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travellersside
travellersside
Posts: 288

2/6/2012
It's complicated. But if you start off with 1,000 souls and want to convert them to Brilliant Souls:
The Soul Trade costs 1 action and gives 20 Brilliant Souls. If you just want a few now, this is better, but you're losing out in the long term. If you want a full 40 (and have access to Unfinished Business) that will cost you another 21 actions. (farm another 1,000 and trade those in too)
Item conversion (50 souls) costs 24 actions and gives you 40 Brilliant Souls, some misc goods when you're lucky and possibly some rares. So, for a few more actions, you get much more in the way of incidental goods.
Item conversion (500 souls) costs you 6 actions and gives you 40 Brilliant Souls and very few additional goods or rares. It's the quickest way to get to 40 BS, but you don't get much extra.
All things considered, it's not a bad balance.
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Guest

2/6/2012
hmm ok, I'll have to think about it...

By the way, who can address me to a good reservoir of souls? for now I'm just using the spirifer at Ladybones road...

P.s.: what do you mean by "If you want a full 40 (and have access to Unfinished Business)"?
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travellersside
travellersside
Posts: 288

2/6/2012
There are three routes that you can take if you have 1,000 souls. Two of these provide 40 BS and the other provides 20 BS. So, if you want to bring your BS up to par with the others, you'll need to get another 1,000 souls. The current best source of Souls is through Unfinished Business in Spite, as it provides 50 Souls/action. The next best is the Ladybones Road spirifer who provides 27, so collecting a thousand will take significantly longer. But you will need to be a PoSI to get the Unfinished Business.
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Guest

2/6/2012
yes I thought as well... I have 93 in Watchful so I wonder if I should suspend my soul gathering and focus on that to become a POSI in order to have a better reservoir of souls to speed up the other process (I was really hoping for something faster than the spirifer -which provides 28 and not 27 but it doesn't change the basic idea) but ok.

Thanks for the info!
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Dave
Dave
Posts: 215

2/6/2012
Is the content for retrieving your soul if you've sold it to Devils worth the cost? I'm not interested in selling my soul for monetary value, but as it's about to get unpleasantly stained searching for the name, I suspect this will be my last chance to sell the thing and see that part of the game. I do so hate to miss content... but at the same time if there isn't much to see, I can just get on with the business of dooming myself in the insane search for the name...

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Early
Early
Posts: 196

2/6/2012
Selling your soul to devils has little effect, especially after you get it back. The process of retrieving it is fairly simple and uneventful, actually. Although if you feel like getting some Devilbone Dice (they don't do anything, but they're kind of neat), I think that's the only way.

--
http://fallenlondon.storynexus.com/Profile/Early
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Dave
Dave
Posts: 215

2/6/2012
Early wrote:
Selling your soul to devils has little effect, especially after you get it back. The process of retrieving it is fairly simple and uneventful, actually. Although if you feel like getting some Devilbone Dice (they don't do anything, but they're kind of neat), I think that's the only way.



Hmm... Thanks for the information; it sounds like one I will skip. There are much better appreciated 15 point fate stories, like the black painting framed in gold. Or to retrieve the starveling cats; even they have more sense than to pursue the name it seems...

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Guest

2/9/2012
Someone in need of an advice here... I arrived at Uncovering secrets framed in gold 11 and I got the card that SEEMS to be the end of the story, but for the first time I'm completely torn between giving up of forcing the forger to remove the last layer. Any suggestion?
I'm mainly interested in eventual far-reaching consequences of the choice...
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travellersside
travellersside
Posts: 288

2/9/2012
There aren't many suggestions that we can give you, since you're really asking for spoilers.
But go on, I'm sure that you want to know what will happen if you force the forger to destroy the picture. You're just reluctant to be so heartless. You'll break him, of course. And you won't have the painting to sell, obviously. And it is a rather valuable picture. But if you sell it, you'll always wonder just what you missed.
So, go on. Break him. It's not like he's someone important, after all. People like him can be replaced so easily. After all, he may have lied when he said that there was nothing left to reveal. There might be further secrets to uncover.
Or there might not.
Choose.
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Dave
Dave
Posts: 215

2/9/2012
I'm considering following up in more detain on the Foreign Office. If I purchase the fate stories, how difficult is it to change sides or choose a different reward? Does it cost fate again to do so? I just want to know how much thought to put into choosing a side; or if I should try out each for a while instead.

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Guest

2/9/2012
Actually, I wasn't curious about its immediate effects nor to know the details of each choice, but only if one of the two possibilities (or both) will lead to something more or if the story will have a conclusion with that card, in whatever form will be.
This is what I was meaning by "far-reaching consequences"...

travellersside wrote:
There aren't many suggestions that we can give you, since you're really asking for spoilers.
But go on, I'm sure that you want to know what will happen if you force the forger to destroy the picture. You're just reluctant to be so heartless. You'll break him, of course. And you won't have the painting to sell, obviously. And it is a rather valuable picture. But if you sell it, you'll always wonder just what you missed.
So, go on. Break him. It's not like he's someone important, after all. People like him can be replaced so easily. After all, he may have lied when he said that there was nothing left to reveal. There might be further secrets to uncover.
Or there might not.
Choose.
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

2/9/2012
Dave wrote:
I'm considering following up in more detain on the Foreign Office. If I purchase the fate stories, how difficult is it to change sides or choose a different reward? Does it cost fate again to do so? I just want to know how much thought to put into choosing a side; or if I should try out each for a while instead.

