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NEW CONTENT: the Fruits of the Zee festival! Messages in this topic - RSS

Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
We intend to formally launch this content later today, but we want to give our beloved community an early peek.


Mark the end of false-summer at the Fruits of the Zee festival! Bucolic Mutton Island invites you to take part in her rustic and in no way sinister seasonal traditions!


Dine on a cornucopian repast, fresh from the zee! Go fishing for a Strange Catch, then trade it for special festival rewards! Meet some familiar faces at the celebrations! And if you haven't chosen a destiny yet (or if you can't bear the one you have) speak to the Drownies. Perhaps they will invite to a feast of their own, where you can secure a glimpse of your future...


You can take part in the content right now! Just head to Wolfstack Docks, where a reasonably-priced ferry will take you over to Mutton Island.


If you come across any bugs or problems, please submit reports to the usual address and we'll address them as quickly as possible.


In the meantime, enjoy, devour, discuss! I'm happy to answer questions if you have them!
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Flyte
Flyte
Administrator
Posts: 671

9/12/2014
Gillsing wrote:
There was a warning on twitter about an hour earlier I think. But who checks twitter every hour? I mean, apart from people who have actual twitter accounts and don't just visit individual twitter pages.
We gave a week's notice on both Facebook and Twitter, and that was mentioned in this thread. So I don't think the information was particularly hard to find. In future, though, when we don't include the end date in the initial announcement, I'll add it to the in-game messages tab at least a few days beforehand. I can do that quite quickly and it's the easiest place for someone to check while they're playing the game.
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Miss Perative
Miss Perative
Posts: 46

9/6/2014
dharthoorn wrote:
Also, I have had a personal "Sudden Insight". I am beginning to realize that this game is much more fun if you can allow it to be. Since I have been getting all OCD on "gains per turn" and frantic "result-oriented" playing, my overall enjoyment of it has been drastically reduced. In fact, on occasion, it has started to feel more like a chore than a game I should enjoy.



This is definitely something that many players have gone through. It is possible to come out the other side, though this board can sometimes feed that "OCD"ish or frantic sensation. I have been playing Fallen London for around two and a half years and am still not bored with it, and for me, that invested time has given me a kind of perspective on trusting the developers and enjoying what's been created for my amusement.

Miss Perative is a prissy, arrogant character who would like to do the right thing more often but generally defaults to acting in the best interest of her purse. I did not know that about her when I was a beginner player. I would like to see her behave a bit more nobly in her endgame, but her actions over time have made her this way. Her neck is likely forfeit if the Masters... well. Her neck is likely forfeit either way, but she would like a festive spray of diamonds to accompany the spurt of blood when that stroke falls.

I don't know if I would call my gameplay fun. I consider it more a maintenance of Miss Perative, since new content is rare. When events like this Festival occur, I expect a certain amount of frustration even with my capped stats and experience, because the devs have been watching us play for years. I don't think they're surprised when people are frustrated by one of their mechanics. Many of the forum regulars have been doing this far longer than I have been. They have war stories they could tell you about frustration from earlier days of the game. It is part of the family bonding for us as players, and it breeds loyalty. Failbetter do know what they're doing. I think it's delicious (!) that they frustrate us this way. And it's become fun, in that way, for me.

I have derailed the discussion thread here and apologize for that. dharthoorn, I hope you continue to play and that you come to a kind of peace with it.

--
I've removed my profile link for the time being as I don't play often enough these days to engage in social actions.
+5 link
Edmund Winterset
Edmund Winterset
Posts: 50

8/29/2014
Yes but the explanation is sound. "He insists on formality. He's a projectile, not a conversationalist." Big Grin

--
Edmund Winterset's Mantelpiece
+5 link
Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

9/2/2014
I can get 7-8 on a typical run if I use all the item options that I manage to get. 10 required me to toss back a 7 to get 4, plus a bit of luck in the frequency of the Partial Map option.

--
http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
+4 link
Diptych
Diptych
Administrator
Posts: 3493

9/3/2014
An excellent point! The Eolith is left over for him. I really must continue the Doctor's nautical adventures - I'd planned for him to sail directly to the Tomb-Colonies, but there's no reason he couldn't be blown off-course, take part in the festival, and, like the great Charlie Brown, get a rock.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
+4 link
The Dark Gentleman
The Dark Gentleman
Posts: 188

9/3/2014
I must apologize for our good friend RNG. He's just broken up with his long-time on-again off-again girlfriend, the Lady Luck, and appears to be taking it out on you.
There's no trick to it, though the odds of getting Wrecker's Cove 7 improve as your Strange Catch increases past 7. Given that the Cavy has no UPPER limit on Wrecker's Cove, you can get him with WC 7-(potentially?)10. Just keep plugging at it. Use up a couple low-level Strange Catches to lower Nightmares and Wounds with the Chef and Curate, and you'll get some helpful items to raise Running Battle more quickly. Good luck.
P.S.- You never know, RNG and the Lady could already be getting back together as we speak, and planning a party for all crap they've been putting you through...

--
The Dark Gentleman~ Social actions welcome. Menace reductions upon request. Newspaper interviews by appointment. Falconry by invitation only.

