How to build things with StoryNexus
Rich text effects for difficulties.
 Gadget Girl Posts: 12
7/21/2014
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So I'm starting to get a little fancy with my game and I've tried in a couple places to use rich effects in difficulties on my branches but I've yet to get it to work. I always get the "Invalid difficulty requirement" error message when I click set. I'm not sure if this is because what I'm trying isn't supported/fully implemented, or if I just have some sort of syntax error.
For example I have a Literacy skill which is a Sidebar Ability. I also have a Menace which is called Tired. I want to set a difficulty to be a base difficulty plus how Tired the character is.
What I'm entering in the difficulty box is:
[q:Tired]+3
Has anyone else been able to get something like this to work? Or is the probable that one quality is a Sidebar Ability, and one is a Menace?
I have thought of a work around by changing my Tired quality to be a Thing that is Equipable, although I'm wondering if I go that route if I will have to make several equitable items for the three different levels of Tired I want, which may make complications of its own.
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 cyberpunkdreams Posts: 527
7/21/2014
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That should work completely fine! It doesn't matter what the quality is - it can be a thing or a status or whatever type for you to use it as a rich effect, requirement or difficulty test. The only thing is that it has to be spelt exactly right (barring capitalisation), and all the other syntax has to be perfect too.
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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 Gadget Girl Posts: 12
7/21/2014
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cyberpunkdreams wrote:
That should work completely fine! It doesn't matter what the quality is - it can be a thing or a status or whatever type for you to use it as a rich effect, requirement or difficulty test. The only thing is that it has to be spelt exactly right (barring capitalisation), and all the other syntax has to be perfect too.
Good to know. I'll have to keep squinting at it till I figure out what part of the syntax is off.
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 Gadget Girl Posts: 12
7/22/2014
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I figured out my problem eventually. For future story nexus users I was missing the spaces. It needed to be: [q:Tired] + 3 rather than [q:Tired]+3
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 cyberpunkdreams Posts: 527
7/22/2014
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Gadget Girl wrote:
I figured out my problem eventually. For future story nexus users I was missing the spaces. It needed to be: [q:Tired] + 3 rather than [q:Tired]+3
Kinda weird, I never put spaces in! I'm glad you got it working though .
-- Seeking alpha testers for a new StoryNexus cyberpunk RPG.
Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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