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A game of survival, trade and exploration in the universe of Fallen London

So! Who's having frame-rate issues? Messages in this topic - RSS

SouthSea Rutherby
SouthSea Rutherby
Posts: 224

10/13/2014
  • I've seen quite a few people mention this (on pc's of all kinds) and think it may be an issue that requires a bit more discussion (are some pc's affected more than others, what information is needed in bug reports, etc). How widespread an issue is this? So far I've noticed that it can affect turn speed (which is important with the new combat system) but I don't know if it affects other factors (like fuel consumption, etc)

  • edited by SouthSea Rutherby on 10/27/2014

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    CulturalGeek
    CulturalGeek
    Posts: 79

    12/14/2014
    Katarina, I feel exactly the same way.

    Now that I'm no longer playing on "realistic turning-radius for a steam ship hard-mode" things are so much different. I used to have to factor turning radius and the direction your ship faces when leaving port into ALL my route decisions... which I now realize is just INSANE.
    edited by CulturalGeek on 12/14/2014

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    Dr. Hieronymous Alloy
    Dr. Hieronymous Alloy
    Posts: 228

    2/17/2015
    Master Polarimini wrote:
    Samael Waylander wrote:
    Yeah i dont have the best computer in the world but it runs skyrim! (always my complaint when a game doesnt work) i didnt even realise that the turning was a problem until i saw someone else play and found out i was playing it with no hands basically. im not sure there is a solution

    I'm sure it's not a problem of hardware characteristics, I have a very decent computer and there's no reason Sunless Sea needs that much hardware. Also, in my case everything was completely fine and all of a sudden the stuttering appeared. After more than 50 hours of playing. There's something nasty hidden between the way the game makes save files I think, as other people said.

    Have you tried to erase the last game files before starting a new game?




    Plus if you run hardware monitors you'll see that CPU & video card useage/temperatures don't spike when the chugging and stuttering happen. Best video card and CPU in the world don't matter if the game doesn't take advantage of them.

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    Frenzgyn
    Frenzgyn
    Posts: 197

    2/18/2015
    This is the reply i get from the devs smile

    Hello Giuseppe,
    I'm pleased to say that we have found what we believe to be the cause of the stuttering problem and are now working on a fix. We're aiming to have this fix in the next update, but this will entirely depend on how we choose to tackle the problem.
    When this fix is live we expect the stuttering issue to be resolved for most of the players that were affected. There will also be additional changes aimed at improving performance included in the next update.
    Thank you for all the information you've provided so far and your patience, it was a great help in getting to the root of the problem.
    If after the next update you are still experiencing issues, please get back in touch with support and we'll get to the bottom of the issue smile.
    All the best,
    Liam McDonald
    Failbetter Games


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    Master Polarimini
    Master Polarimini
    Posts: 310

    2/19/2015
    "Just yesterday, we discovered the cause of the stuttering/framerate bug some of you have been experiencing. Thanks to everyone who submitted a bug report about it! "

    \^o^/

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    Rupho Schartenhauer
    Rupho Schartenhauer
    Posts: 787

    2/28/2015
    MisterGone wrote:
    Yeah, the latest update - BLEMMIGAN - has had a weird effect on performance for me.

    On the one hand, still getting the big stutter. In fact, it's worse now. Big, jarring jumps whereas before it was more of a delay with every "tick".

    BUT, I can tell the performance has improved inbetween the jumps, if that makes sense. Like, turning is smoother in between them.

    I can totally confirm this for my game, too. The stutter itself has become a lot rougher, but in between it's as smooth as can be.

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    MisterGone
    MisterGone
    Posts: 139

    2/18/2015
    The primary issue as far as I can tell is that this game runs in Unity.

    Unity's a great platform for developing games - good tools and tutorials et cetera, but it's actually pretty bad at running them in my experience. It requires a TON of optimization before performance becomes bearable.

    My example comparison is between Sunless Sea and Prison Architect.

    I was playing through SS for my first five or so Captains on my laptop with a "power saver" function turned on. It made the game nigh unplayable once I unlocked about half the map (and certainly once finding the Khanagate). I looked online and found out that the game had an issue with the power consumption being set to a low level on laptops and switched it to a more normal mode. Night and day difference. What once was impossible (probably 5-10 fps) was now MUCH more playable (probably a solid 30fps).

    However there are still issues. At the start of a new game with a covered map I'm at around 30-40 fps (and my laptop is well past min specs and runs at least Xbox 360 - PS3 level games no prob) consistently, but once half the map is uncovered I hit fps spikes regularly and especially once the whole map is uncovered. Now I'm in the later stages of a game and I'm getting hitches every 3-5 seconds when traveling, and major hitches that freeze up the game for a few seconds if I get into combat at high traffic areas (Khanagate again) or with multiple enemies in a storm (having Storm's curse is starting to suck right now for performance reasons actually).

    The issue is obviously poor memory optimization somewhere. I can't tell where through just playing exactly, but considering others have found performance boosts by deleting old saves on top of other tricks (changing graphics settings does bupkiss because this isn't a hardware issue but a software one) related to memory, that's a likely culprit. Again, I'm thinking it's map coverage related too, because they only really start once a map is half - fully revealed and the game starts to try to track all the AI everywhere I think.

    Now this has to be in no small part due to Unity. Because if I compare this to Prison Architect, which is made in what I'm pretty sure is a proprietary engine by those devs, they're fairly similar games in terms of what's going on: both have 2D graphics systems with lots of layers for most of the graphics, and both run lots of AI at once on a scalable map. However PA can run literally hundreds of prisoners on a really large prison before it starts running into performance issues on my laptop (I think I only saw dropped frames when I had 400-500 inmates, which means there were probably like 600 or so AIs running at any given time once you account for guards and support staff in that game). But again, they're not using Unity to develop their game as far as I can tell.

    Alas, I worry that for all FB can do to improve this issue, it may be ultimately a fault of the chosen platform. Still hoping for a fix on this though. The game is great in a vast number of ways, but performance is just not one of them right now.

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    KatarinaNavane
    KatarinaNavane
    Posts: 462

    12/14/2014
    I know, right! I totally base routes on which way I'm facing coming out of a port. I would skip stopping at Mutton Island on the way home from things half the time even when I was passing right by it just because stopping there left me facing the opposite direction, and getting out of the port in the Iron Republic was almost impossible, as was navigating the Khanate without having to come to a dead stop to turn. And when other people were talking about flanking or maneuvering in combat I was just confused because it wasn't possible to do anything like that.

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    KatarinaNavane
    KatarinaNavane
    Posts: 462

    10/27/2014
    I've still got it pretty bad once in a while. The effect on turning means when it hits in the khanate it is very hard not to crash I to walls.

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    Storynexus sn Katarina Navane.

    My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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    KatarinaNavane
    KatarinaNavane
    Posts: 462

    12/14/2014
    so I tried the game out on my bf's computer, I thought my framerate went from ok to pretty bad, but actually having seen what it's supposed to be, I realize that on my computer it actually ranges from pretty bad to downright dreadful. I've been playing with a handicap this whole time! no wonder I thought everything was too hard.
    edited by KatarinaNavane on 12/14/2014

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    Storynexus sn Katarina Navane.

    My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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