"THE HOURS FEAR THE NAMES.
THE NAMES FEAR THE LONG.
THE LONG FEAR THE KNOW.
ALL FEAR THE HOURS."
+3 link
Gillsing
Gillsing
Posts: 1203

9/5/2014
dharthoorn wrote:
You are both a PoSI as well have stats around 150~200, right? So it's a bit of a stretchy claim to make.
And yet I am 100% confident in that claim.

dharthoorn wrote:
The only quirk I could use was Magnanimous, thanks to playing numerous "Nurse an acquaintance back to health" options from my lodgings. You seem to forget mid-level players also do not tend to have quirks ranging in the 10+ ranges. If they do, I would like to know where I can grind them at my level. As I remember you need at least level 5 in a quirk to use them at all in fishing and the menace stacks up rapidly on failing.
I have no idea what 'menace' you're talking about. I'm talking about fishing. You get a fantastic 40% chance of success with a quirk at level zero, and 100% at level 6, which is 21 CPs away. Succeed or fail you raise that quirk by 1 CP and lowers another quirk by 1 CP, unless it's already at zero. You can grind those quirks while fishing, and even a low level Strange Catch gives a decent reward.

There are two 'sets' of quirks, so you can choose which ones to build up and which ones to sacrifice (let them go down to zero and don't bother using them). It's not quite as cut and dry as one might wish, since some quirks in each 'set' affect other quirks in the same 'set', but if you just have Magnanimous to maintain by not using Heartless, you should have an excellent opportunity to customise your quirks for maximum fishing prowess. Just use Zee-Ztories instead of Heartless, apart from Sights at the Festival 41-42 where you'd have to use Melancholy to avoid lowering Magnanimous.

Partial maps would be difficult for low-level characters to get hold of since the item rewards from the Custodial Chef and the Melancholy Curate are determined by stats. But a low-level character could amass Zee-Ztories from the well and go back to London to convert them to Partial Maps. A mid-level could just side-convert something else to Zee-Ztories and do that before even visiting Mutton Island. That's what I did. And since items are worth much less to me that wasting tons of Actions on failed fishing trips, I used items as often as I could, unless I could tell that it would be a waste based on the number of fishing attempts I had left. Though using a Partial Map was never a waste since it always gives enough CPs to raise the level.

Here is a handy list for you when you want to learn which quirks to use and which to lose:
[spoiler]Sights and Quirks
1-20: Spoil yourself (Hedonist lowers Melancholy)
21-40: Venture further out (Daring lowers Ruthless)
41-60: Employ sinister bait (Heartless lowers Magnanimous)
61-80: Fire shots into the water (Forceful lowers Steadfast)
81-100: Remember the old fisherman's stories (Magnanimous lowers Hedonist)

1-10: Be unmoving (Austere lowers Forceful)
11-30: Employ fishermen's tricks (Subtle lowers Daring)
31-50: Sing a song the Drownies sing (Melancholy lowers Austere)
51-70: Be patient (Steadfast lowers Heartless)
71-90: Employ explosives (Ruthless lowers Subtle)
91-100: Be sparse (Austere lowers Forceful)

15-25: Find a quiet spot (Map Scrap gives +2 CP Running Battle...)
43-63: Recall the tall ztories of zailors (Zee-Ztory gives +5 CP Running Battle...)
76-95: Find an isolated cove (Partial Map gives +10 CP Running Battle...)
[/spoiler]
+3 link

"Many" Chin
Posts: 383

9/6/2014
nothing to do with fishing strategies but there is some really exotic/weird storylets in this festival

"He has pulled his lower lip up over his nose, while his eyes bulge like mushrooms and his ears - dear God! His ears! - flex and squirm on either side of his head like agitated hermit crabs. 'Gurning,' the villagers call it."


--
"My little China girl/You shouldn't mess with me/I'll ruin everything you are/I'll give you television/I'll give you eyes of blue/I'll give you man who wants to rule the world"
- The Goblin King.
+3 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

9/9/2014
Sir Frederick Tanah-Chook wrote:
The compass is hilarious. An admonition not to do what the admonisher is, at that moment, doing... coupled with a tool that clearly shows the forbidden path to follow by pointing at every alternative path, which cannot be usefully followed except to the very thing it's pointing away from.

It's certainly not a metaphor for parenthood, or anything. Absolutely not.
+3 link
The Dark Gentleman
The Dark Gentleman
Posts: 188

8/29/2014
I like to think of that particular decision as being similar to the way the Rubbery Euphonium is a pet and not a weapon.

--
The Dark Gentleman~ Social actions welcome. Menace reductions upon request. Newspaper interviews by appointment. Falconry by invitation only.

"THE HOURS FEAR THE NAMES.
THE NAMES FEAR THE LONG.
THE LONG FEAR THE KNOW.
ALL FEAR THE HOURS."
+3 link
Lavessa
Lavessa
Posts: 40

9/1/2014
I went back to London for 10 or 20 actions, came to the island again, and I still have my Strange Catch smile

Must be something in the waters that serves as a preservative...

--
http://fallenlondon.storynexus.com/Profile/Lavessa
...Lately I am in gradual pursuit of thumping and loitering opportunities. I also dispense medical aid now and then smile
+3 link
Mimic
Mimic
Posts: 26

8/29/2014
I am quite liking this so far! The various weapons will be interesting to look through, especially with all the connections to Sunless Sea.

On a related note, that compass is strangely satisfying, especially combined with the note.

Oh, and it would seem partial maps give more RB than the others; about 8 cp, I think.
edited by Mimic on 8/29/2014

--
Mimic's Mantelpiece
+3 link
The Dark Gentleman
The Dark Gentleman
Posts: 188

8/29/2014
The Cavy is delightful. So eager to be a tool of destruction. And he's cute. Cute and destructive. Like a nuclear kitten.

--
The Dark Gentleman~ Social actions welcome. Menace reductions upon request. Newspaper interviews by appointment. Falconry by invitation only.

