 Flyte Administrator Posts: 671
9/4/2014
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Alexis has just published a big, detailed update on Steel: where we are now, how the mechanics will work, and when you can expect it. (There may also be a bunch of new island screenshots at the bottom.)
As always, we'd love to hear your feedback -- it's the reason Steel is happening, after all.
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 Alexis Kennedy Posts: 1374
9/4/2014
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>would you be able to post video of actual combat events? it's hard to get a feel for the system
The feel changes so quickly at the moment that we'd give a misleading impression (and video takes significantly longer to do in a way that doesn't look rubbish) >but - what impact would it have on the game dynamics if the light on the prow was made into a true searchlight? one that swivels independent of the ship's heading?
We talked about that, and we agreed that the problem of managing two orientations simultaneously, esp with mouse and keyboard rather than a gamepad, and especially with the goal of keeping the combat accessible to people who aren't twitch gamers, was just too hard.
and if critters are going to submerge "off-screen" into the briny deep during combat rounds, would we see similar tricks while simply floating through the zee?
Possibly. We've talked about it, but it's a balance challenge, we'd need to add countermeasures, and it's all extra complexity when our time available is short. We'll see.
one last off-the-cuff item: what happens to Terror during all this rough-and-tumble?
This has been a concern for us, too. Depending on final balance, we're likely doing one or both of (i) reducing Terror rate increase a little (ii) providing a Terror reduction reward for defeating beasties.
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 Frenzgyn Posts: 197
9/6/2014
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Please. Please. Pretty please with sugar on top, don't use green and red. Think of your poor fellows who roams the zee and are colorblind. Please.
-- http://fallenlondon.com/Profile/Frenzgyn
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 MidnightVoyager Posts: 858
9/6/2014
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Frenzgyn wrote:
Please. Please. Pretty please with sugar on top, don't use green and red. Think of your poor fellows who roams the zee and are colorblind. Please.
Or have a colorblind setting! I've seen games with them before, if the color is important.
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 lady ciel Posts: 2548
9/4/2014
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Love the look of the new islands. I hope the Gant Pole means there will be another source for that item on the Curator's list.
Not sure about the combat system I will have to wait and see now it works. I hope that beast spawning will be slightly different as in some places I have been attacked from 2 or 3 sides by Lifebergs or Angler Crabs. So needing to keep them all in my headlight would be impossible with the new system.
edit - forgot to mention the bats, they tend to come in swarms as well. edited by reveurciel on 9/4/2014
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 Master Polarimini Posts: 310
9/4/2014
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I really want to cheer the devs that implemented such a big (and, I get, unplanned) change at this point of the development of the game. Not easy at all!
The general idea seems interesting, I will say more after I will see it applied in the game with the next update and tried some combats. I suppose it will need some tweaking here and there. I don't really want to give any indication or suggestion before I get a clear hold on the mechanics. I'm a turn-person but I liked Sid Meier's Pirates, so I suppose I'll get along well with this change too  Suspended judgement for now.
-- Devices workshop opening soon...
Follow my story at http://www.fallenlondon.com/Profile/Master~Polarimini
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