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The Echo Bazaar RPG Messages in this topic - RSS

Abraham Bounty
Abraham Bounty
Posts: 251

8/5/2012
Chris Gardiner wrote:
If you're interested in a Fallen London pen and paper RPG, I'd definitely encourage starting a new thread - we'd be interested to see if there's still an appetite for one.


Well then, allow me to express my desires with the eloquence and erudition that the Failbetter community has come to expect from me.

Do want.

I am already subjecting my players in other RPGs to Recurring Dreams. Naturally they are stole... influenced by the ones in Fallen London. (Though I have no plans to allow my players to earn Storm-Eyed).
edited by Abraham Bounty on 8/5/2012

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News in the Neath: Noted citizen of Fallen London, Abraham Bounty, has acquired six hundred and sixty six souls. Additionally rumour has it that the lion's share of those souls was from a theft of The Brass Embasy itself. We are quite certain that this portents nothing ominous for him. Well, nothing unusually ominous anyway.
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

1/9/2014
One way to do menaces as Harm is to have a Harm Clock for each, and different 'times' add new GM moves. So when your Nightmares reach 9'o'clock, the GM can deceive the player about what their character is seeing and hearing. At 12, the GM can send the character to the Royal Beth.

Apocalypse World 'love letters' would be a good way to handle menace states without taking up table time.
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Woogawoman
Woogawoman
Posts: 80

8/6/2012
ZappBasker wrote:
I would expect at least all non Fate Locked content to be part of the license, at the very least.... But because the browser game already consists of mostly text snippets, any properly executed Echo Bazaar rpg will and should, and this is a fundamental truth that Failbetter (and its licensee) must accept from the start.

My opinion on the matter differs. I see a tabletop RPG as an adjunct to the online game, not a copy or replacement.

So I'd expect background and environment-setting information to paint a picture of Fallen London, its denizens and culture. But I would strongly support it being other stories, with just enough "public" knowledge of key online situations and characters to make it feel like part of the same universe. And I feel it would benefit from that as well, as it would allow the developers to figure out the best way (mechanic) to bring the players into the milieu for that medium.

Your mileage may vary. smile

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Eleanor Smythe's Profile
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Mikhailovsky
Mikhailovsky
Posts: 27

8/5/2012
I would be extremely interested in such a book, even if I never ran a game for it. Just a compendium of lore, even.
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

1/9/2014
Roland Jones wrote:
That's actually a really interesting idea. Definitely better than making them binary okay-"dead" tracks. Still think a clock isn't the best motif for Fallen London (it's meant to evoke the Doomsday Clock in Apocalypse World, which, while appropriate there, isn't as fitting in Victorian London), but, yeah. I like it.

  • edited by Roland Jones on 1/9/2014

  • Obviously in Fallen London World they'd be harm candles. smile
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    entropyrat
    entropyrat
    Posts: 5

    7/4/2014
    I signed up for a forum account specifically to come looking for a thread like this.

    Yes, I would be absolutely thrilled to purchase a pen and paper RPG of this setting.
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    Emain Ablach
    Emain Ablach
    Posts: 348

    6/19/2015
    That's sad. I can't blame them, they must live and as you say Toran tabletop RPGs aren't really profitable. But the neathyverse is very interesting and my creative/imaginative part really wanted it to be playable on table. n_n

    --
    Went NORTH. Got salted. Never came back. We won't remember him.

    https://www.fallenlondon.com/profile/Emain%20Ablach
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    merusdraconis
    merusdraconis
    Posts: 52

    9/21/2015
    I thought I'd bump this thread to discuss the Fallen London adventure I ran this weekend with my friends. I used a modified version of Trail of Cthulhu, which is a Gumshoe-derived game. Gumshoe and its derivatives have an interesting setup, where characters have a suite of things they know about - it works more like an 'unlock' system than a series of stats on which you roll. Very useful for storytelling games, because players know the difference between something they haven't figured out and something that'll never be fruitful.

    I chose to make the players agents of the Surface, and decided I wasn't going to be too faithful to the setting, so I could, say, make finding Wilmot's End a more complex scene rather than it just being tucked in the corner of Tyrant's Gardens.

    I made a couple of other adjustments - I made Connection abilities for the various factions, which let me absorb a few default abilities (like Cop Talk) but because players didn't know the factions well, it mostly got confusing. Notability and Unaccountably Peckish are standing in for Sanity, as a stat that slowly erodes until your character is lost (liquidated for love stories/Seeking).

