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How to build things with StoryNexus

Noob Question: Armor Messages in this topic - RSS

Smiling Jackal
Smiling Jackal
Posts: 3

8/8/2014
Hello!

I've just started playing with the creation system of Story Nexus and I'm liking it so far, so much potential to go in so many different ways! =) I couldn't help but try to make something myself.

So I'm making a fantasy flavored exploration game, and I wanted to put in an armor type item. Ideally, "damage" would apply to the armor before the player, so if there anyway to set up an if/then test to effect their armor quality if they have it, and their health quality if they do not? I need it to effect one or the other, not both.

Thanks.
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cyberpunkdreams
cyberpunkdreams
Posts: 527

8/10/2014
I love rich tests and effects! It's rare for me to have a branch that doesn't use them! wink

However, regarding the above, I strongly suspect that the only way to have a system where your armour could be damaged and destroyed is simply to have two branches, for with and without armour - no rich tests or effects needed.

Edit! Scratch that. You could have two effects on the same branch:

health -= armour - damage
armour -= damage * scaler

So your armour absorbs the damage but then gets damaged itself. The scaler would be optional.
edited by cyberpunkdreams on 8/10/2014

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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cyberpunkdreams
cyberpunkdreams
Posts: 527

8/12/2014
I agree, doing a guide from scratch would be the road to madness! I was thinking along the lines of tips and tricks, bugs and how to work around them, etc.

--
Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
+1 link




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