How to build things with StoryNexus
Noob question...Clarify Quality Requirements?
 Bunters Posts: 2
8/25/2014
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I've read the part of the reference docs about Quality Requirements in Storylets, and I just want to clarify the Min / Diff / Max uses. I feel silly for asking, but while the examples have a value in the diff box, all they talk about is the effect having values in min & max does, I can't seem to find what effect the diff value is having.
Is 'Diff' setting the difference between Min and Max, so values between will be ignored? Or is it a Difficulty multiplier? Or am I totally missing the point?
What I want to achieve is this: I have an Alignment status quality, with 3 levels (1 - Good 2 - Bad 3 - Neutral). What I want to happen is one branch to be visible only if the player has a value of 1 OR 3.
If I put;
Quality Required- Alignment: Min [ 1 ] Diff [ 2 ] Max [ 3 ] (Not visible if requirement failed)
Does that equate to the branch only showing if the player has an Alignment value at 1 OR 3, but invisible if 2?
(I have a second branch which is 2 OR 3, which is easy enough: Min 2 Max 3.)
I realise I could just add some extra branches that cover just 1, just 2, and duplicate them all for just 3, but that's a messy way that will add up to a lot of work (as well as confusion & margin for error/bugs) in the long run. edited by Bunters on 8/25/2014
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