"THE HOURS FEAR THE NAMES.
THE NAMES FEAR THE LONG.
THE LONG FEAR THE KNOW.
ALL FEAR THE HOURS."
+3 link
Tess Lacoil
Tess Lacoil
Posts: 24

8/30/2014
I managed to get my running battle up to 9, and may I just say that the description of my catch is the most delightful bit of nightmare fuel I have come across yet. Both before and after looking up the word "Pedipalps" the image filled me with dread.
+3 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
Gillsing wrote:
I'm irrationally scared: Will my precious Progress qualities remain safe when I leave London on the ferry to Mutton Island? Do I need to set any affairs in order?



I'd recommend resolving any Running Battles... you're involved in before heading over to the festival. One of the activities there will reset Running Battle..., so best to make use of it first!
+3 link
RandomWalker
RandomWalker
Posts: 948

8/28/2014
They're hidden by the local equivalent of the airs of London - keep participating in the festival and they'll all turn up eventually.

I don't know what your feelings are regarding spoilers. If you don't mind them, check out the wiki - there are some destinies that you cannot get pre-POSI. Also, if you want the 'best' destinies from a stat perspective, you need to pay 10 fate, so if you're not feeling flush now, I'd hold off.

Otherwise, I'd say go for it - the extra stats could come in handy, and having a destiny doesn't block any content. The destinies you can't get yet are interesting, but may be undesirable anyway, depending on how you play.
+3 link
Mallachi
Mallachi
Posts: 16

8/28/2014
RandomWalker:
Spending items such as Zee Stories and Partial maps gives bigger boosts to RB. I got myself to level 7 and decided that since the second option said that you can get some of your current RB converted to second try I went for it. Well, I don't know if there is RNG involved in it but I ended up with 0 RB. Hurray [no, not at all upset ]!

Edit: Also there might be a oversight in islands storylets (I'm not entirely sure - I haven't tested it). There seems to be 2 options for going back and the second one seem to treat me like if I were in possession of a ship (and I'm not).
edited by Mallachi on 8/28/2014

--
http://fallenlondon.storynexus.com/Profile/Mallachi
Calling Cards and social actions welcome.
+2 link
Spacemarine9
Spacemarine9
Posts: 2234

8/29/2014
She'll turn up again. She just doesn't turn up particularly often.

--
my rats will blot out the sun
Ratgames
FL lore/mechanics questions and answers
#FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit.
#SunlessSea IRC channel! Like the above, but zee-ier.
+2 link
Edmund Winterset
Edmund Winterset
Posts: 50

8/29/2014
Don't worry, she'll turn up again. All the options at the Festival are unlocked by a specific range of values of 'Sights at the Festival'. In the Hooded Lady's case it's 87-97 or thereabouts. If you select Sights at the Festival as your scrapbook item, and keep reloading your mantelpiece, you can see what's going on.
edited by Edmund Winterset on 8/29/2014
edited by Edmund Winterset on 8/29/2014

--
Edmund Winterset's Mantelpiece
+2 link
Shadowhand
Shadowhand
Posts: 197

8/29/2014
No item use is possible. Clever in that regard, it restricts you to reducing menaces only by trading in your catch, and farming items only via the storylets (which occasionally give out maps). You'd do best to grind them beforehand.

--
Twitter: @mortshadow - Fallen London: Shadowhand

Benjamin Gabbay, a silly and crafty individual of mysterious and indistinct intentions
+2 link
Mallachi
Mallachi
Posts: 16

8/29/2014
It seems that "Picking Through the Wreckers’ Cove" quality which affects what prizes you can get is slightly random. I have a theory that catch gives the maximum value at which said quality can be, but you can get lower ones due to randomness. I've exchanged catch for prizes twice (both times witch catch 7) and first time I got "Picking Through the Wreckers’ Cove" 4 and second time 6. So if you want the best prize (requiring level 7) and you want it fast, you might need to go for higher catches (repeating the fishing to get some RB transferred to next try and spending items mentioned previously in this thread). Also I recall that devs said that catch level somehow influences menace reduction when given to other two characters, but not rewards (those depend on your skill levels).

--
http://fallenlondon.storynexus.com/Profile/Mallachi
Calling Cards and social actions welcome.
+2 link
RandomWalker
RandomWalker
Posts: 948

8/29/2014
Yeah, picking seems to be random. It took me forever to get the last of the four weapons (assuming that there isn't a prize for catches above 9).

Word of warning: you can't just let your menaces build while waiting for the lady to finally turn up - if you leave the festival to go back to fishing with Nightmares above 8 (or whatever the limit is - I forget), you get a serious hit to your skills and transported back to your lodgings, with a moderate reduction in that key menace.

I'll let someone else find out what happens if you have both menaces too high. I went from 200 watchful to 196, and from 200 persuasive to 197. This could mean that if the lady takes too long to show, you could end up having to spend a great catch on menace reduction, rather than actual loot.
+2 link
Shadowhand
Shadowhand
Posts: 197

8/30/2014
I'm still waiting for the well to spit out a candle.

--
Twitter: @mortshadow - Fallen London: Shadowhand

Benjamin Gabbay, a silly and crafty individual of mysterious and indistinct intentions
+2 link
Pnakotic
Pnakotic
Posts: 266

8/30/2014
Sir Frederick Tanah-Chook wrote:
I am so confused. My last two Strange Catches were worth 7 and 9, but each time, I only got the level 6 Cove options. Is that how it's meant to work?

I'm confused by this as well. This morning I had a shot at a crate of parabola-linens, but unwisely chose the flint out of curiosity. At that time, the catch score was all that mattered, and the guineau pig was too many levels below me. Later today, with similar catch results, I've been getting the "wreckers cove" results instead, and level 5 catches are only giving me 4 ranks in wreckers cove, the guineau pig is 3 levels above me now, and I'm frankly a bit nonplussed by the whole affair.