    Honestly I think a setting book would be fantastic - I'm having trouble fitting all the stories I want to do, and I got a bizarre and entertaining four hour adventure out of a relatively sedate zee voyage, the Great Game and a surprise appearance by Jack-of-Smiles. I'm basing the overarching thread on In Search of a Stiff Drink, with appearances from the Comtessa, the Battle for Wolfstack Docks and Jasper and Frank.
    edited by merusdraconis on 9/21/2015
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    ZappBasker
    ZappBasker
    Posts: 56

    8/6/2012
    While I agree rules are generally less important to rpgs with such an emphasis on story and atmosphere as (hopefully) a EB one (as compared to games about kicking down doors, killing monsters and looting their caves for instance) I definitely would recommend Failbetter (and its licensee) to include one.

    Do not underestimate the power of a ruleset that is specially crafted around a particular setting.
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    Vyrlokar
    Vyrlokar
    Posts: 75

    8/5/2012
    I would buy the sourcebook for Fallen London sight unseen! Mind you, I would prefer if it used either one of the generic systems I use (GURPS and FATE), or it either had the mechanics segregated from the rest (for easy conversions) or was system-less.

    Personally, I feel that FATE is particularly well suited for this, and given the way it's licensed (OGL), you don't need to actually ask for a license. BTW, one the creators of FATE plays this game http://www.fallenlondon.com/Profile/fredhicks

    --
    @Vyrlokar on Twitter
    Profile: http://www.fallenlondon.com/Profile/Vyrlokar
    Overgoated thanks to the Fidgeting Writer story, follow my progress here! http://tinyurl.com/CSGrind
    +1 link
    Chris Gardiner
    Chris Gardiner
    Administrator
    Posts: 539

    8/6/2012
    Lots of really interesting thoughts here, everyone. Keep them coming!
    I have to say, my own personal preferences for any Fallen London RPG match up with Woogawoman's. The point, as I see it, would be to support people to tell their own Fallen London-style stories, not to require they tell the same stories that are in the game.
    Tabletop roleplaying is such a personal, even intimate, creative experience that it's always at its best when it's the product of a specific group, their rapport and their collective imagination.
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    ladylikeikneel
    ladylikeikneel
    Posts: 84

    8/6/2012
    Woogawoman wrote:

    I see a tabletop RPG as an adjunct to the online game, not a copy or replacement.

    So I'd expect background and environment-setting information to paint a picture of Fallen London, its denizens and culture. But I would strongly support it being other stories, with just enough "public" knowledge of key online situations and characters to make it feel like part of the same universe. And I feel it would benefit from that as well, as it would allow the developers to figure out the best way (mechanic) to bring the players into the milieu for that medium.

    Your mileage may vary. smile



    +1, I am completely and 100% in agreement with you.

    As an aside, my only previous 'rpg' experience was briefly participating in a friend's dungeons and dragons campaign... I can only hope anything Failbetter comes up with is not so 'technical,' to put it plainly. I was quite bored with all the rolling for every little action. I just want to play preten- erm, I mean, engage in very sophisticated roleplaying activities via the wonders of modern techology. If I wanted to calculate percentages or worry about the weight of my belongings, or what have you, well then, I'd pick up a console game and let the computer worry over it for me.

    --
    Do try the laudanum, love. It does wonders for the sanity. New associates always welcome; follow @ladylikeikneel (appears as Kiely King in dropdown menus)
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    Branden Linton
    Branden Linton
    Posts: 391

    8/22/2012
    Well we could always make this the next kickstarter. smile

    --
    Brom Girvan: a man of shadows and secrets. http://echobazaar.failbettergames.com/Profile/Brom~Girvan
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    John Belliston
    John Belliston
    Posts: 4

    3/27/2013
    Absolutely I want one. Hell, I want two so that I can argue about the pros and cons of each one over mountain dew and cheetoes.
    +1 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    1/7/2014
    We would certainly be /interested/ in something like this, but part of the reason we play games like this is because we generally don't have other people to play with.
    So! If something like this were done, we'd have to recommend that the next step be to release a version of it on a platform such as Steam for online play!


  • EDIT: By "recommend that", we mean "beg profusely for"
    edited by Snowskeeper on 1/7/2014

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
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