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A game of survival, trade and exploration in the universe of Fallen London

Tentacles keep stealing my zailors!! Messages in this topic - RSS

Tarantella de Pangolin
Tarantella de Pangolin
Posts: 23

8/16/2014
Is there a way of blocking this during combat? My evades don't seem to prevent it.

Poor zailors.

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Tarantella de Pangolin, Captain of The Colour of Heartache
May your lamps burn bright, your cannon aim true and both keep you from the Terrors of the Unterzee
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Owen Wulf
Owen Wulf
Posts: 715

8/16/2014
You simply need a higher evade, and more foresight. During battle you may need to evade twice to ensure your opening for an attack. I know this is not very helpful if you don't have a good way of getting evade higher.

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Tarantella de Pangolin
Tarantella de Pangolin
Posts: 23

8/16/2014
That's exactly what I wanted to know. Thanks Owen Wulf! smile

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Tarantella de Pangolin, Captain of The Colour of Heartache
May your lamps burn bright, your cannon aim true and both keep you from the Terrors of the Unterzee
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Fall Acious
Fall Acious
Posts: 12

8/16/2014
I've also found that in can be helpful to Evade at least twice in a row for every other action you're taking. It helps to keep your Illumination down far enough that zee critters can't use tentacle attacks or actually attack the ship.
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MEngland
MEngland
Posts: 18

8/16/2014
Fall Acious wrote:
I've also found that in can be helpful to Evade at least twice in a row for every other action you're taking. It helps to keep your Illumination down far enough that zee critters can't use tentacle attacks or actually attack the ship.



  • This right here! If you keep your illumination less than 50, you're immune from almost all attacks. With rare exceptions -- watch out for your Mountain Nomads and Lorne Michaels.
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    Psst!
    Psst!
    Posts: 99

    8/16/2014
  • Pangolin -

    "veils" is arguably one of the most crucial combat skills in the game. it controls the effectiveness of your evades. life at zee will be difficult until you buck it up to a net 50-rating or higher. it's also perhaps the hardest skill in the game to boost.

    personally, i save most of my secrets for use on veils. the game provides prayers, challenges, and special events aplenty for other skills, but there's a real derth of opportunities for bumping veils.

    also - tentacles ain't so bad. you can lose a few zailors and keep on zailing (and zhooting). if not tentacles (or screaming) you're looking at hits to the hull, and that's a lot less sustainable.
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    WormApotheote
    WormApotheote
    Posts: 725

    8/16/2014
    Lorn-Flukes and Mount Nomad still need 75 illumination to do their Desolation attack, and Hypothesize is pretty weak. (EDIT: Actually wait, it's 100)

    I'm pretty sure the threshhold for the tentacle attacks is 75 illumination (which also seems to be the threshhold for normal pirate attacks, which is odd because when the player does them it only takes 50.)
    edited by WormApotheote on 8/16/2014

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    No, I don't pull the Eater of Names.
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    Lashkar
    Lashkar
    Posts: 107

    8/20/2014
    Someone in another thread said it was a Distance thing and you have to stay at least 50 yards away from them. I've been doing that and so far it works.

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    Wriothesley: Call me "Risley". My first character, around midgame
    Asesina Ballenas: whale killer. Alt, recently PoSI
    Happy to accept most social actions; will help with menace reduction if it's reciprocated.
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