--
J. Ward Dunn, Glassman

Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
+2 link
Edmund Winterset
Edmund Winterset
Posts: 50

8/29/2014
Sir Frederick Tanah-Chook wrote:
I am so confused. My last two Strange Catches were worth 7 and 9, but each time, I only got the level 6 Cove options. Is that how it's meant to work?


I find that confusing too. The relationship between Strange Catch and Picking through the Wrecker's Cave is unpredictable. In the best case, I had n:n, and in the worst case, n:n-3. It seems all you can do is maximise Strange Catch and hope for the best.

Another thing that I find confusing is that Eat at the Custodial Chef's Table usually raises Wounds (for me) when giving rewards, but once it reduced them (at least I think it did) while giving a similar amount of rewards. I couldn't figure out whether I was consistently failing the challenge (at Watchful 152-156) or not.

--
Edmund Winterset's Mantelpiece
+2 link
Gillsing
Gillsing
Posts: 1203

9/12/2014
Oh, I knew that the festival was about to end, but a week is a rather large unit of time. I think the Feast of the Rose lasted for about two weeks, but that included three weekends, so it was more like 16-17 days, wasn't it? Which was certainly generous... and may have set a bit of a precedent. So, yes, I believe that it'd be a good idea to give at least a 24 hours' notice when something is about to end. That way the unit of time would be down to hours, and well in advance of the actual end.
+2 link
Diptych
Diptych
Administrator
Posts: 3493

9/9/2014
The compass is hilarious. An admonition not to do what the admonisher is, at that moment, doing... coupled with a tool that clearly shows the forbidden path to follow by pointing at every alternative path, which cannot be usefully followed except to the very thing it's pointing away from.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
+2 link
Vex
Vex
Posts: 38

8/22/2015
dharthoorn wrote:
Chris Gardiner wrote:
Sir Frederick Tanah-Chook wrote:
The compass is hilarious. An admonition not to do what the admonisher is, at that moment, doing... coupled with a tool that clearly shows the forbidden path to follow by pointing at every alternative path, which cannot be usefully followed except to the very thing it's pointing away from.

It's certainly not a metaphor for parenthood, or anything. Absolutely not.


Errr...that's a 10/10 on the Cryptic Clue scale.


Is Mr Eaten actually my dad, is that the secret
edited by Vex on 8/22/2015

--
http://fallenlondon.storynexus.com/Profile/Vex%20Lereunt
+2 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

9/5/2014
dharthoorn wrote:

As I remember you need at least level 5 in a quirk to use them at all in fishing and the menace stacks up rapidly on failing.

I think there are some misapprehensions here.



Fishing has no minimum quirk requirement and doesn't increase menaces. The tests are very low difficulty. Going fishing builds up one quirk while reducing another, so by managing your choices you can increase a selection of quirks to the point fishing successes are practically guaranteed.


Only one branch at the festival requires a stat check, I think, and it's a fairly modest difficulty. The other branches give stat-dependant rewards. A basic threshold ensures that they're particularly profitable for low level characters (while the rewards for trading Strange Catch for menaces help improve the rewards for high level characters).



The pre-existing Mutton Island content is certainly for higher level characters, but if its too nasty for you at the moment it'll still be there once you get a ship.


One of the goals of the festival was to write content that catered to both high-level characters and newcomers. If you're higher level it's certainly easier to get a high Strange Catch, but clever use of the trade-in options at the festival puts the top levels of it within reach of less-experienced characters, too.
+2 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

9/5/2014
The whole festival's meant to be a bit of a puzzle, really. How to combine the different bits of it to get the best results. As ever, I was gobsmacked at how quickly people worked out optimal strategies.
+2 link
Calenturian
Calenturian
Posts: 5

9/5/2014
Thanks, RNG! I've seen the Hooded Lady thrice this morning and now have a Guinea-Pig reposing in my pocket.

(For the record, I went back to London, went mad, necked a few tonics, spent some time in bed, and decided to give the Festival another go. I'm glad I did, even if the Lady won't fork over the Mutersalt, or the Clay Man for that matter. Much less frustrating this time around.)

--
http://fallenlondon.storynexus.com/Profile/calenturian
+2 link
Gillsing
Gillsing
Posts: 1203

9/6/2014
squiggle wrote:
I decimated my quirks getting the weapons, but I haven't advanced far enough where I needed/understood what the quirks are for.
Quirks are mostly inconsequential, but in a few places they're needed for certain attractive options, such as Subtle 1+ for Quite a moral afternoon. Let's make sure it's appreciated. on the Scandal reduction card. You'd think that quirks would be a way to express/track a character's personality, but that doesn't really work in my opinion. I think Going Fishing is the first time I've ever seen quirks being really important, and then it kind of turns out the other way, that Going Fishing has a much bigger impact on the quirks than the other way around. Going fishing changes people. Like war does.

As for appropriate activities for the rest of the week, I didn't even pay attention to the possibility of menace-free stat-grinds. Looks quite attractive if the rewards for Going Fishing aren't significantly higher than the Echoes per Action you'd get back in London. And higher stats equals more money in too, since you can succeed with more difficult challenges. But personally I always figured that money is the longer grind, and that my stats would max out eventually anyway. Which is what did happen to me.

