 RpTheHotrod Posts: 8
10/7/2014
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Heya. I'm a newcomer to this. I've been roughly enjoying the game and I've even thrown in some real money here and there to help support the project. However, I'm certainly new as I have found it incredibly rare to be able to get any actual ingame money to purchase goods on the bazaar. I've been doing this for about 2 weeks and managed to scrounge up 20 echos. However, I got one of the cards that says that a friend of mine will get a random award. I got a buddy into it a few days ago and figured, why not? Bam, I just lost 10 echos. A week's worth of playtime just gone because I pressed a button.
So with that being said, clearly I must be doing something wrong to be this strapped for cash if I can lose 10 echoes from pressing a single button. What can I do to help recover some echoes? It seems like everything in this game needs the items that I could "vendor" for cash. I'm kind of doing myself a disservice it seems if I sell anything as I'll then not be able to activate certain game options. edited by RpTheHotrod on 10/7/2014
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 Flyte Administrator Posts: 671
10/15/2014
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I've checked the card in question and it very definitely gives the Route: The University quality. It turns out, though, that there is one way to lose the Route later -- it involves failing an optional branch in the Nemesis ambition that's flagged as risky (and where it makes considerable sense within the fiction). I think there's an oceanic gulf between this and 'bait-and-switch techniques', but we prefer not to frustrate our players (unless they're Seekers) and it's possible we'll tone down the consequences a bit.
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 WormApotheote Posts: 725
10/7/2014
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You should generally sell items for cash, that's how you get echoes, very few things pay in cash directly.
To figure out what to sell, basically pick some number that seems like plenty of the item (100 or 500 for the 1 pence items is usually enough until you need to start grinding for PoSI items) and sell anything over that. Also relics of the fourth city come to mind as having basically no use whatsoever.
Also don't buy resources if you don't have to. Spend money on gear, 'cause higher stats will lead to higher pay and pay for itself. edited by WormApotheote on 10/7/2014
-- No, I don't pull the Eater of Names.
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 Gillsing Posts: 1203
10/7/2014
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WormApotheote wrote:
To figure out what to sell, basically pick some number that seems like plenty of the item (100 or 500 for the 1 pence items is usually enough until you need to start grinding for PoSI items) and sell anything over that. The problem with that approach is that sometimes there's a use for an item which one might wish to repeat, and then a few hundred will probably not suffice, and one might end up regretting selling an earlier surplus of that item. Say, if one wants to use Whispered Secrets to buy Expedition Supplies, or rebuild Connected to: Urchins with a Rookery Password, which requires Rats on a String.
For the very early levels I would recommend the somewhat 'level-neutral' ways to make money, such as taking advantage of the faction conflict cards, which pay a lot more than the early regular cards and storylets. Some of those cards don't even have challenges, and some of the challenges aren't even that hard. (But others are tougher.) Making friends with the Rubbery Men also gives a way to trade Warm Amber for 100 Deep Amber, which is a lot in the early levels. And the Deep Amber could then be used to gamble on A sporting sort.
In general though, I'd recommend ignoring money for the most part and work on getting stats up to a level where it's easier to get better rewards. And be on the lookout for ways to get either 90% success rate or 10% success rate. The former gives decent CPs with decent rewards, while the latter gives maximum CPs with almost no rewards. The majority of the cards and storylets will be at 65-75% success rate and that is something I'd avoid after the first success. (Apparently they were once balanced for the narrow difficulty, but with the broad difficulty they're just stuck at a more or less fixed chance of success unless one is sneaky and changes equipment inside the storylet in order to circumvent the window of stat requirements.)
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 Owen Wulf Posts: 715
10/7/2014
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RpTheHotrod wrote:
Heya. I'm a newcomer to this. I've been roughly enjoying the game and I've even thrown in some real money here and there to help support the project. However, I'm certainly new as I have found it incredibly rare to be able to get any actual ingame money to purchase goods on the bazaar. I've been doing this for about 2 weeks and managed to scrounge up 20 echos. However, I got one of the cards that says that a friend of mine will get a random award. I got a buddy into it a few days ago and figured, why not? Bam, I just lost 10 echos. A week's worth of playtime just gone because I pressed a button.
So with that being said, clearly I must be doing something wrong to be this strapped for cash if I can lose 10 echoes from pressing a single button. What can I do to help recover some echoes? It seems like everything in this game needs the items that I could "vendor" for cash. I'm kind of doing myself a disservice it seems if I sell anything as I'll then not be able to activate certain game options. edited by RpTheHotrod on 10/7/2014
Things are hard at the early levels. Why don't you post your in-game character's name and I'll send over a few boxes to help you out? I can certainly spare the echoes.
--- edited by Owen Wulf on 10/7/2014
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