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Play-testing: Evolve Messages in this topic - RSS

Caitydid
Caitydid
Posts: 65

7/29/2012
Hi everyone. My game's currently called "Evolve" and I'd love some help with play-testing. The problem I'm encountering doing this myself is that every time I encounter a mistake by play-testing myself is that my character goes in the wrong direction! And then I can't test the fix without getting all bogged down. So if people are willing to help I would greatly appreciate it.

The game currently has around 12 cards, and the ability to determine your gender, motility, kingdom and a few other things. Please let me know if something doesn't make sense, doesn't work right, there's typos, etc. Thanks!


EDIT: I've taken the link down to do a few more updates. I'll post when it's ready to go again!
edited by Caitydid on 8/8/2012

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You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?" - G.B. Shaw
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James Yakura
James Yakura
Posts: 41

8/7/2012
I'd suggest pinning the "Stock Up" card. As it is, resources build much faster than you can convert them.

Also, gender is messed up now. Female works, but male goes to asexual, asexual goes to hermaphorditic [sic], and once in hermaphroditic it's impossible to break out (the card doesn't go away, and taking it locks going multicellular).
edited by James Yakura on 8/7/2012

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My world: Sharazad
Play Comment Current state: Designing basic mechanics.
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