Hmm, looking closer at the regular Mutton Island cycle, it does contain plenty of Whispered Secrets after the first part, and with Nightmares being easy to reduce at the festival it looks like low-level characters who've found all the items they want should probably just start a cycle of island secrets, listening to children's song and then get stuck at the wind that chills the heart until they succeed. Or investigate a crashed steamer. Wow. This Fruits of the Zee festival is even better for low-level characters than I thought it was. And I already thought it was unbelievably good. Also quite fun and with cool prizes, but such things are of course subjective. (I like the compass a lot.)
+2 link
lady ciel
lady ciel
Posts: 2548

9/4/2014
The only reason to have Stormy-eyed higher than 19 is to be able to spend longer in the Mind of the long dead god as you get kicked out as soon as it reaches 0. It is a fascinating experience and well worth visiting.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
+2 link
Brin
Brin
Posts: 53

9/3/2014
I wanted to leave my thanks to everyone who assisted me. That was the push I needed to complete the event!

--
It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
+2 link
NinjaComedian
NinjaComedian
Posts: 202

9/4/2014
Finally I have landed all 5 weapons. Getting the Eolith took more attempts than getting all the others combined. smile

Now maybe just a few more fishing trips to help clear out the menaces, plus maybe a few more just to pocket some extra stuff to remember the Festival by. smile
+1 link
RandomWalker
RandomWalker
Posts: 948

9/3/2014
You can get every reward without having to toss back catches, but throwing back your catch can make it easier.

Short form of my process when trying to get a high catch: do a quirk-only run, result doesn't matter as long as I get at least one catch. Turn that result into the chef or the curate in return for various items. It's the partial maps that you want the most.

Go back out and offer up items at every opportunity. It's the partial maps that give the best boosts, but the zee-stories aren't bad either.

If you're desperate, throw back a mediocre catch, but it's really inefficient and it caps at 7 - the best you can carry over is 4 RB.
+1 link
Lavessa
Lavessa
Posts: 40

9/3/2014
RandomWalker wrote:
You can get every reward without having to toss back catches, but throwing back your catch can make it easier.

Short form of my process when trying to get a high catch: do a quirk-only run, result doesn't matter as long as I get at least one catch. Turn that result into the chef or the curate in return for various items. It's the partial maps that you want the most.

Go back out and offer up items at every opportunity. It's the partial maps that give the best boosts, but the zee-stories aren't bad either.

If you're desperate, throw back a mediocre catch, but it's really inefficient and it caps at 7 - the best you can carry over is 4 RB.


This is great info! Thank you. After several attempts generally turning out RB 6, I was starting to wonder just how to get the higher level items. I did also scrape up to RB 7 once or twice during those runs, but apparently the dice did not favor me at the Cove when I did.

As it turned out, I lucked into my goal because I fried up one catch in order to reduce nightmares. And the next time out fishing, I spent a map and landed RB 7. Apparently that is sometimes good enough for my purpose: I am now the proud mistress of an armored guinea pig smile

It's a great explanation, nevertheless!

---
edited by Lavessa on 9/3/2014

--
http://fallenlondon.storynexus.com/Profile/Lavessa
...Lately I am in gradual pursuit of thumping and loitering opportunities. I also dispense medical aid now and then smile
+1 link
Calenturian
Calenturian
Posts: 5

9/3/2014
After much fishing I managed to achieve a catch with pedipalps! And my Wounds and Nightmares were each 3 or lower, so I thought I'd have no trouble getting an interesting reward.

My wounds are now dangerously close to 8 and my nightmares are nearly 9 (I have -2 from equipment - I'm not making that mistake again). I haven't seen the Lady for dozens of actions, and even if I were tempted to ask the Curate or the Chef for help, neither of them are making an appearance either. It's all Drownies, revellers and invisible rats up in here.

Is this normal or does the RNG really have it in for me this week? Please tell me I'm not the only one.

--
http://fallenlondon.storynexus.com/Profile/calenturian
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Diptych
Diptych
Administrator
Posts: 3493

9/3/2014
Not knowing if there's any use for the new weapons aside from delightful Sunless flavour, I decided to just get my characters one each. My choices were in no small part chance, but I think they fit all right. Sir Fred, collector of the curious and not even remotely like to start Seeking, got the Compass. Hubris, the regular tobacco user of the group, got the Snuff. Esther, ever the champion of the underdog and the art of sophisticated brutality, liberated the Guinea Pig. And Juniper, former urchin and quiet little bundle of mysteries, got the Mutersalt.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Shadowhand
Shadowhand
Posts: 197

9/3/2014
Sir Frederick Tanah-Chook wrote:
Not knowing if there's any use for the new weapons aside from delightful Sunless flavour, I decided to just get my characters one each. My choices were in no small part chance, but I think they fit all right. Sir Fred, collector of the curious and not even remotely like to start Seeking, got the Compass. Hubris, the regular tobacco user of the group, got the Snuff. Esther, ever the champion of the underdog and the art of sophisticated brutality, liberated the Guinea Pig. And Juniper, former urchin and quiet little bundle of mysteries, got the Mutersalt.


Tsk! I hope you didn't forget our good friend Taupe-Wainscot.

--
Twitter: @mortshadow - Fallen London: Shadowhand

Benjamin Gabbay, a silly and crafty individual of mysterious and indistinct intentions
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Miss Perative
Miss Perative
Posts: 46

9/4/2014
lady ciel wrote:
The only reason to have Stormy-eyed higher than 19 is to be able to spend longer in the Mind of the long dead god as you get kicked out as soon as it reaches 0. It is a fascinating experience and well worth visiting.



+1 to this. I was actually at Mutton Island before the festival was announced getting stormier and stormier just for this purpose. The resulting visit to the Mind was well worth the time spent to me.

--
I've removed my profile link for the time being as I don't play often enough these days to engage in social actions.
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A B Nile
A B Nile
Posts: 414

9/5/2014
One week of the Festival remains, according to a tweet from approx. 16 hours ago...

