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How to build things with StoryNexus

Some Beginner questions Messages in this topic - RSS

Vampire100
Vampire100
Posts: 5

9/29/2014
I'm currently creating my own Sn world and I'm still finding stuff out on my own.
One thing I want to introduce into my game is death as a mechanic. When you die you get resurrected but you will loose a significant amount of money. When I looked at the interface I've decided to make it "set to 0" because this was the easiest way. But then I found out that there are code based stuff called "rich qualities" where you can add simple mathimatical terms.
I have to ask now how this works. I want that a player looses half of its money when he dies, so when the death storylet triggers and he select the branch I have to add on the result "change by [q:Mana Money /2]"? Or has it to be done in another way.

To add to this, a player shall die when his health points run out. I've put a "Must" Storylet to this, so it triggers autimatically (I guess the bad events that you encounter at 8 are also made this way). While this won't be an issue at the moment (I created two different settings and you get health points added before you are sent to the other setting), if a new player would start the game in which case he has of course 0 health pints, would he trigger the event in an instant?

Another thing I noticed that a lot stuff from FL is not possible with SN. This was more or less obvious to me but I wonder what you still can do from FL. For an example I really would like to have a faq like in FL. Also the side notes at the right of the screen that give you tiny bits of lore would make a good addition to the game.
The FAQ part could be worked around with a storylet I guess but if it would be easier in any way I would rather use this.
The side note however might not be possibly but who knows...

I also want to maintain this thread so i don't have to open a new one whenever I have a new question.
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