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A game of survival, trade and exploration in the universe of Fallen London

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Master Polarimini
Master Polarimini
Posts: 310

6/28/2014
Hello,

here there are (rightly so) many threads on reviews and feedbacks. However sometimes I miss some tips on the game itself, especially in the absence of a wiki.
So I was thinking we could have a thread to list all the possible uses of the various goods and objects we can meet during the game - it happened to me several times that I would like to sell something in London but I hesitate because I don't know if it could be useful somewhere, and for what.
I know that things will surely change during the development of the game, but it could still be useful I think.

So, who wants to start? smile

Some of my discoveries follow.

Where you may need:

Ambiguous Eolith
:
  • London, sell at University for 70E (1E if you are unlucky)
Crate of Souls:
  • Mount Palmerston, Explore, A buzzing beggar -> Yes, you have souls (for ?)
Darkdrop Coffee:
  • Khan's Glory, Offer a gift to the Leopard, 5 (for 1 Leopard's Condescention)
Drowning Pearl:
  • Khan's Glory, Offer a gift to the Taimen, 5 (for 1 Taiman's Mercy)
Echoes
  • Whither, House of Question -> Ask about the drowned man, need 100E (for ?)
Fuel:
  • Cumaean Canal, 22 + 4 Supplies to Travel to Surface (for a big terror reduction + access to Surface storylines)
  • Vanderbight, House of question, Gain Stone's favour (with Watchful Curio and 10E)
Hunting Trophy:
  • Godfall, for 1 Zee Story, 1 Tale of Terror, 1 Memory of Distant Shores and X Fragments
  • Abbey Rock, for -8 terror
Live Specimen:
  • Vanderbight, House of question, Gain Storm's favour (with Mushroom Wine and 10E)
Memory of Distant Shores:
  • London, for a tattoo (+2 Mirrors)
  • Vanderbight, sell for 12E
Moves in the Great Game:
  • London, sell to Admiral for 50E
Mushroom Wine:
  • Shepherd Isles, 2 + 15 Supplies, gets Strategic Information
  • Vanderbight, House of question, Gain Storm's favour (with Live Specimen and 10E)
Nephrite Ring:
  • Khan's Heart, Seek a Commercial License
Outlandish Artifact:
  • London, sell at University for 100E
Pewter Horsehead
  • Khan's Glory, Giving a Pewter Horsehead, to get -5 Terror, -1 Khaganian Suspicion, 1 Memory of Distant Shores
Recent News:
  • at the Light Ships for -2 Terror
  • Hunter's Keep, to get lunch with the sisters. Rewards depends on sister. Cynthia: 1 Supplies, 1 Tale of Terror, +1 Terror. Lucy: 1 Supplies, -10 Terror. Phoebe: 1 Supplies, -5 Terror, 1 Memory of Distant Shores.
  • Abbey Rock, for -2 terror
  • Vanderbight, sell for 10E
Revelatory Chart:
  • London, Admiral (for ?)
Secret:
  • London, Forgotten quartier, to get an Eyeless Skull
Supplies:
  • Shepherd Isles, 15 + 2 Mushroom wine, gets Strategic Information
  • Cumaean Canal, 4 + 22 Fuel to Travel to Surface (for a big terror reduction + access to Surface storylines)
  • Abbey Rock, for 11E
Tale of Terror:
  • London, for a tattoo (+2 Iron)
  • Mutton Island, Explore the shore, Glittery Eye -> Turn the Situation (with 1 Zee Story, for 50 fragments)
Vision of the Surface:
  • London, for a tattoo (+2 Hearts)
  • Vanderbight, sell for 15E
Watchful Curio:
  • Vanderbight, House of question, Gain Stone's favour (with 1 Fuel and 10E)
Zee Story:
  • London, for a tattoo (+2 Veils)
  • random event, Burning Blue (for ?)
  • Mutton Island, Explore the shore, Glittery Eye -> Turn the Situation (with 1 Tale of terror, for 50 fragments)

Where you may get:

