A game of survival, trade and exploration in the universe of Fallen London
Sound Design and audio in general
 Klopfgeist256 Posts: 2
8/19/2014
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Hi guys, I just started playing Sunless Sea and I really enjoy it so far, although it feels a bit 'sluggish' at some points, but this is maybe due to my lack of zailor abilities.
One thing that I noticed right from the first few minutes into the game, there could be a greater portion of sound involved. There are a few accents here and there, but since this game lives by it's atmosphere, it lacks of sound. Thus making the game a slightly 'plastic' experience while sailing through the dark sea.
one question, is this all that is planned for the game audio or do you still work on the sounds too? Since this is my first early access game I'm playing, go easy on me, if I brought up the wrong topic 
regards,
Chris
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 lady ciel Posts: 2548
8/19/2014
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Progress map - here http://www.failbettergames.com/sunlesssearoadmap/ says that music is at 80% and sound at 50% so they are not finished and there will be changes.
edit to say welcome to Sunless Sea and there are no wrong topics (unless they are spam!) Ask as many questions as you want I'm sure somebody will come along and say something edited by reveurciel on 8/19/2014
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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