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How to build things with StoryNexus

StoryNexus Design discussion Messages in this topic - RSS

Chrysoula
Chrysoula
Posts: 40

8/20/2012
I would love to have a discussion on design choices in building StoryNexus games. For example, right now I'm thinking about the use of Sometimes decks and Always cards. For example, what do you put on a Sometimes card? An Alwys card? Do you simulate locations using an Area or by using a single Always card with lots of branches for each locale? I imagine that would depend on what you want in your Sometimes deck, of course. But the menu of branches presented on a card is much easer to browse than the library of pinned Always cards which to me makes it a consideration.

And then there's weird stuff. For example, using a dedicated Sometimes deck to simulate an NPC companion.

Anyhow, if anybody else is thinking about this, let's talk! And if you've already made these decisions, I'd love to hear your reasonings.
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