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A game of survival, trade and exploration in the universe of Fallen London

Combat - What if it were more like a card game? Messages in this topic - RSS

Thomas Dredge
Thomas Dredge
Posts: 10

8/6/2014
  • So, I know combat's received a lot of attention since the patch and I've been wondering: What if it were more like a card game?

    At present I try to avoid combat as much as possible, mostly because the combat system just takes too long. That being said, I don't think the framework is bad at all. I like how the moves work on warm-up as opposed to cool-down but watching the timer count down over and over gets tiresome.

    What if instead of working on a timer, the moves worked off a kind of reverse-resource?

    Say you play a move that takes 7 seconds, while the enemy plays one that takes 9. Rather than running down those 7 seconds before the player move resolves, the player's card would resolve immediately, leaving 2 points on the enemy's card. If the player were then to play another 7 second move, the enemy's move would resolve first, leaving 5 seconds left on the move the player just chose.

    Any thoughts?

    "Gather 'round bully-boys, and I'll zing you a zong,
    a zong from the sunless zea.
    I'll zing for the future, and hope it be long,
    With a piece of advice, from me"

    `Thomas Dredge
  • +1 link
    papa_spielt
    papa_spielt
    Posts: 4

    8/6/2014
    Dear Mr. Dredge,

    Your suggestion sounds interesting to me. This would make combat somewhat faster, but honestly I do not know if this style wouldn´t interfere with the realtime concept of combat as it is now.
    If I was a developer, I´d simply let the timer run faster and make combat a little bit more unforgiving. A high level of terror should result in a high chance of failure - zailors shaken by terror do not necessarily act reasonable and will make mistakes. They´d probably miss a target once in a while. Therefore I´d like to see some kind of terror-malus.
    The Number of Zailors on board should also have an impact on the outcome.
    The first decision - fight or run - should be the most important one. Any fight should be a real risk and running the better option in most cases. This would give a higher priority to investing in better engines and supplies would gain some more attention, because harvesting bats and crabs would become more dangerous.

    Just my thoughts.

    regards
    Peter Leon
    +1 link




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