 "Many" Chin Posts: 383
11/13/2014
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Gillsing wrote:
"Many" Chin wrote:
half a bottle of tincture still works as well as when you're a non-POSI, if you saved up any. I've got 324 of those half-full bottles, but according to the wiki that's recently been changed so that they now reduce wounds by only 1 CP for a PoSI (link). The good news is that full bottles were changed so that instead of being unusable they now reduce Wounds by 2 CP for a PoSI, which seems quite reasonable.
well,that's annoying. but i hoarded only 12 or so half-bottles for my newly POSI alt, and my main haven't mugged officers in a long while. you have more half-bottles than my full bottles(~180)!
-- "My little China girl/You shouldn't mess with me/I'll ruin everything you are/I'll give you television/I'll give you eyes of blue/I'll give you man who wants to rule the world" - The Goblin King.
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 Gillsing Posts: 1203
11/13/2014
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Rackenhammer wrote:
If you're grinding Bohemian for Honey, a better source of that would be publishing Poetry in Praise of the Duchess at the Shuttered Palace; gives you both Connected Bohemian and Duchess, which means you'll always be able to get into court if you want. You get more CP of Connected Bohemian/action here. No, the 'Bohemian for honey' is not 'grinding Bohemian for honey', it is 'grinding Revolutionaries for massive amounts of Proscribed Material (and sell it or convert it)' and getting Bohemian as a 'free' side-effect. It's very efficient if you're going to do it anyway, but not very effective compared to getting the honey directly, which is pretty inefficient compared to a lot of other resources.
If you're grinding Bohemian directly to trade for honey you'd have to get 86 CP of Bohemian every Action to compare to the option in unfinished business, since every 120 CP is going to cost you an extra Action just to trade it in. Which is why most of the default 'trade in favours' options should not be seen as 1 CP connection = 2 pence, because if you could've gotten an Echo's worth of resources for that Action, that means that 1 CP connection = 1.17 pence. (And if you could've gotten 1.5 Echoes' worth of resources, it would've been 1 CP = 0.75 pence. But you can't get honey that easily, so 1 Echo it is.)
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 Gillsing Posts: 1203
11/13/2014
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the truthseeker wrote:
Unlike some other lodgings that cost 60-80 K worth of stuff, the Townhouse is quite reasonable now I can clearly see the path! …
(Yeah, right, I know there's a card Watchful 100+ people could draw; I ain't getting it, like I never annoyed Jack of Smiles after 190+ attempts for the Rare Success back in Watchmaker's Hill.) So I am upping my Expeditions in the Forgotten Quarter (deciding how to best raise funds pre-POSI for that is a whole other question …
(So for instance I can't do the Labyrinth yet, nor do I have the 5000 entry rats … Those 60-80K lodgings can all be gotten through alternative means, and given how ridiculously difficult it is to get that much of anything, the 'alternative' means are practically the default means. The Bazaar Side-Streets gives you access to the alternative for Premises at the Bazaar.
Best way to get expedition supplies nowadays is to Hire a porter from the docks, and buy an Engraved Pewter Tankard and use it with 150 x Glim whenever your Docks connection is at 10-19. Unless you have a bunch of Whispered Secrets that you have nothing better to do with. But even if you can get 150 x Whispered Secret per Action they're still not faster than using dockers, so only faster for already accumulated stockpiles that you don't intend to replenish.
Using Strong-Backed Labour from The Acacia and the Butterfly are about equal to the hired porters, but not nearly as convenient to get. But you might as well get some of those if you're preparing for expeditions by building your Docks connection. According to my calculations the efficiency is acceptable even when I speed up and simplify the process by siding with both the Widow and the Docks against the Urchins, who I then placate with dead rats and living lizards by using a Rookery Password.
And here's a SPOILER for the Labyrinth of Tigers: The reward for finishing the first coil is enough rats to pay for a season pass. (And then some.) So you really only need a day pass if you're willing to stay in there until you've finished it. I didn't know about that when I did it. I also didn't know for sure that the lucrative The third coil storylet would close when I progressed far enough.
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 Guest
11/13/2014
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Gillsing wrote:
the truthseeker wrote:
Unlike some other lodgings that cost 60-80 K worth of stuff, the Townhouse is quite reasonable now I can clearly see the path! …
(Yeah, right, I know there's a card Watchful 100+ people could draw; I ain't getting it, like I never annoyed Jack of Smiles after 190+ attempts for the Rare Success back in Watchmaker's Hill.) So I am upping my Expeditions in the Forgotten Quarter (deciding how to best raise funds pre-POSI for that is a whole other question …
(So for instance I can't do the Labyrinth yet, nor do I have the 5000 entry rats … Those 60-80K lodgings can all be gotten through alternative means, and given how ridiculously difficult it is to get that much of anything, the 'alternative' means are practically the default means. The Bazaar Side-Streets gives you access to the alternative for Premises at the Bazaar.
Best way to get expedition supplies nowadays is to Hire a porter from the docks, and buy an Engraved Pewter Tankard and use it with 150 x Glim whenever your Docks connection is at 10-19. Unless you have a bunch of Whispered Secrets that you have nothing better to do with. But even if you can get 150 x Whispered Secret per Action they're still not faster than using dockers, so only faster for already accumulated stockpiles that you don't intend to replenish.
Using Strong-Backed Labour from The Acacia and the Butterfly are about equal to the hired porters, but not nearly as convenient to get. But you might as well get some of those if you're preparing for expeditions by building your Docks connection. According to my calculations the efficiency is acceptable even when I speed up and simplify the process by siding with both the Widow and the Docks against the Urchins, who I then placate with dead rats and living lizards by using a Rookery Password.
And here's a SPOILER for the Labyrinth of Tigers: The reward for finishing the first coil is enough rats to pay for a season pass. (And then some.) So you really only need a day pass if you're willing to stay in there until you've finished it. I didn't know about that when I did it. I also didn't know for sure that the lucrative The third coil storylet would close when I progressed far enough.
I just used the Porter option whenever my docks were high enough. Glad I was doing it correctly (save keeping that 10-19 zone/jade available besides map/other storylets for the tankard now.)
Selling my enigma and buying that tankard when needed (I have plenty of Rostygold and 10 is a pittance) seems like a reasonable expenditure if I'm not yet in a position to "collect enigmas for the high-end stuff"...but the "maths" I have to do for figuring this out so I don't end up losing a metric [f]-ton of additional costs can get annoying!
I so love this game, I so really do!
[rant] But I sometimes get [censored] annoyed with it when it requires a calculator to figure these breakdown things out (even when I am that person who chides others to learn basic math so you don't need a calculator to figure things out and has been doing math in their head for many decades now.)
Like how the buying (not the porter connection but straight out turning in a hard-backed labor way) labor for supplies (side street buying, going back to the Clay men Headquarters is a whole other 1 identity uncovered/7 compromising documents/200 pearls and rostygold each and messes with your ruthless/magnanimous [plus the additional turn to go there each time] item grind path which becomes just an inconvenient pain to do IMHO) cost actually is more costly buying supplies this way (at 2.7 echoes per supply) in Echoes when breaking down the cost per 5 supplies gotten than buying supplies for echoes from the Forgotten quarter (2.5 echoes per supply) for supplies for 4 turns if you do it that way.....but IMHO, turns are the most valuable commodity in this game (outside of fun of course! )
[/rant]
So I'm staying the porter course and doing my minimum mandated 2 more expeditions for the stones for university access for POSI resources grinding (unless I should miraculously pull that very rare card with 100+ Watchful for said stones, yeah...any second now....)
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