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A game of survival, trade and exploration in the universe of Fallen London

The waters of Adam's Way, and other small updates Messages in this topic - RSS

Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

11/10/2014
Hello delicious friends,

Today we release a small patch including these features and fixes:

FEATURES
  • The waters of Adam's Way are perilous. Sailing upstream is more perilous still.
  • Visiting The Surface will now... look different. Fancier.
  • Torpedo weapons now cost x1 torpedo components for each shot.

FIXES

  • Your firing arcs will now appear in Wolfstack Docks.
  • You can no longer build up a firing solution while your ship is on top of a port, even while undocked.
  • Zee-beasts will disengage you, however, so you will also take no damage.
  • Torpedo animations have been improved.
  • The repair button will now be grayed out when your hull is less than 50% to indicate that you cannot use it.
  • Toggling Full Power will now be more effective. Your engines will explode less often, but potentially do more damage when they do. The fuel cost of running your engines this hot has also doubled.
  • The Zee-bat interface has now been simplified. It will appear above your log and you have the opportunity to click it to add to your chart, or use the close button to dismiss the message. The notification will disappear after 10 seconds if left untouched.

The patch is available now on Steam, and will follow shortly on Humble (there's always a slight delay as they are on Pacific time).



As ever, we appreciate your considered responses. smile


--
Wields the news canon, aboard the hype train.
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