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A game of survival, trade and exploration in the universe of Fallen London

How to make early game feel "legitimate"? Messages in this topic - RSS

genesis
genesis
Posts: 924

7/15/2014
I've been playing for about a week and the first few times I kept dying very quickly, mainly due to running out of fuel. I went on these forums and saw advice about early game grind using zea bats and steam pirates near Fallen London but again, while that did provide some extra cash boost eventually I would run out of fuel. Then I read nenjin's very helpful walkthrough about doing a circuit that nets good profit and now I feel like I can actually try and play the game. I am still not very good at it but at least I see that there is more to it then the vicinity of Fallen London.

But all of that is because I went out and looked what other people did. Like a crowd-funded walk through.

I am wondering what is the "legitimate" way of playing this game even if it does involve some early game grinding? What are the minimal actions that allow you to not run out of fuel almost immediately and actually try to incrementally explore your surroundings (I am not counting the high value but rare, and hence unreliable, events that allow you to come out on top in early game. I have heard about Judgment Eggs but I have yet to encounter one, for example). The problem with the longer routes is that they require you to know where everything is and where you can buy fuel/supplies for how much and how much fuel is required to get to different places. Yes, you can go check out the forums or simply sail out into the unknown in different directions and die repeatedly for the sole purpose of "reincarnation reconnaissance" but I feel that's not a "legitimate" way of playing the game if you see what I mean. There must be a way of actually exploring the game on your own without having to rely on crowd-sourced information. I am happy with the principle that dying a few times may be an in-built feature to give a sense of dread and precariousness but it should be a *few* times not a way of gaming the engine to use it essentially to uncover the whole map and rely on the player's good memory.

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http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
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Funkslayer
Funkslayer
Posts: 11

7/15/2014
I see what you mean more clearly now Nidd. You're simply looking for alittle more direction in the early stages of the game.

I understand this would be helpful in getting to the "meat" of the game, but I just dont think this is that kind of game.

Since this is a story nexus game meant to have alot of playthrus I think you're overvaluing your characters lives and undervaluing the trial and error process.
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