How to build things with StoryNexus
Noob Question: Armor
 Smiling Jackal Posts: 3
8/8/2014
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Hello!
I've just started playing with the creation system of Story Nexus and I'm liking it so far, so much potential to go in so many different ways! =) I couldn't help but try to make something myself.
So I'm making a fantasy flavored exploration game, and I wanted to put in an armor type item. Ideally, "damage" would apply to the armor before the player, so if there anyway to set up an if/then test to effect their armor quality if they have it, and their health quality if they do not? I need it to effect one or the other, not both.
Thanks.
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 cyberpunkdreams Posts: 527
8/10/2014
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I love rich tests and effects! It's rare for me to have a branch that doesn't use them! 
However, regarding the above, I strongly suspect that the only way to have a system where your armour could be damaged and destroyed is simply to have two branches, for with and without armour - no rich tests or effects needed.
Edit! Scratch that. You could have two effects on the same branch:
health -= armour - damage armour -= damage * scaler
So your armour absorbs the damage but then gets damaged itself. The scaler would be optional. edited by cyberpunkdreams on 8/10/2014
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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+1
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 cyberpunkdreams Posts: 527
8/12/2014
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I agree, doing a guide from scratch would be the road to madness! I was thinking along the lines of tips and tricks, bugs and how to work around them, etc.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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+1
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