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This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
A problem with rats!
Ridiculus Undarke
Posts:
48
5/6/2014
Something strange have happened. I returned to my lodgings and found a new storylet there: A bad case of rattus faber. I knew about a gold-bordered storylet in Watchmaker's Hill about rats in the lunch, but I'd never played it. Then I went to the Hill, and that storylet wasn't there. My first thought was that someone accidentally triggered it on my computer in my absence while I was logged in. But, when I went to the wiki I found out that you needed a quality called "Troubled by vermin" for that story to unravel. I checked and there was no such quality among my stories, menaces or anywhere else. So, is this some sort of hacking? Someone's joke? Or a new step in the evolution of rattus faber (I know some of you would like that!
)? Does anyone have a similar experience?
edited by Ridiculus Undarke on 5/6/2014
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http://fallenlondon.storynexus.com/Profile/Ridiculus
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Flyte
Administrator
Posts:
671
5/6/2014
All is very likely well. The Troubled with Vermin storyline and some other early Dangerous content were recently reworked in a manner comparable to the Courier and Great Game content in Veilgarden, but with a lighter touch.
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Flyte
Administrator
Posts:
671
5/7/2014
For several hours yesterday, London's Bandit-Chiefs issued challenges to persons who had given no cause for offence. I am pleased to say that the madness has passed.
If anyone was inconvenienced by these events, let me know at support@failbettergames.com and I'll do my best to provide restitution.
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