What the community and third parties are building in StoryNexus
Play-testing: Supernatural Seattle
 jeff_vandenberg Posts: 20
8/2/2012
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http://supernaturalseattle.storynexus.com/s
Major inspirations: Urban Myths, Harry Dresden, World of Darkness, and other similar things.
I don't know what being an alpha of a beta is, but this is definitely that. The concept is a modern supernatural game and this is mostly the demo of it as I start to get more familiar with the tools. Right now, just character creation is done, and the lead off the first story is in place to give a sense of where things are going.
There is just one sometimes card right now, and it's not particularly interesting.
This demo story will end once a character gets to "Clued in" at 5, which would result in the player receiving one of the 3 planned endings. For the 'fully-leaded' version of the game, that would be just the start of the game.
To Do:
- Flesh out first story.
- - I need to organize and plan out some 4-5 plot structures.
- Add some basic resource and at least 1 way to use it.
- Add some sometimes encounters.
- - I am planning two structured stories that are seeded by qualities gained from sometimes cards.
Notes:
- There is a perpetual card to kill yourself to reset.
- Recommend being a business exec at least once.
Regards,
Jeff Vandenberg edited by jeff_vandenberg on 8/2/2012
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