--
My profile: A B Nile

My alt: Zanzibar Buck-Buck McFate
(seeking Acquaintances and accepting all social actions)

Item conversion table - finally complete with all rare successes!

Bloody, bold and resolute
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Gillsing
Gillsing
Posts: 1203

9/5/2014
dharthoorn wrote:
Is it just me is is there not a whole lot to do there for someone pre-PoSI and <80 stat-wise?
It's just you. With fishing being determined by quirks, items and luck, it's a great way for low-level characters to get rich. Granted, low-level characters don't get as many items from the festival, but the rewards for sacrificing a Strange Catch to the well or giving it to the Hooded Lady depend on the Strange Catch level, as well as luck. So try to spend as little time as possible at the festival itself, and as much time as possible fishing for zee-beasts.

As a PoSI however, I eventually chose to return to London. While my guesstimated ~145 ppa was decent, it was still lower than what I can get with the opportunity cards.
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Lavessa
Lavessa
Posts: 40

9/6/2014
squiggle wrote:
I think Going Fishing is the first time I've ever seen quirks being really important, and then it kind of turns out the other way, that Going Fishing has a much bigger impact on the quirks than the other way around. Going fishing changes people. Like war does.

This line amused me greatly... And to think, we never understood why those gentlemen fussed about fishing so :P


(EDIT: Was this part from Gillsing, I think??)

Hmm, looking closer at the regular Mutton Island cycle, it does contain plenty of Whispered Secrets after the first part, and with Nightmares being easy to reduce at the festival it looks like low-level characters who've found all the items they want should probably just start a cycle of island secrets, listening to children's song and then get stuck at the wind that chills the heart until they succeed. Or investigate a crashed steamer. Wow. This Fruits of the Zee festival is even better for low-level characters than I thought it was. And I already thought it was unbelievably good. Also quite fun and with cool prizes, but such things are of course subjective. (I like the compass a lot.)


Being one of those lower-level types, I have already made a fairly substantial gain in Shadowy from spending more time in the island secrets for a couple days. I kicked my Docks connections up with the rescue event, though I have no idea when I'll need that... And I have enjoyed the take in Whispered Secrets as you mention. To top it all off, I have four of the lady's items, and all of the ones I really need for stats. They are an amazing boost at this level, particularly as I look toward building abilities that I haven't bothered with thus far (and had almost NO equipment for in my inventory previously). So in that sense, yes it's a quite rewarding event.

At the same time, it's clearly had its own repertoire of likely frustrations. I found the fishing more entertaining early on. I think I would have enjoyed it more later if there were some other repeatable questing sort of activity to focus on as well. Knowing that it was the only way to obtain the treasures OR to reduce menaces raised in the process (and it had to be one or the other each time around), made it start to feel extremely grindy. Personally I did reasonably well fairly early and had I simply quit trying after my third or fourth item, I could still say I had a reasonably smooth time of it. But I could see how anyone more interested in quirks who didn't attempt to use some maps or sea stories early on, might get completely lost. Somehow I alternated options enough, rolled well enough, and hit the timer in the right places until it didn't really matter that much. But I was also putting in quite a few actions on those days, too.

I rather wonder how many people would prefer to simply have a long but definite grind toward more certain rewards, and not face the randomness of the Strange Cove modifications each time after a long outing followed by lots of waiting around. But perhaps that is just the overall tendency of Fallen London? I can't say yet. It has to be difficult to find a balance between staggering things through repetitive carousels, and making enough curiosities or rewards pop up in between.

--
edited by Lavessa on 9/6/2014

--
http://fallenlondon.storynexus.com/Profile/Lavessa
...Lately I am in gradual pursuit of thumping and loitering opportunities. I also dispense medical aid now and then smile
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dharthoorn
dharthoorn
Posts: 105

9/6/2014
Well, you CAN reduce menace via the Messages system also for the regular -3CP, which could be handy if you also have an alt.

I don't think you can accept messages on Mutton Island. I think you need to be in London to do that.


As long as you are both on Mutton Island AND you have issued the invitation earlier from your lodgings it's entirely viable. And why wouldn't it be? You're both in the same place after all. Of course, you can't issue new invitations to alleviate menace so what I do is stack them up by the dozens and use them when I need them

And I've also been led to believe that we are not supposed to use alts to gain game-mechanical advantages.


Does me exchanging menace reducing favors with my alt qualify as a "game-mechanical advantage", I wonder? I would like to hear a developer's opinion about that. By the way, both characters are using plenty of Nex in the game so it's not that one is just freeloading or anything. Not sure if that counts for anything but it would reduce FB profits if I only played with one character.

I rather wonder how many people would prefer to simply have a long but definite grind toward more certain rewards, and not face the randomness of the Strange Cove modifications each time after a long outing followed by lots of waiting around. But perhaps that is just the overall tendency of Fallen London?


In my personal opinion, the randomness doesn't add that much to the game, especially not when paired with stat requirements. When the entire purpose of an action hinges on randomness like the tail part of fishing it can quickly get from quirky, to silly, to outright frustrating and annoying. It is my personal opinion the game would be better for it to force a certain outcome after a set number of turns. "Anti-RNG streak" code has been implemented in games like Civilization (battle RNG) and WoW (quest loot droprates) and they are better games for it. Seriously, way too many people rage about the randomness in this game.

Edit:
On a technical note, for this kind of code to work, the server needs to store say, the last 10 action outcomes and this will increase server overhead. In a quick guesstimate, it would probably equate to about 32 bytes of data per player on the server in addition to a few lines of code that need to fire each turn. Going way of topic....sorry about that.
.
.
edited by dharthoorn on 9/6/2014

--
Charles Chobblestone
This struggling writer exudes a potent and ominous waft of ferrety musk.

