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How to build things with StoryNexus

Invisible quality? Messages in this topic - RSS

babelfishwars
babelfishwars
Administrator
Posts: 1152

9/4/2014
I probably should know this already - but is there a quality type that doesn't display - either in the side bar, or when it changes as a result of something in the storylet? (So I can track something invisibly without having to tax my tired brain with in-game appropriate description.)

--
Mars, God of Fish; Leaning Tower of Fish
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Roast Rabbit
Roast Rabbit
Posts: 32

9/5/2014
This is not possible, because the creators of StoryNexus valued transparency in the game mechanics. Clever QLDs and QCDs are the only way to keep the player in the dark.
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cyberpunkdreams
cyberpunkdreams
Posts: 527

9/5/2014
Roast Rabbit wrote:
This is not possible, because the creators of StoryNexus valued transparency in the game mechanics. Clever QLDs and QCDs are the only way to keep the player in the dark.



Yes, which is so abusable that FBG may as well just have allowed hidden qualities. They even do it themselves in Fallen London with the various randomisers. The trick is to use the same QCDs for several different qualities (I use "Grey skies..." quite a bit). It's fine as it is though - the main thing I find annoying is just large storylet results screens when you need to set a few at a time.

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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