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A casual rambling thread for various minor topics Messages in this topic - RSS

missmartinez99
missmartinez99
Posts: 9

8/19/2012
As mentioned up there, this is a casual thread for talking about various minor topics. While basic 'casual discussion thread for single slightly less minor topic' are good, I thought that everyone, especially me, will be better off with a place where we can talk about random ebz-related topics: Things that are not important to warranty its own thread, wondering about things that don't exactly belong anywhere, annoyed rant on frustration from Nethy life, and such.
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Aximillio
Aximillio
Posts: 1251

6/25/2013
Rare successes are dependant on the card. One might be 50% (as likely as ordinary success), while one might be 0.1%

--
Possibly returned after a long hiatus. Please do not send live rats or tournament requests.
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Lawrence Growe
Lawrence Growe
Posts: 96

6/28/2013
I once wrote a Tale of the Future! A world of gleaming brass and sparking globes. A tale of London's triumphant return to the surface!

...it didn't do well. Didn't do well at all: the Court scoffed at the idea that the heroes of the future will be engineers, technologists and other middle-class types.

So I used the ideas from that novel to build a Zubmarine and left this embarassing affair behind never to be talked about again.

  • edited by Lawrence Growe on 6/28/2013
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    bertrandwins
    bertrandwins
    Posts: 71

    9/7/2013
    Tommy Wi wrote:
    I'm pretty sure that every Fallen Londoners have same opinion on this matter, and I'll eat my Unfinished Hat if I'm wrong.
    Anyway, the point is that :
    • We really, really need to see the exact CP value and change. Current bar system is... well, I don't think I need to explain this, so let's just say that this is serious inconvenience. For more detailed info, please check the link .


    This suggestion deserves merit, especially as someone who updates the wiki regularly. Would be nice to have the ability to enable CP numerical values, so as to not disrupt the storytelling experience.



  • --
    Old guard paramount presence.

    https://www.fallenlondon.com/profile/bertrandwins
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    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    10/19/2015
    Stormley wrote:
    Erm. I gave my Devious Raven Advisor one more Book of the Dead and it went off to do something, then it came back and said a bunch. Is there a storylet or something?


    That's the end of it - your Raven went from Unscrupulous to Devious.

    Strange thread to ask a question, though. The bright colors hurt my eyes.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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    Tommy Wi
    Tommy Wi
    Posts: 87

    6/30/2013
    Yet another addition - Why isn't there option to do several same actions at one go?

    For example, adding multiple Action option on grind like "Affair of the Box" storylet would be nice. Not only it would be more convenient, it will be a blessing to our wrist.*
    • My suggestion is adding something like this: Mix of [ current "use second chance" box as a base ] + [ Single-sized number input box like old bazaar interface ]. How about that?

    * I there might be some tool for it, but not everyone know or willing to use such methods.


  • --
    Bazaar is eternally sorrowful, always weeping in form of the Lacre and the Tear.
    So Bazaar demands Love Stories from its Masters. It must consume our love to endure endless grief.

    Maybe that's why Bazaar ate us. Maybe that's why we are "Delicious Friends".


    ==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==

    * Tommy Wi & Nedemmons™, constantly grumbling and complaining over Bazaarian economy and SCIENCE! Since 2012!
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    Spacemarine9
    Spacemarine9
    Posts: 2234

    9/3/2013
    You can give the skulls to other people who are having trouble with rare successes!

    --
    my rats will blot out the sun
    Ratgames
    FL lore/mechanics questions and answers
    #FallenLondon IRC (irc.synirc.net) Channel! Click to join via Mibbit.
    #SunlessSea IRC channel! Like the above, but zee-ier.
    +1 link
    missmartinez99
    missmartinez99
    Posts: 9

    8/19/2012
    What's up with these items and their prices at bazaar? Sure, "one item" represents only tiny part of that item (drop, scrap, fragment, stub, sliver...), but they are still strange. For example, Londoners are shown to prize jewels, yet they fetch as much penny as dead rats and candle stubs. We can buy proscribed materials and London street signs at bazaar without fuss, yet several stuffs that should be common and are being sold openly in descriptions have to be found or converted. For that matter, we can't visit people's shop, we have to wait until we get a "opportunity" to do so. And some, like metal buyer and auction from Playing with broken toys story evaporates.

    Why are the screams from dawn of time are so common and cheap? Where do they come from? How does surface-travel work? Even most privileged gives impression of considering it as futile dream, yet there are some amount of brisk trade and connection between surface. And how does one reach surface? Some impliess that zailors can go there through zee, my dog went there through prickfinger waste, connection pets go there and here as it were walk on the park, and apparently some even travel to here from surface. Why can't we hire or order other people to do either minor works such as item conversation or kick out these worthless intruders that clogs my card deck? Also, how long would one Action be? Some description show it as entire day or more, but others are simple meet and talk, and they all cost same one action.

    Exactly how does trade of incorporeal goods work? So far, only maniac's prayer and memory of light give some explanation on how I lost them, and there are no explanation about why I just forgot bunch of story for simply speaking it. And what exactly does these incorporeal goods represent? How come there are so many secrets for sell? These low-level mysteries seems to be most common item, but the secrets would be useless when known to other; much less circle around Neath as money.

    Everyone trades through barter; rostygold seems to be most common choice, despite being a blood-gold.