Ambiguous Eolith:
  • Shepherd Isles, Picnic at Standing Stones (rare outcome?)
Echoes:
  • Port Cecil, Explore the coral, In Amber -> Chip some (variable, between 150 and 250E in my tests)
  • Khan's Heart, Wanter Khan's Heart, Stranger in difficulties -> Assist (with 3 Leopard's Condescention)
  • Khan's Heart, Strategic Information, 50E, +2 Taiman's Mercy, -2 Admiral's Favour
  • Mount Palmerston, Explore, Blemmingan Colony -> Assault (15E, test success)
Hearts
  • Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Iron, +2 Mirrors and 30 fragments, test success)
Iron:
  • Mutton Island, Drinks at Cock & Magpie (with +1 Veils, -3 terror, -50E, rare outcome)
  • Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Mirrors, +2 Hearts and 30 fragments, test success)
Live Specimen:
  • Port Cecil, Explore the coral, Shadowy predator -> capture (test success)
  • Gaider's Mourn, Explore the mourn, riddles -> Riddles of Pearl (with X fragments, test success)
  • Whither, Explore the town, riddles -> Riddles of Pearl (with X fragments, test success)
Memory of Distant Shores:
  • Shepherd Isles, Tales of the Standing Stones (rare outcome?)
  • Shepherd Isles, Tales of the Three Graves (with 1 Zee Story, rare outcome?)
  • Shepherd Isles, Tales of the Thornell Croft
  • Khan's Heart, Pay a Storyteller (note: another outcome gives Visions of the Surface)
  • Khan's Glory, Giving a Pewter Horsehead (with -5 terror and -1 Khaganate's Suspicion)
  • Hunter's Keep, during the Hunter Keep in Darkness storylet
Mirrors
  • Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Iron, +2 Hearts and 30 fragments, test success)
Move in the Great Game:
  • Cumaean Canal, Listen for Surface gossip (rare outcome?)
Outlandish Artifact:
  • Khan's Heart, Wander Khan's Heart, Stranger in difficulties -> Assist (note: another outcome gives 50E and 3 Leopard's Condescention)
  • Hunter's Keep, during the Hunter Keep in Darkness storylet
Pages:
  • Port Cecil, Play Chess (test success)
Scintillack:
  • Port Cecil, Gather Scintillack (+ X terror)
Secret:
  • Port Cecil, Explore, In Amber -> Examine the Ruins (with 1 Outlandish Artifact and fragments, rare outcome?)
  • Mutton Island, Visit the Hilltop (rare outcome)
  • Station III, Watch during the "operation" (with 2 Acolyte's Favour; note: Delivery Crate needed to open Station III storylets)
  • Station III, Watch with Medical Interest during the "operation" (with 5 Acolyte's Favour, test success; note: Delivery Crate needed to open Station III storylets)
Station III Depot A box:
  • Vanderbight, Explore, Uneventful afternoon
Strange Catch:
  • Port Cecil, Explore the coral, Shadowy predator -> Wait (test success)
  • Gaider's Mourn, Explore the mourn, riddles -> red challenge (with 20 fragments and X Echoes, test success)
  • Whither, Explore the town, riddles -> red challenge (with 20 fragments and X Echoes, test success)
Tale of Terror:
  • Shepherd Isles, Tales of the Standing Stones
  • Shepherd Isles, Tales of the Three Graves (with +1 terror)
  • Port Cecil, Explore the coral, Shadowy predator -> Wait (with -2 crew, +5 terror, test failure)
  • Port Cecil, Explore the coral, Shadowy predator -> Retreat (+1 terror)
  • Mutton Island, Explore the shore, Glittery Eye -> I... (with +5 terror, -2E)
  • Hunter's Keep, during the Hunter Keep in Darkness storylet
Veils:
  • Mutton Island, Drinks at Cock & Magpie (with +1 Iron, -3 terror, -50E, rare outcome)
Vision of the Surface:
  • Khan's Heart, Pay a Storyteller (note: another outcome gives Memory of Distant Shores)
  • Cumaean Canal, Listen for Surface gossip (note: another outcome gives Moves in the Great Game)
Watchful Curio:
  • Hunter's Keep, during the Hunter Keep in Darkness storylet
Zee Story:
  • Shepherd Isles, Tales of the Three Graves (with 1 Memory of Distant Shores, rare outcome?)
  • Shepherd Isles, Tales of the Thornell Croft (with fragments, rare outcome?)

edited by Master Polarimini on 6/30/2014
edited by Master Polarimini on 7/1/2014
edited by Master Polarimini on 7/1/2014

--
Devices workshop opening soon...

Follow my story at http://www.fallenlondon.com/Profile/Master~Polarimini
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