 weregamer Posts: 13
4/11/2013
|
It looks like you can only reliably have ONE rare result - one rare success OR one rare failure. I've had a few cases when I've gotten one of each on a branch, but those seem to have been bugs and they didn't work right.
|
|
|
0
link
|
 Hierophant Posts: 782
4/15/2013
|
If a quality cap is set below a character's current quality level, what happens if the game attempts to raise or lower the quality?
-- Head Writer Zero Summer zerosummer@outlook.com
|
|
|
0
link
|
 erwos Posts: 3
4/17/2013
|
Perhaps a stupid question, but is there any way to end the game for my character outside of coding up a storylet to do so? That is to say, if I'm playtesting, discover a bug that renders the game unrecoverable, I'd like to be able to just immediately end the game right there and start over. Think of it as a debugging tool.
|
|
|
0
link
|
 UrsulaV Posts: 25
4/17/2013
|
erwos wrote:
Perhaps a stupid question, but is there any way to end the game for my character outside of coding up a storylet to do so? That is to say, if I'm playtesting, discover a bug that renders the game unrecoverable, I'd like to be able to just immediately end the game right there and start over. Think of it as a debugging tool.
I made a pinned card at the bottom only visible with the Key of Dreams that says "Kill me" and use it regularly!
|
|
|
0
link
|
 erwos Posts: 3
4/17/2013
|
UrsulaV wrote:
erwos wrote:
Perhaps a stupid question, but is there any way to end the game for my character outside of coding up a storylet to do so? That is to say, if I'm playtesting, discover a bug that renders the game unrecoverable, I'd like to be able to just immediately end the game right there and start over. Think of it as a debugging tool.
I made a pinned card at the bottom only visible with the Key of Dreams that says "Kill me" and use it regularly! OK, I should have thought of that. Thanks!
|
|
|
0
link
|
 Hanon Ondricek Posts: 417
4/17/2013
|
Another way is to make your toolkit card as a use able item...if you put it in the item use category you have access to it in all settings.
|
|
|
0
link
|
 UrsulaV Posts: 25
4/27/2013
|
I'm noticing with the new Rich Effect option, negative numbers suddenly don't show up in the interface--now it says "Change by Rich Effect." (Negative numbers previously entered show up just fine, though--it's only ones I enter now that the changes are in effect.) The mouseover reveals the number it changed by, and the ultimate message is the same.
It's not a huge deal, obviously, but it's a little inconvenient not to be able to see at a glance any more, so I'm wondering if negative numbers are just a casualty of the process or whether they'll get tweaked back at some point.
|
|
|
0
link
|
 Liam Welton Posts: 54
4/27/2013
|
Hi UrsulaV,
We are aware of the issue with negative numbers and this will be dealt with as soon as possible, thanks for letting us know about it.
Liam
-- Unity Developer | Failbetter Games
|
|
|
0
link
|
 Laralyn McWilliams Posts: 14
4/29/2013
|
I don't see a way to create new areas, although I think I was able to create them in them in the past (since I have four). I can't remember how it used to work because I created the four I have a while ago. I see a button for Add New Setting, but no Add New Area button. I also see this text below the areas I previously created: Echo.Web.Controllers.WorldingEditViewData
|
|
|
0
link
|
 Hanon Ondricek Posts: 417
4/30/2013
|
Should be on the edit world screen. If not, submit a ticket?
|
|
|
0
link
|
 Alexis Kennedy Posts: 1374
4/30/2013
|
The missing New Area button will reappear after the next patch - but in the meantime, you can use the + button next to the Areas dropdown on storylet editing. It took us a while to notice the button on Worlding was missing, because we normally just use the storylet link!
|
|
|
0
link
|
 Laralyn McWilliams Posts: 14
4/30/2013
|
I didn't know I could create areas from storylets--thanks! That will do the trick. :-)
|
|
|
0
link
|
 Chimerical Posts: 14
5/4/2013
|
I've been having this bug for a while, doesn't seem to be patched yet.
Using Chrome, deleting a success branch gives me a general error. Upon refreshing the storylet page, the success branch is still present.
-- Fallen London: http://fallenlondon.storynexus.com/Profile/Chimerical
|
|
|
0
link
|
 erwos Posts: 3
5/9/2013
|
Chimerical wrote:
I've been having this bug for a while, doesn't seem to be patched yet.
Using Chrome, deleting a success branch gives me a general error. Upon refreshing the storylet page, the success branch is still present. I have been completely unable to create success branches, and unable to delete rares since I started my story. Submitted a bug, absolutely no response.
|
|
|
0
link
|
 Laralyn McWilliams Posts: 14
5/10/2013
|
Confirmed that it also happens using Safari (on a Mac), along with Chrome.
|
|
|
0
link
|
 Loin Posts: 21
5/17/2013
|
Hello everyone. 2 questions for the developers team. 1) Personaly I dislike the idea that player actions should be somehow limited. I intend to make a world with 0 action cost for all storylets. Basically, people can play and replay until they are fed up. Is such system acceptable concearning your server costs? 2) Can you make a meta-quality for me? The idea is that people, who donated in my first game and unlocked a Nex branch, will get a meta-quality that will give them a discount in my next world. The main problem here is that I am a lazy bastard and there is a probabilty I will not create a second world. edited by Loin on 5/20/2013
-- http://fallenlondon.storynexus.com/Profile/Lendl @LoinVad
|
|
|
0
link
|
 Hanon Ondricek Posts: 417
5/18/2013
|
Is there any plan to extend the rich quality effects to requirements on a branch root? It would be awesome to write difficulties such as ... difficulty to cross the narrow bridge is 5+[intoxication]-[tighrope walking skill]-[fearless]-[safety harness]... In this case the base difficulty is 5, but it's harder if you're intoxicated, easier if you leveled up tightrope walking, have a ballsy attitude, and equipped the ropes to create a safety harness.
|
|
|
0
link
|
 aragaer Posts: 5
5/22/2013
|
While there's a way to set a textual description to a quality as well as description to any change, the numerical value still appears when quality is not changed:
The distance is now 6 shaku - you can reach your opponent with a step forward
but
Distance to opponent hasn't changed, because it's lower than 3
|
|
|
0
link
|
 Jack Vaux-Harrowden Posts: 245
5/23/2013
|
So I thought THE TRUTH was supposed to make it possible to *delete* stories, not just consign them to Limbo or Spooky Mormon Hell Dream or wherever, but I created some test cards to play around with options and I keep drawing them even though I (thought I) deleted them--I deleted all of the branches on them, and they no longer show up under Opportunities and Storylets (although they do show up under Recently Edited).
|
|
|
0
link
|
 Hanon Ondricek Posts: 417
5/30/2013
|
JVH - best way to (faux)delete a storylet is put the Impossible! requirement on the card root. I made an "Impossible" tag to organize and conceal these from the left panel. Occasionally I will try to clean off and re-use an old card instead of making a new one.
Of course the cards will show as recently edited, at least until you do enough work to scroll it off the screen.
|
|
|
0
link
|