How to build things with StoryNexus
Rich text effects for difficulties.
 Gadget Girl Posts: 12
7/21/2014
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So I'm starting to get a little fancy with my game and I've tried in a couple places to use rich effects in difficulties on my branches but I've yet to get it to work. I always get the "Invalid difficulty requirement" error message when I click set. I'm not sure if this is because what I'm trying isn't supported/fully implemented, or if I just have some sort of syntax error.
For example I have a Literacy skill which is a Sidebar Ability. I also have a Menace which is called Tired. I want to set a difficulty to be a base difficulty plus how Tired the character is.
What I'm entering in the difficulty box is:
[q:Tired]+3
Has anyone else been able to get something like this to work? Or is the probable that one quality is a Sidebar Ability, and one is a Menace?
I have thought of a work around by changing my Tired quality to be a Thing that is Equipable, although I'm wondering if I go that route if I will have to make several equitable items for the three different levels of Tired I want, which may make complications of its own.
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