Changing sides costs Fate again, yes.

--
Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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Quil
Quil
Posts: 39

2/9/2012
Since this appears to have become the place to ask questions about Fate-locked stories...

While out for a pleasant ride on my Obdurate Stallion, I recently encountered the Bishop, who invited me to meet with him to discuss certain matters of Diocesan Intrigue. I rather assumed that this would be at his office, but when I visited he only volunteered his usual conversations about monsters (plus, of course, his ever-open offer to wrestle). Should I hang around the Fourth Coil in the hopes that he will eventually let me into his confidence?

TL;DR: I have Bound in Diocesan Intrigue 1, thanks to a bronze-bordered opportunity card. Do I need to wait for another opportunity card (in a specific place?) in order to advance the story, or is there a storylet somewhere?

--
Quil, a midnight, sinister, inescapable and sagacious gentleman.
Twitter: @HelenKeeble
Always available for a rousing game of Pass the Cat!
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

2/9/2012
@Quil: If you have "Bound in Diocesan Intrigue 1" the Bishop already told you about his plan to conquer Hell, right? The story then continues with several other opportunity cards around London (...meaning you don't have to stay at the Labyrinth looking for them, they might pop up anywhere).

--
Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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Quil
Quil
Posts: 39

2/9/2012
Ah, thank you Wieland! I am glad I am not stuck in the Fourth Coil twiddling my thumbs until the Bishop is feeling loquacious. Back to editing my newspaper!

--
Quil, a midnight, sinister, inescapable and sagacious gentleman.
Twitter: @HelenKeeble
Always available for a rousing game of Pass the Cat!
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 787

2/9/2012
I hope this is not inappropriate, but I'd like to point you all to a suggestion I've made on the Feedback forum concerning the reaccessibility (is that a word?) of Fate-locked content. I can't be the only player who's already forgotten quite a bit of the huge bulk of wonderful text that is Echo Bazaar, and while we can always re-read the "normal" stories on the wikis (a nod of appreciation to all the contributors there - keep up the good work!), it's a bit sad that there's no way to have a second look at content you payed for with real money...

--
Rupho Schartenhauer has killed a Master, well: most of it.
Cortez the Killer has killed a Master, definitely.
Deepdelver has become the progenitor of London's brightest star. It's... complicated.
Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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Dave
Dave
Posts: 215

2/9/2012
Wieland Burandt wrote:
I hope this is not inappropriate, but I'd like to point you all to a suggestion I've made on the Feedback forum concerning the reaccessibility (is that a word?) of Fate-locked content. I can't be the only player who's already forgotten quite a bit of the huge bulk of wonderful text that is Echo Bazaar, and while we can always re-read the "normal" stories on the wikis (a nod of appreciation to all the contributors there - keep up the good work!), it's a bit sad that there's no way to have a second look at content you payed for with real money...


I'll be heading over there to add my vote to this suggestion. Currently I have a rather large google doc where I cut and paste the paid-for content, but even just the fate locked stories can grow quite large and difficult to manage. I'd hate to think how much text I'd have to manage if it weren't for the various wikis out there!

--
The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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Diptych
Diptych
Administrator
Posts: 3493

2/10/2012
LukeMcMillan wrote:
Actually, I wasn't curious about its immediate effects nor to know the details of each choice, but only if one of the two possibilities (or both) will lead to something more or if the story will have a conclusion with that card, in whatever form will be.
This is what I was meaning by "far-reaching consequences"...


Choose honestly. Neither choice will rob you of storyline. Either will mean the end of the matter, equally and validly.

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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Passionario
Passionario
Posts: 777

2/10/2012
travellersside wrote:
You'll break him, of course. And you won't have the painting to sell, obviously. And it is a rather valuable picture. But if you sell it, you'll always wonder just what you missed.
So, go on. Break him. It's not like he's someone important, after all. People like him can be replaced so easily. After all, he may have lied when he said that there was nothing left to reveal. There might be further secrets to uncover.


There are more than enough delicious secrets in the Neath that don't require one to destroy valuable paintings or shatter people's lives.
And if you go all the way, you'll be left forever wondering what wondrous reward you could get if you just sold the thing.
edited by Passionario on 2/10/2012

--
Passionario: Profile, Story, Ending
Passion: Profile, Appearance
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Quil
Quil
Posts: 39

2/10/2012
Wieland Burandt wrote:
I hope this is not inappropriate, but I'd like to point you all to a suggestion I've made on the Feedback forum concerning the reaccessibility (is that a word?) of Fate-locked content. I can't be the only player who's already forgotten quite a bit of the huge bulk of wonderful text that is Echo Bazaar, and while we can always re-read the "normal" stories on the wikis (a nod of appreciation to all the contributors there - keep up the good work!), it's a bit sad that there's no way to have a second look at content you payed for with real money...



Added my vote, and a comment about the gameplay problems not easily being able to Reminisce causes.

--
Quil, a midnight, sinister, inescapable and sagacious gentleman.
Twitter: @HelenKeeble
Always available for a rousing game of Pass the Cat!
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