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A game of survival, trade and exploration in the universe of Fallen London

I fear about replayability! Messages in this topic - RSS

Rapiere
Rapiere
Posts: 64

10/16/2014
After having struggled a bit with the start game, I found a rather repeatable way of making money (the trip to Venderblight, then once found the one to Salt Lions).

Now I wonder, as I have not found any other mean to get echoes to pay for my fuel in a reliable way, without much risk, is it not boring, to have all new games starting like that, and by starting, I mean several hours doing that in the end, as you need to pay for some fuel, then a few extras, like an upgraded gun. I'm not even speaking of a new ship here!

And more globally, if I do most of the stories in a play through, I guess I'll encounter them all again in another game, right? So in the end, is the game only worth a nice, long playthrough, but no more? I'm a bit worried about this part in fact. I don't see for now the interest in restarting a character once I die, because I'll already know 90% of the content probably.

What I would like to hear is that the zee nearby London is the same between 2 games (i.e even if the Salt Lions are not placed the same, they perform the same) but that most of the story content is very variable between 2 walkthroughs, and that I'll discover tons of new stories, events and oddities if I redo another game; But I'm not really sure about that...
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GerbilSchooler
GerbilSchooler
Posts: 86

10/16/2014
I have 113 hours in the game and have no where near experienced all of the stories (I think, anyway :p). The way to make furture playthroughs start out with more ease it to write a will and leave the max amount (12)of heirlooms for your ungrateful heir. Wit hthose 12 heirlooms sold, you should be able to purchase a new ship as well as two of the Caminus yards guns. But, no. I don't think any of the story content is different between playthroughs, but I have had several captains in my 113 hours of play and have yet to get bored or even have the feeling that I've seen it all
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GerbilSchooler
GerbilSchooler
Posts: 86

10/17/2014
Well, not exactly, I suppose, then. Cause, as far as I can tell a lot of the stories have quite a few different outcomes and different storylines can be unlocked from choosing different options on different playthroughs.
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lady ciel
lady ciel
Posts: 2548

10/17/2014
It is definitely replayable, I have had many captains since the very early beta.

Some of the reasons




1) each time you play you get a different map, so no guarantees that you will get the so-called "profitable" routes near to London. At the moment the only thing that is stable is the coastline (Whither and Codex; Tomb Colonies; London with Hunter's Keep and Mutton Island; Cumean Canal; Iron Republic and the Southern edge of the map).

The North of the map is supposed to be a shuffle of a certain set of tiles - Mount Palmerstone; Avid Horizon; Ragged Crow and a few that haven't been completed yet. As for everywhere else for me that is part of the fun - discovering all the islands again.




2) you can choose a different past and different ambition each time which effects how you will play the game. I must admit that I tend to stick with the one past at the moment as I think it makes the game slightly easier.

3) the random nature of the storylets in ports, is something going to be good, bad, profitable. Will you fail or succeed.

4) combat - are you going to encounter something in the dark, is it something that you can take on with a reasonable chance of success or are you better off turning your lights off and trying to evade.

5) You can make different decisions on different stories.

6) At the moment it is still being developed so something new comes along often enough to add another reason to keep coming back and maybe starting a new captain

So I'm still not bored with the game and I've been playing for months smile

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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progpen
progpen
Posts: 28

10/17/2014
I agree with Dr. Alloy. It's been very interesting to see how the game has evolved.

I don't think I will be concerned with replayability anytime soon (within the next year or so) just because I can't put that much time into it in any one sitting.

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Twitter @progpen
http://www.fallenlondon.com/Profile/progpen
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 Fox
Fox
Posts: 5

10/18/2014
Rapiere wrote:
for example stones are not in unlimited quantity and regenerate over time. Or trading wine is more profitable in a game than in another, etc.
Bravo! That's a great idea Rapiere but on your comment about the limited time I prefer if a game is released when ready instead of rushed. I realize it's still a lot of work but there can be an option to allow all resources in ports to have random amounts at start of play. Good lord the unwieldy code nightmare that must be.


Ultimately I don't feel the trade system will evoke replayability though. Shouldn't the topic of interest instead be story? That is what the devs are focusing on right?

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Fallen London Profile
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