Marinus Rumbotty
A man of few words and a raging temper. Nonetheless, a kinder-souled Zailer is hard to find.
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Kade Carrion (an_ocelot)
Kade Carrion (an_ocelot)
Posts: 1372

8/17/2015
Since the recent news indicates that this will be returning basically as it was except for the quirk reductions, I figured I'd just do thread necromancy:

I see varying claims regarding the general profitability of the Festival. As this is not new content, and I'm still chasing Cider, can anyone advise whether I should head to Zee when this arrives or stay in the Fifth City?

--
Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

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dharthoorn
dharthoorn
Posts: 105

9/6/2014
Miss Perative, gramercy for sharing that. I feel considerably less disheartened for it.

Perhaps there is hope. Salvation in the sweetness of accepting that which cannot be changed, in spite of itself. Much like a person may come to terms with having a pet dog which develops a mean streak, a character flaw which unfortunately was not evident in the sad gleam of the starved puppy's eyes when it sat on your doorstep so many years ago. Perhaps there is joy in the display of snarling ungratefulness as it wolfs down its dinner from its bowl day after day only to retire under your table, farting indifferently as you try eat yours.

I....I will hold on little longer. Hopefully our paths may cross somewhere down the alleys of Veilgarden and with your permission, I would like to buy you a spoonful of honey whilst swapping yarns of woe and despair.

--
Charles Chobblestone
This struggling writer exudes a potent and ominous waft of ferrety musk.

Marinus Rumbotty
A man of few words and a raging temper. Nonetheless, a kinder-souled Zailer is hard to find.
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A B Nile
A B Nile
Posts: 414

9/10/2014
WormApotheote wrote:
Also i noticed one of the options mentions silk for Parabola's clothes colonies and I'm wondering if that's supposed to be Polythreme?


I noticed this too, and was wondering the same thing. I am sure you're correct given the reference to voices.

--
My profile: A B Nile

My alt: Zanzibar Buck-Buck McFate
(seeking Acquaintances and accepting all social actions)

Item conversion table - finally complete with all rare successes!

Bloody, bold and resolute
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dharthoorn
dharthoorn
Posts: 105

9/10/2014
Chris Gardiner wrote:
Sir Frederick Tanah-Chook wrote:
The compass is hilarious. An admonition not to do what the admonisher is, at that moment, doing... coupled with a tool that clearly shows the forbidden path to follow by pointing at every alternative path, which cannot be usefully followed except to the very thing it's pointing away from.

It's certainly not a metaphor for parenthood, or anything. Absolutely not.


Errr...that's a 10/10 on the Cryptic Clue scale.

--
Charles Chobblestone
This struggling writer exudes a potent and ominous waft of ferrety musk.

Marinus Rumbotty
A man of few words and a raging temper. Nonetheless, a kinder-souled Zailer is hard to find.
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

9/11/2014
Going back to London to take care of menaces is a terrible idea unless it's a dire emergency. Sacrificing catches to the Curate and Chef will take care of your Nightmares/Wounds extremely well.

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Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

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babelfishwars
babelfishwars
Administrator
Posts: 1152

8/30/2014
Pnakotic wrote:
Sir Frederick Tanah-Chook wrote:
I am so confused. My last two Strange Catches were worth 7 and 9, but each time, I only got the level 6 Cove options. Is that how it's meant to work?

I'm confused by this as well. This morning I had a shot at a crate of parabola-linens, but unwisely chose the flint out of curiosity. At that time, the catch score was all that mattered, and the guineau pig was too many levels below me. Later today, with similar catch results, I've been getting the "wreckers cove" results instead, and level 5 catches are only giving me 4 ranks in wreckers cove, the guineau pig is 3 levels above me now, and I'm frankly a bit nonplussed by the whole affair.


I'm baffled too. Level 8 running battle at catch and all I could get was wine or docs. :-(

--
Mars, God of Fish; Leaning Tower of Fish
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Owen Wulf
Owen Wulf
Posts: 715

8/30/2014
I've gotten everything I wanted at the Festival and really feel like just leaving already. Do you guys think Failbetter will put out one one final update/reward or is it a safe bet to assume the festival has run it's course?

--
Owen Wulf's Profile Lanzo Hoffman’s Profile Lukas Uller’s Profile
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Erika
Erika
Posts: 528

8/29/2014
Has anyone managed to get Wrecker's Cove above 10? I was /really/ lucky and on my first bout I got RB 9, SC 9, and WC 9. There wasn't anything special for WC 9 though..

Edit: WHOO. I've got my signature all nice and glistening.
edited by Cecil on 8/29/2014

--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep.
                           Going on a fate expedition? I'm collecting data! Help me?
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Gillsing
Gillsing
Posts: 1203

8/31/2014
Caninicus wrote:
No one has said how long the festival will last, but I would not be surprised if it does not outlast the weekend (British or American).
Both Hallowmas and the Feast of the Exceptional Rose lasted two weeks, didn't they? So that's what I'm expecting. Granted, those events made use of cards, which might require more time for regular people who don't sit at their computers all day long. But still, it seems like a bit of a waste to not let people enjoy the content for more than a weekend. And not everyone might be able to play during such a short window of time.

My worry is that I'll be tempted to stay until after the last ferry home has left, and then be forced to use my automagically transported zubmarine to get home, and as soon as I reach the Broad Unterzee my progress qualities vanish. I may have to use them all up just to be safe.

