A game of survival, trade and exploration in the universe of Fallen London
Will new creatures and ships be added?
 Bluebeard Posts: 25
11/26/2014
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Disclaimer: I'm a bit of a noob when it comes to this game: I had started playing it, then I only resumed recently. In my most successful game I only explored about 60/70% of the map, and I haven't seen all there is to see in the game, far from it. Also I understand the game is in development so please don't take it as criticism but rather as a suggestion. And sorry if this stuff is already in game, or if there are already plans to add it: I had not noticed.
Anyway, I think that the game could use some more variety when it comes to creatures. Right now if I am not mistaken we only have giant crabs, morays, sharks, jellyfish and "icebergs". Why not giant squids? Whales? Giant turtles? Giant albino bats? Giant sea snakes? Colonies of worms? Swarms of "piranhas"? Devil rays? A giant lobster? Giant sea lions? Sentient kelp colonies that shoot "spores"? An aggressive (and, guess it, giant!) kind of sea star? There are lots of creatures that could be added. (Also, I beg you! Add a balloon fish that inflates itself and becomes huge once it spots an enemy on the map ).
Also, I'd love to see "neutral" ships sailing the zee. I don't understand why all ships you meet should be pirates. What about other zee captains? Merchants? Smugglers? Patrols? Running into them might even trigger encounters and events. And while we're at it, I wouldn't mind seeing creatures fight with other ships, ships fighting with other ships, and creatures fighting with other creatures. edited by Bluebeard on 11/26/2014
-- Dark Blot - A not very gentlemanly gentlething
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 Avian Overlord Posts: 62
11/26/2014
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I know at least neutral ships are planned, and have seen art at least for some whale things. Also, you left the lorn-flukes out of your list.
-- The Principled Dectective-http://fallenlondon.storynexus.com/Profile/Corvidae Open for social actions of all sorts.
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+1
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 Rocket Heeled Jack Posts: 311
12/1/2014
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I think there's sufficient variation in the different enemies that there are, and the different types of attack are still there, albeit in slightly altered form. The difference between the two different combat modes makes it impractical to have a creature with the ability to pull sailors off the ship without wearing it down first, because otherwise you're suddenly running away from crabs because they can reduce your dreadnought to speed one with a few well placed claws, which does seem more than a little wrong. I like the idea of bigger ships and meaner creatures out there, but it's the idea of having things that provide others sorts of challenge that most interests me.
-- http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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+1
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 Rocket Heeled Jack Posts: 311
12/1/2014
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SouthSea Rutherby wrote:
That is a good point, and I'm not just saying so because your name is "Rocket-heeled Jack" 
Well, if you're going to have a name, make it a good one
-- http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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+1
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