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A game of survival, trade and exploration in the universe of Fallen London

Legacies and Warehouses Messages in this topic - RSS

Sam Powick
Sam Powick
Posts: 28

8/3/2014
Greetings!
I am loving the game. Had to put that out there. But there's been a lot of talk about how nobody wants to die - that is, who wants to risk daring, brazen exploration against all odds with a character they have invested hours into grinding on? Dying is built into the spirit of the game, this is clear due to the effort being put into legacies. But I think that the current legacy concept is missing out, as its still too devastating to lose a character.

I believe (correct me if I'm wrong) that warehouses are going to be implemented at some point? So why not simply make it that anything left in a warehouse at wolfstack docks is passed on when you die?

It fits strategically: Anything major, such as Captivating Treasures, would instantly be left in the warehouse by every player who didn't need to take it with them. The importance difference between this and legacies is that with legacies, converting CT to heirlooms means you lose the CT to your main character. It's a massive blow to lose a CT purely to safeguard against something you never intended to do: die. With warehouses, you still have the option, at any point, to use the CT/other valuable item for something useful, but you have to balance the risk of converting it into echoes and not having that money passed on.

It fits thematically: On one of the loading screens in the telegraph message, it even describes exactly what I'm talking about! "As his closest relative, you are entitled to his remaining goods and crew." And what sane captain wouldn't make arrangements for his warehouse in the likely event of his death?

I guess the thing I like about this idea is that it is so simple. It becomes so easy to ensure any excess wealth is passed on in the form of goods that it would encourage players to put everything in their warehouse, load up on fuel/supplies, and zail off into the darkness with impunity. That appeals to me! It's why I play. And I'm sure my lucky up and coming grandson who receives the benefits of his suicidal granddad's adventures would be more than happy to continue the tradition.

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Sides with them at any opportunity. Studies them. Waits for the opportune time.
http://fallenlondon.storynexus.com/Profile/Sam~Powick
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Owen Wulf
Owen Wulf
Posts: 715

8/3/2014
I would like a warehouse myself, but only as storage for my immediate captain. It would just be over-powered if I could pass on fantastic gear to my next captain, at least not without extenuating circumstances. I just want to be able to stash some of my excess equipment, artifacts and perhaps even my Live Specimens or Strange Catches.

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Mordaine Barimen
Mordaine Barimen
Posts: 670

8/4/2014
Please note that the short roguelike game is a pretty recent development; the classic roguelikes were rather long games.

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I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

If you still need help, try the IRC channel.
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