    And I can't drink most of my wine in normal way! I long for real grape wine! I drank it at tomb-colony, so why can't I drink my broken giant right in front of me!
    edited by missmartinez99 on 8/19/2012
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    Cedric Appleby
    Cedric Appleby
    Posts: 121

    8/19/2012
    missmartinez99 wrote:
    What's up with these items and their prices at bazaar? Sure, "one item" represents only tiny part of that item (drop, scrap, fragment, stub, sliver...), but they are still strange. For example, Londoners are shown to prize jewels, yet they fetch as much penny as dead rats and candle stubs.

    I assume you're trading in different quantities - you're not told how much jade is being sold, or how big the candle stub is, only that it is "a quantity worth one pence". I do find it strange how constant the prices are - being that it's a bazaar, and that speculation on price shifts is apparantly the Fallen London equivalent of chatting about the weather - but... that's likely just Gameplay and Story separation. (Same for the lack of different stores, auctions etc.)

    missmartinez99 wrote:
    How does surface-travel work? Even most privileged gives impression of considering it as futile dream, yet there are some amount of brisk trade and connection between surface.

    That one was actually answered - just not, well, in-game. Short answer: There's a cave system and a Sea/Zee canal of sorts. (I've actually gotten the impression that there isn't much trade going on, and that it's mostly imports of various Surface luxuries; at any rate, I imagine the shipping costs to be quite ludicrious.)


    missmartinez99 wrote:
    These low-level mysteries seems to be most common item, but the secrets would be useless when known to other; much less circle around Neath as money. (...) Everyone trades through barter; rostygold seems to be most common choice, despite being a blood-gold.

    I'm assuming people are forced to barter because they can't afford the hideously expensive permits the Bazaar requires for everything - kind of like a semi-tolerated black market. That'd also explain the uniformity of prices on the Bazaar itself - if 19th Century Glim Amalgamated is the only company legally allowed to buy and sell Glim, they can set the prices however they d--n well want. Of course, that would raise the question of why the Masters are trying to get such an odd system to emerge...

    --


    That is, in fact, a beak. Tea is difficult.

    @21stCenturyBird on Twitter. -- In-game profile.
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    Abraham Bounty
    Abraham Bounty
    Posts: 251

    8/19/2012
    missmartinez99 wrote:
    What's up with these items and their prices at bazaar? Sure, "one item" represents only tiny part of that item (drop, scrap, fragment, stub, sliver...), but they are still strange. For example, [snip example].

    My interpretation is, The Bazaar is not a Free Market. The prices are set by The Masters. That said, the free market does still exist, but you have to wait for an Opportunity to not get caught or spotted.

    missmartinez99 wrote:
    Why are the screams from dawn of time are so common and cheap? Where do they come from?
    Ignoring the obvious and somewhat snide answer implied in your choice of phrasing the question, this gets revealed as you progress through your story (though it has to be inferred as it's not outright stated), so I shall not spoil it.


    missmartinez99 wrote:
    Everyone trades through barter; rostygold seems to be most common choice, despite being a blood-gold.

    Naturally. Because it is the most easy to recoup through Dangerous means. Even if the person you intend to rob has not even a pence on them, they still have blood that can be made into Rostygold. What's more, it really does no lasting harm to your mark.

    missmartinez99 wrote:
    And I can't drink most of my wine in normal way! I long for real grape wine! I drank it at tomb-colony, so why can't I drink my broken giant right in front of me!

    Because there is no Bravery or Valor quality yet. Hedonism and Daring only go so far.
    edited by Abraham Bounty on 8/19/2012

    --
    News in the Neath: Noted citizen of Fallen London, Abraham Bounty, has acquired six hundred and sixty six souls. Additionally rumour has it that the lion's share of those souls was from a theft of The Brass Embasy itself. We are quite certain that this portents nothing ominous for him. Well, nothing unusually ominous anyway.
    +1 link
    Tommy Wi
    Tommy Wi
    Posts: 87

    6/21/2013
    I'm pretty sure that every Fallen Londoners have same opinion on this matter, and I'll eat my Unfinished Hat if I'm wrong.
    Anyway, the point is that :
    • We really, really need to see the exact CP value and change. Current bar system is... well, I don't think I need to explain this, so let's just say that this is serious inconvenience. For more detailed info, please check the link .


    --
    Bazaar is eternally sorrowful, always weeping in form of the Lacre and the Tear.
    So Bazaar demands Love Stories from its Masters. It must consume our love to endure endless grief.

    Maybe that's why Bazaar ate us. Maybe that's why we are "Delicious Friends".


    ==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==

    * Tommy Wi & Nedemmons™, constantly grumbling and complaining over Bazaarian economy and SCIENCE! Since 2012!
    +1 link
    Theus
    Theus
    Posts: 311

    6/21/2013
    Tommy Wi wrote:
    I'm pretty sure that every Fallen Londoners have same opinion on this matter, and I'll eat my Unfinished Hat if I'm wrong.
    Anyway, the point is that: We really, really need to see the exact CP value and change.


    I don't care so much about the min/maxing. Qualitative changes are fine for the way I like to play. That being said, I'm of the opinion that it should be available for people who want to play that way, provided that information isn't obscuring the narrative enjoyment at which Fallen London excels. The balancing decisions have been made to accommodate this level of player already, and empirical testing will usually reveal the results after iteration, but the extra steps are more likely to frustrate players than reward players who like to do the extra work to unravel the inner workings.

    So, I believe it's good game design to give this information to players who want it, but I could personally enjoy the game without it.

    --
    http://fallenlondon.storynexus.com/Profile/Hefty~Harrison
    +1 link




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