Or perhaps the ferry home will always be there as long as I have the Sights at the Festival quality, which only goes away when leaving the island? Kind of how Mr Sacks remained available all throughout the year as long as the player had already started that storyline.
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Shadowhand
Shadowhand
Posts: 197

9/2/2014
Official confirmation that sacrificing Strange Catch 10 to the well does not reward you with St. Mutton's candle. At least not on the first try, anyway.

--
Twitter: @mortshadow - Fallen London: Shadowhand

Benjamin Gabbay, a silly and crafty individual of mysterious and indistinct intentions
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

9/2/2014
Offer up some proper beer to the well, perhaps?

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Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

8/29/2014
I've been taking care of my menaces whenever they hit 4-5 or so. Not efficient, but it does get me stuff to spend while fishing.

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http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro
Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.

Are you a Scarlet Saint? Send a message my way to be added to the list.
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RandomWalker
RandomWalker
Posts: 948

8/29/2014
Oops, I meant five. Numbers are hard. For me it was the Eolith that took forever - my pickings kept turning up as four or six, and if I paid fate, the six would drop to four or less. Very annoying.

The menace reduction from the chef and the curate are very solid. A catch of 5, which you can get just from quirks, is enough to drop 7 wounds down to 1.
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RandomWalker
RandomWalker
Posts: 948

8/29/2014
Owen Wulf wrote:
lady ciel wrote:
NinjaComedian - as long as you keep fishing, and have sufficient running battle, you will get strange catches. Once you have a weapon reward that option is locked and the other options will be the only ones you can get.


Are you kidding me? Damn, I really wanted that Armored Guinea Pig - I saw absolutely nothing that would imply that picking a reward locked all other options. At every other festival we could get almost everything available if we kept at it.


You can get everything, you just can't get more than one of anything. I'm very happy with this decision, as it stops me from wasting catches (keeping track with three alts can be tricky).
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DompR
DompR
Posts: 15

8/30/2014
A word of warning: having your menaces rise too high hurts MUCH more than it's expected out at Zee (Nightmares 8 transported me back to my Lodgings and took three LEVELS of both Persuasive and Watchful). Something calling attention to that would not go amiss.
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streetfelineblue
streetfelineblue
Posts: 1459

8/30/2014
Very funny new content, but I found myself slightly baffled by the requirements - the fact that a bigger catch cannot entitle to a lesser reward, I mean. What exactly should Running Battle be to get a Compass? I got me that lovely Guinea Pig, but the Compass, albeit slightly worse in stats, would be more in line with my character's maritime background ^^

EDIT - O lucky day, I had the right catch in my hand! This goes straight to the "good fortune" thread ^^
edited by streetfelineblue on 8/30/2014

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Twitter: @streetfelineblu
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

8/30/2014
I found the Compass and the Guinea-pig easy to get, it's everything else that eludes me so far... I visited the Wreckers' Cove with Catches everywhere between 6 and 9, but the Snuff, the Eolith and the Mutersalt were always locked (not that I particularly need them for the stats they provide... but they're such lovable collector's items!)

--
Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
Mallachi wrote:
RandomWalker:
Well, I don't know if there is RNG involved in it but I ended up with 0 RB.

Thanks for flagging this - it's now fixed! When you throw your Strange Catch back you should always retain at least some Running Battle...
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lady ciel
lady ciel
Posts: 2548

8/28/2014
Back to say that I have discovered that going fishing will reset Running Battle. I haven't seen any other activities that affect progress qualities.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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RandomWalker
RandomWalker
Posts: 948

8/28/2014
Hm - for the record, freeing a clay man results in one hard backed labour and three sworn statements.
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
Mallachi wrote:
Are chef, curate and hooded lady for exchanging strange catch hidden behind some strange catch level or this progress from other storylets on island

Play branches on the Fruits of the Zee Festival card and they'll make their appearance sooner or later.
Should I as a moderately new player (on my way to PoSI with unsegmented skills around 75+) go already for destiny?

Choosing a destiny is awesome. Changing your destiny requires Fate/Nex. I'll leave it to other players to advise on the best circumstances to choose one...
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
RandomWalker wrote:
I should point out that the reward from the chef and the curate doesn't seem to vary on the size of your catch, so I'd give the good (6+) catches to the lady.

The amount of menace reduction they provide is affected by your Strange Catch. The monetary rewards are based on your skills.
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Playersideblog
Playersideblog
Posts: 397

8/28/2014
Well, well, well. So that's what happens when you give your strange catch to, ah, well. You may have guessed.

--
My profile

I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

8/28/2014
Edmund Winterset wrote:
Whereas 'Give your Strange Catch to the Melancholy Curate' carries the note 'This will reduce your Nightmares.' There's no mention of useful items,

Good point! I've updated the advisory text.
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Kade Carrion (an_ocelot)
Kade Carrion (an_ocelot)
Posts: 1372

8/28/2014
Any word on the duration of this festival?

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Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

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WormApotheote
WormApotheote
Posts: 725

8/28/2014
dragonridingsorceress wrote:
Will I still be able to cash in my Professional Reward there? Time the Healer is only a few days off...


Unless the event has changed something, you couldn't cash professional rewards at zee before (getting there and back is fairly cheap during the festival and as long as you do it before the end of the week you should be safe)

--
No, I don't pull the Eater of Names.
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Inky Petrel
Inky Petrel
Posts: 370

8/29/2014
Does the lady appear more than once? Or is she gone for good once you claim a prize from her? I cashed in a Strange Catch for a lovely compass, but I would dearly like a chance at some of the other items. But I've burnt through 2 sets of candles fishing and then waiting for her, and she hasn't appeared again. I ended up giving my catch to someone else.

--
Re: Fallen London, please don't invite me to things or send me things, I'm only on occasionally, so you will waste your candle smile Thank you.
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