY ENDINGS. DO NOT FEAR SAD ENDINGS... NEITHER ARE ENDINGS."
~
Mathieu Psmith: The Bard of Lost Children, loving husband, and a fixture of the artistic set. Can never resist making a show of things...

Irene Psmith: Adopted Daughter of Mathieu. Specializes in Information, Acquisitions, and the Acquisition of Information.

Vaughan Montblanc: Once a frontiersman of Western Canada, he now practices medicine in London. His discretion may be absolutely trusted.
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