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How to get to Wilmot's End Messages in this topic - RSS

eliashelfer
eliashelfer
Posts: 21

7/28/2012
I have heard many people in these premises praise Wilmot's End as a place for Beings of Some Importance to acquire certain expensive commodities. But I find I haven't learned of the way to said place. Could you gentlebeings enlighten me?
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Asclepius Unbound
Asclepius Unbound
Posts: 389

7/28/2012
You need a high Shadowy (110+) and to have finished the tale of the Cheesemonger. Then an opportunity card will appear.

--
Alas, Asclepius Unbound is now forever beyond the reach of invitations. A successful Seeker.
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Twoflower
Twoflower
Posts: 264

7/28/2012
You can also talk to the Bohemian Sculptress at Persuasive 110, or the Grubby Urchin at Shadowy 110.
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armadaos
armadaos
Posts: 95

7/28/2012
Asclepius Unbound wrote:
You need a high Shadowy (110+) and to have finished the tale of the Cheesemonger. Then an opportunity card will appear.


Actually, that's not even the case.. My character required only connected: Great Game 1 (and the shadowy), and was in the middle of the Cheesemonger storyline, so you can get to it as long as you have some connected, and high shadowy.
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Twoflower
Twoflower
Posts: 264

7/28/2012
armadaos wrote:
Asclepius Unbound wrote:
You need a high Shadowy (110+) and to have finished the tale of the Cheesemonger. Then an opportunity card will appear.


Actually, that's not even the case.. My character required only connected: Great Game 1 (and the shadowy), and was in the middle of the Cheesemonger storyline, so you can get to it as long as you have some connected, and high shadowy.


You were in the middle of the Cheesemonger story at Shadowy 110? Doesn't it lock at higher levels?
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eliashelfer
eliashelfer
Posts: 21

7/29/2012
Excellent! Thank you very much. I'm pretty close then.

I find that a challenge in reading these forums is determining when you are jumping the gun, and when you are missing some content.
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armadaos
armadaos
Posts: 95

7/29/2012
Twoflower wrote:
armadaos wrote:
Asclepius Unbound wrote:
You need a high Shadowy (110+) and to have finished the tale of the Cheesemonger. Then an opportunity card will appear.


Actually, that's not even the case.. My character required only connected: Great Game 1 (and the shadowy), and was in the middle of the Cheesemonger storyline, so you can get to it as long as you have some connected, and high shadowy.


You were in the middle of the Cheesemonger story at Shadowy 110? Doesn't it lock at higher levels?


Well i'm in the middle of being an agent... I'm getting quite close to the end (hunting down a certain cipher now)... but no it's all gold cards or gold storylets in locals, and to my knowledge, they don't seem to disappear...

For instance, i'm 140 watchful, and still have a letter on my desk from the University (maybe it unlocked at 60-80 watchful). Subsequently I also skipped the entire Forgotten Quarter digging fiasco, and still ended up being a Scholar.

I've also never met my aunt (although that initial card did eventually disappear, only to be replaced by another bronze card which reqs Pers 65 [i'm near max now and still get it]).

I've actually on this character done a lot, in terms of skipping, to see what would happen. and i'm actually quite proud at how well Failbetter managed to make their game break-proof. Mind you i've only skipped certain things, but they've made the game resilient enough that if you don't have an interest in being a fancy-smancy archaeologist, you can still get content one would find interesting down the line (the neathemon for instance). It's really kind of awe inspiring considering how hard that must be to make it so.

It also doesn't help that when he started, the time-delay had just come out, so I was nearly accidently able to power through whole level bands on skills because I diligent in making sure I always had one time-delay priming, while I worked out another stat.
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